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unbound:conditions:ongoing [2024/05/28 10:33] tailkinkerunbound:conditions:ongoing [2024/05/28 10:40] (current) tailkinker
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 Ongoing damage always lists a die count.  When a creature first gains this condition, and at the start of each of their turns, they take the listed damage.  Any die that comes up showing a one is dropped from future Ongoing damage rolls.  If all dice are dropped, this condition ends. Ongoing damage always lists a die count.  When a creature first gains this condition, and at the start of each of their turns, they take the listed damage.  Any die that comes up showing a one is dropped from future Ongoing damage rolls.  If all dice are dropped, this condition ends.
  
-Ongoing damage has a damage type.  It cannot be Vital or Heat.  If it is a physical type (Blunt, Impaling or Slashing), the Resistance of worn armour does not reduce it.+Ongoing damage has a damage type.  It cannot be Heat, Poison or Vital.  If it is a physical type (Blunt, Impaling or Slashing), the Resistance of worn armour does not reduce it.
  
 Ongoing damage cannot be removed with the free saving throw granted at the end of your turn, but when you attempt to Shake It Off, you may choose to attempt to remove //one// die of Ongoing damage.  Dropping all dice will remove this condition.  However, a character who is granted a saving throw against the condition may immediately roll the dice for the condition.  They do not take any damage, but dice that come up showing a one are still dropped. Ongoing damage cannot be removed with the free saving throw granted at the end of your turn, but when you attempt to Shake It Off, you may choose to attempt to remove //one// die of Ongoing damage.  Dropping all dice will remove this condition.  However, a character who is granted a saving throw against the condition may immediately roll the dice for the condition.  They do not take any damage, but dice that come up showing a one are still dropped.
unbound/conditions/ongoing.1716892438.txt.gz · Last modified: by tailkinker