User Tools

Site Tools


unbound:equipment:shields

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
unbound:equipment:shields [2024/05/06 14:17] – created tailkinkerunbound:equipment:shields [2024/05/17 15:30] (current) tailkinker
Line 5: Line 5:
 Shields can also be used actively, placing them between yourself and your foes.  Raising a Shield is a simple action, and grants you the Cover bonus of your shield. Shields can also be used actively, placing them between yourself and your foes.  Raising a Shield is a simple action, and grants you the Cover bonus of your shield.
  
-**Minimum Body**:  Heavier shields require a certain amount of physical fitness to use.  If you are using shield for which you lack the Body, reduce its Deflection and Cover by one for every point of Body you are missing (to a minimum of zero).+**Load**:  Heavier shields require a certain amount of physical fitness to use.  If your total Load exceeds your Body, you suffer -1 penalty to all skill checks per each point of Body you are missing.
  
 **Deflection**:  Just having a shield in hand provides considerable benefit.  So long as you are wielding a shield, add its Deflection bonus to your Agility defence //after// it is reduced by your worn armour. **Deflection**:  Just having a shield in hand provides considerable benefit.  So long as you are wielding a shield, add its Deflection bonus to your Agility defence //after// it is reduced by your worn armour.
Line 17: Line 17:
 While shields come in a wide variety of styles and shapes, they mechanically fall into one of five categores, listed below. While shields come in a wide variety of styles and shapes, they mechanically fall into one of five categores, listed below.
  
-**Centerboss**:  Minimum Body +1, Deflection +2, Cover 0, d4 damage, 5sp.+**Buckler**:  Load 0, Deflection +2, Cover 0, d4 damage, 10sp\\ 
 +A small shield, held at full extension by its central grip, this light weapon is excellent for active parrying, but provides no usable cover. 
 + 
 +**Centerboss**:  Load 1, Deflection +2, Cover 0, d4 damage, 5sp.\\
 A round shield held at full extension by its central grip, this shield is easy, though tiring, to use.   A round shield held at full extension by its central grip, this shield is easy, though tiring, to use.  
  
-**Targe**:  Minimum Body +0, Deflection +1, Cover 1, d4 damage, 15sp.\\+**Targe**:  Load 0, Deflection +1, Cover 1, d4 damage, 15sp.\\
 This small square shield covers the hand and forearm, providing reasonable protection when used actively, but limited passive protection.   This small square shield covers the hand and forearm, providing reasonable protection when used actively, but limited passive protection.  
  
-**Kite Shield**:  Minimum Body +1, Deflection +4, Cover 0, d6 damage, 20sp.\\+**Kite Shield**:  Load 1, Deflection +4, Cover 0, d6 damage, 20sp.\\
 While its shape does not give the best cover, it is excellent for deflecting attacks.   While its shape does not give the best cover, it is excellent for deflecting attacks.  
  
-**Round Shield**:  Minimum Body +1, Deflection +3, Cover 1, d6 damage, 25sp.\\+**Round Shield**:  Load 1, Deflection +3, Cover 1, d6 damage, 25sp.\\
 This large shield provides reasonable protection both actively and passively.   This large shield provides reasonable protection both actively and passively.  
  
-**Tower Shield**:  Minimum Body +2, Deflection +4, Cover 2, d8 damage, 40sp.\\+**Tower Shield**:  Load 2, Deflection +4, Cover 2, d8 damage, 40sp.\\
 The standard for the Empire of Aranor, this massive shield provides remarkable protection, but is heavy and tiring to use.  It is widely viewed as obsolete in the Realms.   The standard for the Empire of Aranor, this massive shield provides remarkable protection, but is heavy and tiring to use.  It is widely viewed as obsolete in the Realms.  
  
unbound/equipment/shields.1715005058.txt.gz · Last modified: by tailkinker