unbound:equipment:armourcrafting
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unbound:equipment:armourcrafting [2024/05/15 04:41] – tailkinker | unbound:equipment:armourcrafting [2024/05/15 05:36] (current) – tailkinker | ||
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====== Crafting Armour ====== | ====== Crafting Armour ====== | ||
+ | |||
+ | It is far less likely that a character will wish to produce a custom suit of armour. | ||
+ | |||
+ | These rules are used to create new suits of armour. | ||
===== Material ===== | ===== Material ===== | ||
+ | |||
+ | The first choice that the designer must make is the material of which the armour is formed. | ||
^Material | ^Material | ||
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|Leather | |Leather | ||
|Plate | |Plate | ||
- | |Mail | + | |Maille |
|Reinforced | |Reinforced | ||
+ | |||
+ | ==== Cloth ==== | ||
+ | |||
+ | This can be quilted fabric, many layers of robes, or something more esoteric such as cord armour. | ||
+ | |||
+ | ==== Leather ==== | ||
+ | |||
+ | Boiled leather provides remarkable protection, and even just layers of hides can protect the wearer remarkably well. Leather armour is often considered the standard choice for faster, more agile characters such as Rangers and Rogues. | ||
+ | |||
+ | ==== Plate ==== | ||
+ | |||
+ | This is not the articulated plate of the late Medieval period, but rather a collection of smaller plates, typically bolted or sewn to a flexible backing. | ||
+ | |||
+ | ==== Maille ==== | ||
+ | |||
+ | Sometimes improperly called chainmail, this armour is a heavy suit of interlocking rings. | ||
+ | |||
+ | ==== Reinforced ==== | ||
+ | |||
+ | Any of the above suits of armour can have a number of steel plates placed over joints and weak spots, providing greater protection at the cost of a heavier, more cumbersome suit. This armour " | ||
===== Features ===== | ===== Features ===== | ||
- | When designing a suit of armour, you may apply any two features from the list below, so long as the features do not affect the same statistics at all. For example, the Agile feature, which reduces the Body of a suit of armour and increases its cost, cannot be combined with Layered, which reduces the Body but increases its Maximum Agility defence. | + | When designing a suit of armour, you may apply any two features from the list below, so long as the features do not affect the same statistics at all. For example, the Agile feature, which reduces the Body of a suit of armour and increases its cost, cannot be combined with Layered, which reduces the Body but increases its Maximum Agility defence. |
+ | |||
+ | Reinforced is not considered a feature, and does not count towards your limit of features. | ||
You do not need to assign both features---in fact, you do not need to assign //any// features. | You do not need to assign both features---in fact, you do not need to assign //any// features. | ||
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==== Agile ==== | ==== Agile ==== | ||
- | The armour is built using superior techniques, producing a more agile suit. However, these techniques require a master craftsman to perform, raising the cost of the armour. | + | The armour is built using superior techniques, producing a more agile suit. However, these techniques require a master craftsman to perform, raising the cost of the armour. |
+ | **Pairs With**: | ||
==== Bulky ==== | ==== Bulky ==== | ||
- | The suit uses a lower-density material, reducing its overall mass at the cost of making it more cumbersome and difficult to wear. -1 Body, -1 Maximum Agility. | + | The suit uses a lower-density material, reducing its overall mass at the cost of making it more cumbersome and difficult to wear. -1 Body, -1 Maximum Agility. |
+ | **Pairs With**: | ||
==== Cut Resistant ==== | ==== Cut Resistant ==== | ||
- | Some nature of the armour makes it particularly resistant to cuts and chops. | + | Some nature of the armour makes it particularly resistant to cuts and chops. |
+ | **Pairs With**: | ||
==== Heavy ==== | ==== Heavy ==== | ||
- | The armourer skimped on the quality of some parts of the design, producing a much heavier suit of armour, but reducing the cost. +1 Body, -5sp per point of Body (after this adjustment). | + | The armourer skimped on the quality of some parts of the design, producing a much heavier suit of armour, but reducing the cost. +1 Body, -5sp per point of Body (after this adjustment).\\ |
+ | **Pairs With**: | ||
==== Inflexible ==== | ==== Inflexible ==== | ||
- | The armour restricts your movements in a number of ways. -1 Skill, -5sp times the armour' | + | The armour restricts your movements in a number of ways. -1 Skill, -5sp times the armour' |
+ | **Pairs With**: | ||
==== Layered ==== | ==== Layered ==== | ||
- | The armour is composed of multiple overlapping layers. | + | The armour is composed of multiple overlapping layers. |
+ | **Pairs With**: | ||
==== Lightweight ==== | ==== Lightweight ==== | ||
- | Using a more expensive material allows the armourer to reduce the overall weight, at the cost of a more expensive suit. -1 Body, +5sp per Resistance. | + | Using a more expensive material allows the armourer to reduce the overall weight, at the cost of a more expensive suit. -1 Body, +5sp per Resistance.\\ |
+ | **Pairs With**: | ||
==== Masterwork ==== | ==== Masterwork ==== | ||
- | Sometimes, armour is just better in every way. Especially when constructed by the best armourers to be found. | + | Sometimes, armour is just better in every way. Especially when constructed by the best armourers to be found. |
+ | **Pairs With**: | ||
==== Padded ==== | ==== Padded ==== | ||
- | The armour has a padded underlayer that makes it better able to absorb shock. | + | The armour has a padded underlayer that makes it better able to absorb shock. However, it is hot and uncomfortable to wear. The armour provides +1 Resistance specifically against Blunt damage. |
+ | **Pairs With**: | ||
+ | |||
+ | ==== Supple ==== | ||
+ | The armour has softer, more flexible portions underneath the major joints, increasing its flexibility without giving away too much protection. | ||
+ | **Pairs With**: |
unbound/equipment/armourcrafting.1715748105.txt.gz · Last modified: by tailkinker