unbound:equipment:equipment
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unbound:equipment:equipment [2024/08/07 05:25] – tailkinker | unbound:equipment:equipment [2024/09/20 14:34] (current) – [Load] tailkinker | ||
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To keep things simple, characters in Unbound Tales have a limited number of equipment slots to manage their gear. Besides the armour they wear and items held in hand, each character has five slots to carry additional gear. This encourages players to think strategically about what they carry and prioritize essential items. Equipment [[unbound: | To keep things simple, characters in Unbound Tales have a limited number of equipment slots to manage their gear. Besides the armour they wear and items held in hand, each character has five slots to carry additional gear. This encourages players to think strategically about what they carry and prioritize essential items. Equipment [[unbound: | ||
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+ | ===== Load ===== | ||
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+ | Some items, such as heavy armours, shields, and the largest weapons, have a Load value that represents their weight and bulk. A character' | ||
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+ | However, characters with a Body attribute of -1 are not considered overloaded when their total Load is 0. | ||
===== Starting Equipment ===== | ===== Starting Equipment ===== | ||
Every character will start with **100 [[unbound: | Every character will start with **100 [[unbound: |
unbound/equipment/equipment.1723008317.txt.gz · Last modified: by tailkinker