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unbound:classes [2024/05/10 19:18] tailkinkerunbound:classes [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Classes ====== 
  
-In the Realms, individuals forge their destinies through unique combinations of skills and abilities.  Each hero embarks on their journey through studying and training within a specific field.  These fields are called Classes.  **Unbound Tales** offers twelve Classes, as well as an option to study in two of these at the same time.   
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-===== Elements of a Class ===== 
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-Each Class offers a number of improvements to your character when selected.  Typically, these improvements are gained only if the Class is selected at character creation.  However, every Class offers at least one feature that is gained when selected as a hybrid option. 
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-==== Attributes ==== 
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-This section covers the core attributes that shape each class's abilities and playstyle, influencing their strengths and weaknesses throughout their adventures.  Each class will grant you two improvements to your attributes. 
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-==== Stamina ==== 
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-Within this section, you'll find information on how classes manage their vitality and resilience, including [[unbound:statistics#stamina]] and the essential [[unbound:statistics#recoveries]] that sustain them in battle. 
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-==== Training ==== 
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-Delve into the [[unbound:skills]] that define each class in this section, exploring their expertise and versatility across various disciplines to overcome diverse challenges.  Training in shields, weapons and non-combat skills are all covered in this section. 
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-==== Defences ==== 
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-Every attribute influences a corresponding defense. To determine the level of a defense, add ten to the relevant attribute. Additionally, each class provides proficiency in two defenses. Add your level to these trained defenses. 
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-==== Basic Attacks ==== 
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-Each class offers at least two basic attacks, one for melee and one for ranged combat.  These basic attacks will vary from class to class, depending on the focus of the class.  Classes that excel in combat will have better basic attacks than those that do not.  Some classes will be more proficient at range, whereas others will be superior in melee combat.  These differences are reflected in this section. 
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-==== Class Specific Elements ==== 
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-These sections delve into the unique aspects and mechanics that define each class, including their core abilities, special powers, and distinct [[unbound:features]]. From the mystical spells of sorcerers to the martial prowess of warriors, these elements outline the essential traits that make each class a force to be reckoned with. 
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-==== Hybrid ==== 
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-This section covers how classes can blend their abilities with those of other classes, forging unique combinations and unlocking new potentials through hybridization.  A character that chooses to hybrid their powers using the [[unbound:features:General]] [[unbound:features|feature]], [[unbound:features:general:Hybrid Training]], or characters that choose the [[classes:Hybrid]] as their base class, will receive the abilities listed in this section. 
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-==== Features ==== 
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-Within this section, you'll find details on the specialized abilities and powers that define each class, granting them unique advantages and enhancing their capabilities as they progress on their adventures.  As your character develops in power, you will gain the option to select from these features, increasing your character's capabilities. 
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-<WRAP box 80% round center> 
-**Director**:  Now, we finally get to Class.  As I mentioned, either the Warrior or the Guardian would be a good fit.  But given that you've got a penalty now to Agility, I'm going to suggest the Guardian is the better choice.  Warriors rely too much on Agility, whereas Guardians favour Body. 
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-**Alex**:  That makes perfect sense!  Considering Korvold's focus on defense and the -1 penalty to Agility,  Guardian seems like the clear choice for his class.  It aligns well with his backstory as a veteran defender and his focus on protecting others. 
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-Now that we've chosen Guardian as Korvold's class, what's next?  Are we starting to pick his specific combat style or are there other things to figure out first? 
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-**Director**:  Well, there's a lot more to do with class than just saying Guardian!  Let's see...Guardian gets a +1 to Body, right off the hop.  Brings you to +2.  Next, it gets you some training.  Shields, which you already know how to use.  Pick one of the following:  Athletics, Insight, Intimidation, Medicine or Perception. 
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-**Alex**:  They're all solid.  But I think Perception or Athletics would be best.  Which would you recommend? 
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-**Director**:  Myself, I'd say Perception.  Bad to get caught in an ambush.  But it's your character. 
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-**Alex**:  Yeah, good point.  I'll go with Perception. 
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-**Director**:  Okay!  Pick one of the following skills:  Blades, Blunt, Polearms, Unarmed or Unbalanced.  These are all weapon skills.  Actually, you're already trained in Blunt, from your Back-Story, so you can't pick it. 
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-**Alex**:  Polearms might be good.  Keep the enemy at reach. 
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-**Director**:  I thought you wanted to use a shield?  Polearms can't be used with a shield. 
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-**Alex**:  Oh, yeah.  Duh.  Wait, I'm already trained in Blunt, right?  So I can use a warhammer or a mace with my shield, and keep the Polearms for a different option. 
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-**Director**:  That will work.  Okay, next, let's consider your combat style.  You've got the Provocateur, who taunts foes into attacking him.  You've got the Sentinel, that tries to body-block for the squishier allies.  And you've got the Shieldbearer, who's a master of using their shield. 
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-**Alex**:  Shieldbearer. 
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-**Director**:  Figured that.  You get the Shield Ally feature for picking Shieldbearer.  You also gain one additional recovery.  You get to add a further +1 to your Dexterity.  And you get to pick another feature from Guardian.  Lemme see...Aura of Protection lets you grant temporary hit points to your allies, but it takes time out of your turn to maintain.  Indomitable Will lets you throw off status conditions more quickly.  Ironclad Resilience lets you get the most out of heavier armour. 
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-**Alex**:  Hm...should Korvold prioritize supporting his allies, or being super tough? 
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-**Director**:  Given the way you've described him, I'd suggest supporting his allies.  He came up as a City Guard, right? 
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-**Alex**:  Yeah, you're right.  He'd likely prioritize keeping his companions safe over squeezing a little more defense out of his armor.  Okay, Aura of Protection it is. 
-</WRAP> 
unbound/classes.1715368699.txt.gz · Last modified: by tailkinker