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unbound:classes:templar:deities [2024/06/16 06:20] – [The Farmer] tailkinkerunbound:classes:templar:deities [2024/06/18 22:42] (current) tailkinker
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 Despite being typically viewed as a female, the Farmer is, in some areas, viewed as gender-neutral or as gender fluid.  However, they are typically viewed as a woman with green hair, wearing peasantry garb and wooden sandals, and they are always depicted with a gentle smile. Of note, her worshippers never describe her as beautiful, feeling that this detracts from the good she does her people. Despite being typically viewed as a female, the Farmer is, in some areas, viewed as gender-neutral or as gender fluid.  However, they are typically viewed as a woman with green hair, wearing peasantry garb and wooden sandals, and they are always depicted with a gentle smile. Of note, her worshippers never describe her as beautiful, feeling that this detracts from the good she does her people.
 +
 +Worship of the Farmer is believed to have come from a different, older religion, that was absorbed by the Imperial Temple.  Her role within the Temple might be only to keep the peasants in line.
  
 She/they grant access to the Divinities of Animal, Life, Plant and Sustenance.  Her/their preferred weapon is the flail.  Increase your Body by +1;  gain training in Nature and Blades. She/they grant access to the Divinities of Animal, Life, Plant and Sustenance.  Her/their preferred weapon is the flail.  Increase your Body by +1;  gain training in Nature and Blades.
  
 ==== The Trickster ==== ==== The Trickster ====
 +{{ :unbound:classes:templar:trickster.jpeg?200|}}
 +"//In the shadowy realms where the line between reality and illusion blurs, there dances the Trickster, the mischievous and enigmatic deity of trickery, dreams, and luck. Ever a shapeshifter, the Trickster delights in taking many forms, from a clever raven to a playful child with bright red hair. Though often seen as a red-haired boy child, the Trickster is equally at ease manifesting as a girl, an adult, or any creature that suits their whimsical purposes.//
 +
 +//"This deity is a font of creativity and laughter, their presence heralding a whirlwind of pranks and unexpected twists. Mortals both revere and fear the Trickster, for while their antics bring joy and inventive solutions, they often do so at the expense of others' pride or plans. The Trickster's followers embrace the chaos and spontaneity they bring, seeking their blessing to inspire creativity, induce vivid dreams, and turn the tides of luck."//
  
-"They are fond of playing pranks on both gods and mortals. They can be benevolent or destructivebut they also bring laughter and creativity to the world."+The mischievous and enigmatic god/goddess of trickery, dreams, and luck. They are depicted as a shapeshifter, often appearing as a raven or a playful child.  Though typically portrayed as a red-haired boy child, the Trickster is said to be as comfortable manifesting as a girl, an adult or an animal.  They are viewed as a font of creativity and laughter, though often at another's expense.
  
-The mischievous and enigmatic god/goddess of trickery, dreams, and luck. They are depicted as a shapeshifter, often appearing as a raven or a playful child.  They grant access to the Divinities of Chaos, Dreams, Fortune and Mischief.  Increase your Dexterity by +1;  gain training in Deception and Blades.+They grant access to the Divinities of Chaos, Dreams, Fortune and Mischief.  Increase your Dexterity by +1;  gain training in Deception and Blades.  Their preferred weapon is the dagger.
  
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 The stoic god of death, the afterlife, and quiet contemplation. He is depicted as a hooded figure holding a shepherd's crook, guiding the souls of the dead.  He grants access to Entropy, Grave, Mind and Omens.  Increase your Foresight by +1;  gain training in Stealth and Blunt. The stoic god of death, the afterlife, and quiet contemplation. He is depicted as a hooded figure holding a shepherd's crook, guiding the souls of the dead.  He grants access to Entropy, Grave, Mind and Omens.  Increase your Foresight by +1;  gain training in Stealth and Blunt.
 +
 +==== The Old Man Of The Sea ====
 +
 +//"If you wish to sail, ensure you sacrifice to the Old Man of the Sea.  It's the only way to ensure that you come safely home.  For all the seas are his domain, and he guards it jealously against intruders."//
 +
 +Depicted as an old man with pale blue skin, the Old Man of the Sea is a fairly stereotypical deity of the oceans.  He is revered by sailors of all sorts, but also feared by them.  He wields a glaive formed of a massive shark's tooth mounted at the end of a staff of driftwood.  His Templars also prefer glaives, but are willing to settle for a more mundane construction.  He offers access to the Divinities of Air, Storms, Travel and Water.  Increase your Foresight by +1;  gain training in Athletics and Polearms.
  
 ==== The Whisperer ==== ==== The Whisperer ====
unbound/classes/templar/deities.1718518802.txt.gz · Last modified: by tailkinker