unbound:classes:templar:deities
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| - | ====== Deities ====== | ||
| - | The deities of the Realms are divided into three pantheons: | ||
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| - | Each deity lists an attribute; | ||
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| - | ===== The Imperial Temple ===== | ||
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| - | After four hundred years of temple supremacy, the Templars of the Empire have strong support from the people of the central Realms. | ||
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| - | ==== The Allmother ==== | ||
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| - | {{ : | ||
| - | //"In the age before time's measure, when the cosmos lay unshaped and silent, there arose the Allmother, goddess of creation and bearer of life's first breath. From the boundless void, she crafted the stars, weaving their celestial dance with threads of her divine light. With gentle hands, she molded the earth, shaping valleys and mountains, rivers and seas. Upon this fertile canvas, she breathed life into every living being, each a testament to her boundless love. | ||
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| - | "Yet, in her creative fervor, there lay a delicate balance, for her power to shape also held the potential to unravel. Her adherents whispered of her infinite wisdom and benevolence, | ||
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| - | The Allmother is the benevolent creator goddess, mother of all life and the giver of fertility. She is often depicted as a woman with flowing robes and a crown of stars, cradling a newborn child. | ||
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| - | The Allmother grants access to the Divinities of Fate, Fortune, Light and Life. Increase your Foresight by +1; gain training in Medicine and Blunt. | ||
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| - | ==== The Lawgiver ==== | ||
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| - | {{: | ||
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| - | The stern but just god of law, order, and civilization. He is depicted as a robed figure holding scales and a sword. | ||
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| - | The Lawgiver grants access to the Divinities of Authority, Law, Omens and Pact. Increase your Foresight by +1; gain training in Diplomacy and Blades. | ||
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| - | ==== The Forgemaster ==== | ||
| - | {{ : | ||
| - | //"The Forgemaster took the raw materials of the world and taught mortals how to craft them into tools, weapons, and shelters. They are credited with the creation of the first cities and the advancement of civilization."// | ||
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| - | The industrious and creative god/goddess of craftsmanship, | ||
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| - | The Forgemaster grants access to Creation, Earth, Fire and Transformation. | ||
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| - | ==== The Huntress ==== | ||
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| - | //"The Huntress protects the natural world and teaches mortals how to live in harmony with nature. She is also associated with the moon and its cycles, and is said to guide lost travelers."// | ||
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| - | The goddess of the hunt, wilderness, and the moon. She is depicted as a woman with a bow and arrow, often accompanied by a wolf and a stag. She offers access to Animals, Light, Storms and Wilds. | ||
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| - | ==== The Warlord ==== | ||
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| - | "He is said to fuel the flames of war and revel in the clash of steel. Despite his destructive nature, he is also respected for his courage and strength." | ||
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| - | The powerful and bloodthirsty god of war, conquest, and valor. He is depicted as a warrior clad in armor, wielding a spear. | ||
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| - | ==== The Farmer ==== | ||
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| - | "It is she who taught the people how to sow crops, rotate fields and domesticate animals. | ||
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| - | Despite being typically viewed as a female, the Farmer is, in some areas, viewed as gender-neutral or as gender fluid. | ||
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| - | ==== The Trickster ==== | ||
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| - | "They are fond of playing pranks on both gods and mortals. They can be benevolent or destructive, | ||
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| - | The mischievous and enigmatic god/goddess of trickery, dreams, and luck. They are depicted as a shapeshifter, | ||
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| - | ---- | ||
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| - | ===== The Old Faith ===== | ||
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| - | Prior to the rise of Aranor, the Old Faith served the needs of the people. | ||
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| - | ==== The Great Mother ==== | ||
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| - | //"The Great Mother birthed all living things from her womb, including the first humans. She provides for her children through the bounty of the earth and ensures the cycle of life and death."// | ||
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| - | The embodiment of the earth and fertility, the Great Mother is a nurturing and powerful deity revered by hunter-gatherers and early agricultural societies. She is often depicted as a pregnant woman or a woman with bountiful breasts, surrounded by animals and plants. | ||
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| - | ==== The Horned Hunter ==== | ||
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| - | //"The Horned Hunter taught humans the art of hunting and how to live in harmony with the natural world. He is a fierce protector of animals and the wilderness, and those who hunt without respect face his wrath."// | ||
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| - | The god of the hunt, the wild places, and the creatures that dwell there. He is depicted as a man with a stag's antlers, wielding a bow and accompanied by a pack of wolves. | ||
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| - | ==== The Sky Father ==== | ||
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| - | //"It is the Sky Father that brings the rains that nourish the earth and the storms that bring both destruction and renewal. He is a powerful but capricious deity, demanding respect and offerings from those who seek his favor."// | ||
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| - | The god of the sky, weather, and thunder. He is depicted as an old man with a long white beard, wielding a lightning bolt. He grants access to Air, Light, Storms and Water. | ||
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| - | ==== The Hearth Mother ==== | ||
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| - | //"The Hearth Mother protects families and communities, | ||
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| - | The goddess of the home, hearth, and family. She is depicted as a woman tending a fire, surrounded by children and domestic animals. | ||
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| - | ==== The Spirit Weaver ==== | ||
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| - | //"The Spirit Weaver guides the souls of the dead to the afterlife and watches over the spirit world. They are also said to communicate with mortals through dreams and omens."// | ||
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| - | The enigmatic god/goddess of spirits, dreams, and the afterlife. They are depicted as a cloaked figure with glowing eyes, often accompanied by ravens or owls. They grant access to the Divinities of Entropy, Grave, Mind and Undying. | ||
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| - | ===== The Southern Gods ===== | ||
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| - | Mostly embraced by the Aruna and the Wyrmkind, the influence of these new deities is spreading across the southern reaches of the Realms. | ||
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| - | ==== The Great Weaver ==== | ||
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| - | //"The Great Weaver spun the threads of time, creating the past, present, and future. They determine the fates of mortals but also offer glimpses of destiny through dreams and omens."// | ||
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| - | The enigmatic god/goddess of fate, time, and the interconnectedness of all things. They are depicted as a spider weaving a vast tapestry, with threads representing the lives of mortals and the flow of time. They grant access to the Divinities of Authority, Fate, Fortune and Time. Increase your Foresight by +1; gain training in History and Blades. | ||
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| - | ==== The Sun Serpent ==== | ||
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| - | //"The Sun Serpent scorched the barren lands into existence, bringing fire and life to the desert."// | ||
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| - | A powerful draconic deity associated with the sun, fire, and desert life. He is depicted as a majestic serpent with scales like burning embers, radiating heat and light. | ||
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| - | ==== The Wanderer ==== | ||
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| - | //"The Wanderer forever journeys across the world, seeking new experiences and knowledge. They guide travelers on their journeys and offer protection to those who embrace the unknown."// | ||
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| - | The restless god/goddess of travel, exploration, | ||
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| - | ==== The Masked Warrior ==== | ||
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| - | //" | ||
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| - | The enigmatic deity of war, strategy, and martial prowess. They are depicted as a figure clad in armor, their face obscured by a mask, wielding a variety of weapons. | ||
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| - | ==== The Silent Shepherd ==== | ||
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| - | //"He ushers the departed into the afterlife, and then judges if their life has had meaning. | ||
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| - | The stoic god of death, the afterlife, and quiet contemplation. He is depicted as a hooded figure holding a shepherd' | ||
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| - | ==== The Whisperer ==== | ||
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| - | //"The Whisperer offers forbidden knowledge and forbidden pleasures in exchange for a price. They are a source of temptation and danger, but also of hidden wisdom for those who can resist their allure."// | ||
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| - | The seductive god/goddess of secrets, pleasure, and forbidden knowledge. They are depicted as a beautiful figure with an ever-changing appearance, tempting mortals with whispers of hidden truths. | ||
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| - | ==== The Green Mother ==== | ||
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| - | //"She is the life force of nature, promoting growth and renewal. She is revered by those who tend the land and seek harmony with the natural world."// | ||
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| - | The nurturing goddess of life, growth, and nature' | ||
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| - | ==== The Unyielding ==== | ||
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| - | //" | ||
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| - | The embodiment of strength, perseverance, | ||
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| - | ----- | ||
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| - | ===== Minor Pantheons and Faiths ===== | ||
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| - | Aranor suppressed most of these faiths quite thoroughly, leaving them with almost no followers. | ||
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| - | ==== The Three Weavers ==== | ||
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| - | //"All the fates of the lesser gods are in the hands of the Three."// | ||
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| - | Known as the Veilweaver, the Loomweamer and the Scribeweaver, | ||
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| - | The Veilweaver presents as agendered, the Loomweaver as male, and the Scribeweaver as female. | ||
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| - | ==== The Undying One ==== | ||
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| - | //" | ||
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| - | This enigmatic being is said to wander the World, seeking power. | ||
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| - | The Imperial Temple views the Undying One as an evil deity, and works with great fervor to destroy his centers of worship. | ||
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| - | ==== The Elements ==== | ||
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| - | Worship of the four classical elements goes back to the earliest days of the Southern Expanse, before the rise of the Southern Gods. It is still found in a few isolated communities, | ||
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| - | ==== The King of Cats ==== | ||
| - | {{ : | ||
| - | Nobody is entirely certain from where this deity first emerged. | ||
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| - | Templars of the King of Cats gain a +1 bonus to Dexterity, and receive training in Stealth and Unarmed Combat. | ||
unbound/classes/templar/deities.1718517063.txt.gz · Last modified: by tailkinker
