unbound:equipment:weapons:custom_weapons
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unbound:equipment:weapons:custom_weapons [2024/05/25 17:51] – [Grip] tailkinker | unbound:equipment:weapons:custom_weapons [2025/01/29 18:08] (current) – [Ranged] tailkinker | ||
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===== Weight ===== | ===== Weight ===== | ||
- | **Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand. A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die. | + | **Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand. A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die. A basic attack with a Light weapon requires two seconds. |
- | **Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand. They have a base cost of 15 silver pennies, and a base **d8** damage die. | + | **Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand. They have a base cost of 15 silver pennies, and a base **d8** damage die. A basic attack with a Medium weapon requires three seconds. |
- | **Heavy** weapons hit the hardest, but are a bit unwieldy. | + | **Heavy** weapons hit the hardest, but are a bit unwieldy. |
===== Grip ===== | ===== Grip ===== | ||
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Any weapon that is wielded in two hands inflicts +1[W] damage, as you can put more strength behind the weapon. | Any weapon that is wielded in two hands inflicts +1[W] damage, as you can put more strength behind the weapon. | ||
- | Note that most ranged weapons are considered one-handed, as the bulk of the weight rests in one hand. | + | Note that most ranged weapons are considered one-handed, as the bulk of the weight rests in one hand. But attacks are made with the weapon two-handed, and for that reason, inflict the additional die of damage. |
===== Properties ===== | ===== Properties ===== | ||
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The weapon requires remarkable training and expertise to use, and is difficult to manufacture as well, but is considerably more powerful as a result. | The weapon requires remarkable training and expertise to use, and is difficult to manufacture as well, but is considerably more powerful as a result. | ||
+ | |||
+ | ==== Balanced ==== | ||
+ | |||
+ | This may only be selected for a melee weapon. | ||
==== Braced ==== | ==== Braced ==== | ||
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==== Center Grip ==== | ==== Center Grip ==== | ||
- | This option may only be placed on medium two-handed melee weapons. | + | This option may only be placed on medium two-handed melee weapons. |
==== Cheap ==== | ==== Cheap ==== | ||
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==== Complex ==== | ==== Complex ==== | ||
- | The weapon has two different striking surfaces, or two different shapes that it can switch between. | + | The weapon has two different striking surfaces, or two different shapes that it can switch between. |
==== Flexible ==== | ==== Flexible ==== | ||
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==== Hafted ==== | ==== Hafted ==== | ||
- | This property may be added only to a one-handed weapon that is medium or heavy. | + | This property may be added only to a one-handed weapon that is medium or heavy. |
==== Non-Lethal ==== | ==== Non-Lethal ==== | ||
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* **Cheap Ammo**: | * **Cheap Ammo**: | ||
* **Standard Ammo**: | * **Standard Ammo**: | ||
- | * **Reload**: | + | * **Reload**: |
+ | |||
+ | ==== Reach ==== | ||
+ | |||
+ | The weapon grants its wielder a +1 bonus to their Reach, allowing them to strike foes at a greater distance. | ||
==== Ricasso ==== | ==== Ricasso ==== | ||
This property may be added only to a one-handed medium weapon. | This property may be added only to a one-handed medium weapon. | ||
+ | |||
+ | ==== Stealthy ==== | ||
+ | |||
+ | You can avoid giving your position away when using the weapon. | ||
==== Thrown ==== | ==== Thrown ==== |
unbound/equipment/weapons/custom_weapons.1716659489.txt.gz · Last modified: by tailkinker