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unbound:equipment:shields

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unbound:equipment:shields [2024/05/17 15:30] tailkinkerunbound:equipment:shields [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Shields ====== 
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-Shields in Unbound Tales offer an additional layer of defense for your character.  They can be used alongside any type of armor, providing a bonus to your Agility defense. 
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-Shields can also be used actively, placing them between yourself and your foes.  Raising a Shield is a simple action, and grants you the Cover bonus of your shield. 
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-**Load**:  Heavier shields require a certain amount of physical fitness to use.  If your total Load exceeds your Body, you suffer a -1 penalty to all skill checks per each point of Body you are missing. 
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-**Deflection**:  Just having a shield in hand provides considerable benefit.  So long as you are wielding a shield, add its Deflection bonus to your Agility defence //after// it is reduced by your worn armour. 
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-**Cover**:  When you take a simple action to Raise your Shield, you gain Cover until the start of your next turn.   
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-**Damage**:  You can make a basic melee attack with a shield, according to the usual rules for your class. 
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-===== List of Shields ===== 
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-While shields come in a wide variety of styles and shapes, they mechanically fall into one of five categores, listed below. 
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-**Buckler**:  Load 0, Deflection +2, Cover 0, d4 damage, 10sp\\ 
-A small shield, held at full extension by its central grip, this light weapon is excellent for active parrying, but provides no usable cover. 
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-**Centerboss**:  Load 1, Deflection +2, Cover 0, d4 damage, 5sp.\\ 
-A round shield held at full extension by its central grip, this shield is easy, though tiring, to use.   
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-**Targe**:  Load 0, Deflection +1, Cover 1, d4 damage, 15sp.\\ 
-This small square shield covers the hand and forearm, providing reasonable protection when used actively, but limited passive protection.   
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-**Kite Shield**:  Load 1, Deflection +4, Cover 0, d6 damage, 20sp.\\ 
-While its shape does not give the best cover, it is excellent for deflecting attacks.   
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-**Round Shield**:  Load 1, Deflection +3, Cover 1, d6 damage, 25sp.\\ 
-This large shield provides reasonable protection both actively and passively.   
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-**Tower Shield**:  Load 2, Deflection +4, Cover 2, d8 damage, 40sp.\\ 
-The standard for the Empire of Aranor, this massive shield provides remarkable protection, but is heavy and tiring to use.  It is widely viewed as obsolete in the Realms.   
  
unbound/equipment/shields.1715959858.txt.gz · Last modified: by tailkinker