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unbound:difference [2024/08/08 04:11] – created tailkinkerunbound:difference [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== What Makes Unbound Tales Different? ====== 
  
-If you're already familiar with the hobby of tabletop role-playing, you might wonder what exactly sets Unbound Tales apart from other games.  The good news is, a lot of the core mechanics bear a strong resemblance to many popular games that you've likely already played.  Characters have ancestries, back-stories and classes, and they have skills and features.  Actions are resolved by rolling dice and adding a statistic, then comparing the total to a target number.  Characters move on a grid, which is also used to determine ranges between characters.  But there are significant differences on how many of these concepts are implemented. 
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-First, Unbound Tales makes some changes to the usual action resolution system.  Rather than a d20, we use 2d10, making results closer to average more likely.  Most actions have at least //some// effect on a failure, meaning that you should never feel like your entire turn was wasted.  There are neither critical successes nor critical failures;  there's already enough random results generated by damage rolls and the like that no further gradients of success need be considered. 
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-Second, Unbound Tales uses a rather different action economy than most other games.  When your character takes their turn, you get six seconds worth of actions.  Every action you might take requires a certain amount of time to complete.  You can select any combination of actions whose time total six seconds. 
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-Finally, Unbound Tales places a greater emphasis on player choice.  You choose the areas to concentrate on when going up a level;  you can choose to specialize, or to become a generalist, or to split your character's attention widely.  Weapons can be selected from a list, but you can also build new weapons to perfectly match your character's style.  Even the turn order in combat is subject to player choice:  initiative is rolled for your side, but your side decides which person acts on each turn. 
unbound/difference.1723090265.txt.gz · Last modified: by tailkinker