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unbound:equipment:equipment [2024/08/07 05:27] tailkinkerunbound:equipment:equipment [2024/09/20 14:34] (current) – [Load] tailkinker
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 ===== Load ===== ===== Load =====
  
-Some items, such as heavy armours, shields, and the largest weapons, have a Load value that represents their weight and bulk. A character's total Load---the sum of all Load values for their equipped items---cannot exceed their Body attribute. +Some items, such as heavy armours, shields, and the largest weapons, have a Load value that represents their weight and bulk. A character's total Load---the sum of all Load values for their equipped items---should not exceed their Body attribute.  For every point of Load that a character is carrying over their Body, they lose one point of speed in all modes, and suffer a -2 penalty to all skill checks.
  
-However, characters with a Body attribute of -1 are not considered overloaded when their total Load is 0, providing some leniency for weaker characters. This ensures that characters are realistically limited in the amount of heavy gear they can carry, while also allowing for variation based on individual physical capabilities.+However, characters with a Body attribute of -1 are not considered overloaded when their total Load is 0.
  
 ===== Starting Equipment ===== ===== Starting Equipment =====
  
 Every character will start with **100 [[unbound:equipment:coins|silver pennies]]** and an [[unbound:equipment:kits:adventurer_s_kit|Adventurer's Kit]].  Some characters may start with additional equipment, due to their back-stories.  Typically, this will take the form of additional coins. Every character will start with **100 [[unbound:equipment:coins|silver pennies]]** and an [[unbound:equipment:kits:adventurer_s_kit|Adventurer's Kit]].  Some characters may start with additional equipment, due to their back-stories.  Typically, this will take the form of additional coins.
unbound/equipment/equipment.1723008448.txt.gz · Last modified: by tailkinker