unbound:equipment:weapons:custom_weapons
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unbound:equipment:weapons:custom_weapons [2024/05/06 02:55] – tailkinker | unbound:equipment:weapons:custom_weapons [2025/01/29 18:08] (current) – [Ranged] tailkinker | ||
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===== Weight ===== | ===== Weight ===== | ||
- | **Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand. A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die. | + | **Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand. A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die. A basic attack with a Light weapon requires two seconds. |
- | **Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand. They have a base cost of 15 silver pennies, and a base **d8** damage die. | + | **Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand. They have a base cost of 15 silver pennies, and a base **d8** damage die. A basic attack with a Medium weapon requires three seconds. |
- | **Heavy** weapons hit the hardest, but are a bit unwieldy. | + | **Heavy** weapons hit the hardest, but are a bit unwieldy. |
===== Grip ===== | ===== Grip ===== | ||
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A weapon that requires two hands to wield will be larger and heavier. | A weapon that requires two hands to wield will be larger and heavier. | ||
- | Any weapon that is wielded in two hands inflicts +1[W] damage, as you can put more strength behind the weapon. | + | Any weapon that is wielded in two hands inflicts +1[W] damage, as you can put more strength behind the weapon. |
- | Note that most ranged weapons are considered one-handed, as the bulk of the weight rests in one hand. | + | Note that most ranged weapons are considered one-handed, as the bulk of the weight rests in one hand. But attacks are made with the weapon two-handed, and for that reason, inflict the additional die of damage. |
===== Properties ===== | ===== Properties ===== | ||
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Every weapon selects one property from the list below. | Every weapon selects one property from the list below. | ||
- | **Braced**: | + | ==== Advanced ==== |
- | **Brutal**: | + | The weapon requires remarkable training and expertise to use, and is difficult to manufacture as well, but is considerably more powerful as a result. |
- | **Center Grip**: | + | ==== Balanced ==== |
- | **Cheap**: | + | This may only be selected for a melee weapon. |
- | **Complex**: | + | ==== Braced ==== |
- | **Flexible**: | + | This may only be selected for a melee weapon. |
- | **Hafted**: | + | ==== Brutal ==== |
- | **Penetrating**: | + | Any damage |
- | **Ranged**: The weapon propels ammunition. | + | ==== Center Grip ==== |
+ | |||
+ | This option may only be placed on medium two-handed melee weapons. | ||
+ | |||
+ | ==== Cheap ==== | ||
+ | |||
+ | Reduce the cost of the weapon by 5sp. Because that's all this property does, the weapon will be somewhat worse than others. | ||
+ | |||
+ | ==== Complex ==== | ||
+ | |||
+ | The weapon has two different striking surfaces, or two different shapes that it can switch between. | ||
+ | |||
+ | ==== Flexible ==== | ||
+ | |||
+ | The weapon has a flexible portion that will allow it to wrap around defences. | ||
+ | |||
+ | ==== Hafted ==== | ||
+ | |||
+ | This property may be added only to a one-handed weapon that is medium or heavy. | ||
+ | |||
+ | ==== Non-Lethal ==== | ||
+ | |||
+ | The weapon can never inflict hit points of damage. | ||
+ | |||
+ | ==== Penetrating ==== | ||
+ | |||
+ | The weapon can penetrate through armour. | ||
+ | |||
+ | ==== Ranged ==== | ||
+ | |||
+ | The weapon propels ammunition. | ||
* **Cheap Ammo**: | * **Cheap Ammo**: | ||
* **Standard Ammo**: | * **Standard Ammo**: | ||
- | * **Reload**: | + | * **Reload**: |
+ | |||
+ | ==== Reach ==== | ||
+ | |||
+ | The weapon grants its wielder a +1 bonus to their Reach, allowing them to strike foes at a greater distance. | ||
+ | |||
+ | ==== Ricasso ==== | ||
+ | |||
+ | This property may be added only to a one-handed medium weapon. | ||
+ | |||
+ | ==== Stealthy ==== | ||
+ | |||
+ | You can avoid giving your position away when using the weapon. | ||
+ | |||
+ | ==== Thrown ==== | ||
+ | |||
+ | The weapon is designed to be hurled at a foe. Reduce | ||
- | **Ricasso**: | + | ==== Trip ==== |
- | **Thrown**: | + | The weapon |
- | **Trip**: | + | ==== Versatile ==== |
- | **Versatile**: | + | The weapon can inflict two different damage types. |
unbound/equipment/weapons/custom_weapons.1714964157.txt.gz · Last modified: by tailkinker