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unbound:equipment:armourcrafting [2024/05/15 05:03] tailkinkerunbound:equipment:armourcrafting [2024/05/15 05:36] (current) tailkinker
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 ===== Material ===== ===== Material =====
 +
 +The first choice that the designer must make is the material of which the armour is formed.  There are four different materials from which you might choose, as well as the Reinforced option.
  
 ^Material  ^  Resistance  ^  Body  ^  Max AGI  ^  Skill  ^  Cost  ^ ^Material  ^  Resistance  ^  Body  ^  Max AGI  ^  Skill  ^  Cost  ^
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 |Leather  |  2  |  +1  |  15  |  -  |  40sp  | |Leather  |  2  |  +1  |  15  |  -  |  40sp  |
 |Plate  |  3  |  +2  |  14  |  -1  |  60sp  | |Plate  |  3  |  +2  |  14  |  -1  |  60sp  |
-|Mail   4  |  +3  |  13  |  -1  |  80sp  |+|Maille   4  |  +3  |  13  |  -1  |  80sp  |
 |Reinforced  |  +1  |  +1  |  -1  |  -1  |  +10sp  | |Reinforced  |  +1  |  +1  |  -1  |  -1  |  +10sp  |
 +
 +==== Cloth ====
 +
 +This can be quilted fabric, many layers of robes, or something more esoteric such as cord armour.  Though quite light and unrestrictive, Cloth armour also provides very little protection.
 +
 +==== Leather ====
 +
 +Boiled leather provides remarkable protection, and even just layers of hides can protect the wearer remarkably well.  Leather armour is often considered the standard choice for faster, more agile characters such as Rangers and Rogues.
 +
 +==== Plate ====
 +
 +This is not the articulated plate of the late Medieval period, but rather a collection of smaller plates, typically bolted or sewn to a flexible backing.
 +
 +==== Maille ====
 +
 +Sometimes improperly called chainmail, this armour is a heavy suit of interlocking rings.  While it is massive and cumbersome, it also provides excellent defence.
 +
 +==== Reinforced ====
 +
 +Any of the above suits of armour can have a number of steel plates placed over joints and weak spots, providing greater protection at the cost of a heavier, more cumbersome suit.  This armour "material" is applied to a normal material, rendering it stronger and tougher.  When applied to Cloth, the reinforcing plates are boiled leather, rather than steel.
  
 ===== Features ===== ===== Features =====
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 The armour restricts your movements in a number of ways.  -1 Skill, -5sp times the armour's Resistance. \\ The armour restricts your movements in a number of ways.  -1 Skill, -5sp times the armour's Resistance. \\
-**Pairs With**:  Agile, Bulky, Cut Resistant, Heavy, Layered, Lightweight, Masterwork, Padded.+**Pairs With**:  Agile, Bulky, Cut Resistant, Heavy, Layered, Lightweight, Masterwork.
  
 ==== Layered ==== ==== Layered ====
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 The armour has a padded underlayer that makes it better able to absorb shock.  However, it is hot and uncomfortable to wear.  The armour provides +1 Resistance specifically against Blunt damage.  -1 Skill.  This feature cannot be applied to Reinforced armour.\\ The armour has a padded underlayer that makes it better able to absorb shock.  However, it is hot and uncomfortable to wear.  The armour provides +1 Resistance specifically against Blunt damage.  -1 Skill.  This feature cannot be applied to Reinforced armour.\\
-**Pairs With**:  Agile, Bulky+**Pairs With**:  Agile, HeavyLayered, Lightweight, Masterwork.
  
 ==== Supple ==== ==== Supple ====
  
-The armour has softer, more flexible portions underneath the major joints, increasing its flexibility without giving away too much protection.  Reduce the armour's Skill penalty one step, but it loses one Resistance against Slashing damage.  This option can only be applied to Plate or Mail.+The armour has softer, more flexible portions underneath the major joints, increasing its flexibility without giving away too much protection.  Reduce the armour's Skill penalty one step, but it loses one Resistance against Slashing damage.  This option can only be applied to Plate or Mail.\\ 
 +**Pairs With**:  Agile, Bulky, Heavy, Layered, Lightweight, Masterwork.
unbound/equipment/armourcrafting.1715749431.txt.gz · Last modified: by tailkinker