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unbound:classes:sorcerer [2024/05/10 01:19] – created tailkinkerunbound:classes:sorcerer [2024/07/29 19:33] (current) – [Spellcasting] tailkinker
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 ===== Stamina ===== ===== Stamina =====
  
-When you select the Sorcerer as your class, increase your maximum [[unbound:statistics#stamina]] by twenty-five, plus five times your Body score.  Your [[unbound:statistics#recoveries]] are equal to your Body plus four.+When you select the Sorcerer as your class, increase your maximum [[unbound:characters:statistics#stamina]] by twenty-five, plus five times your Body score.  Your [[unbound:characters:statistics#recoveries]] are equal to your Body plus four.
  
 ===== Training ===== ===== Training =====
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 ===== Bloodline ===== ===== Bloodline =====
  
-One of your ancestors was a powerful magical being.  Choose one of the three Bloodlines below.+One of your ancestors was a powerful magical being.  Choose one of the following three Bloodlines:  Demonic, Draconic or Fairy.
  
 ==== Demonic ==== ==== Demonic ====
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 ===== Spellcasting ===== ===== Spellcasting =====
  
-The ability to cast spells is one of the more central powers granted to a Sorcerer.  Your spellcasting attribute is Foresight, and you cast spells in accordance to the rules found on page+The ability to cast spells is the central power granted to a Sorcerer.  Your spellcasting attribute is Foresight.
  
 Your spells are powered by Æther.  At the beginning of every encounter, you will have Æther equal to your current Victories.  At the start of each round, you will automatically gain one Æther, up to a maximum of your Level plus your Foresight.  If Sorcerer is a Hybrid class for you, your maximum Æther is equal to your Foresight only. Your spells are powered by Æther.  At the beginning of every encounter, you will have Æther equal to your current Victories.  At the start of each round, you will automatically gain one Æther, up to a maximum of your Level plus your Foresight.  If Sorcerer is a Hybrid class for you, your maximum Æther is equal to your Foresight only.
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   - You can lose control of your magical energies.  Whenever you Cast a Spell, if either die come up showing a one, you suffer 1d6+4 Vital damage.   - You can lose control of your magical energies.  Whenever you Cast a Spell, if either die come up showing a one, you suffer 1d6+4 Vital damage.
  
-==== Sorcerer Features ====+===== Sorcerer Features =====
  
 When you select the Sorcerer as your class, choose any one Heroic Sorcerer feature from the list below, and add it to your character. When you select the Sorcerer as your class, choose any one Heroic Sorcerer feature from the list below, and add it to your character.
 +
 +==== Heroic Features ====
 +
 +[[~:Additional Æther]]\\
 +[[~:Centered Burst]]\\
 +[[~:Draconic Scales]]\\
 +[[~:Fey Resistance]]\\
 +[[~:Poison Resistance]]\\
 +[[~:Shadow Magic]]\\
 +[[~:Triggered Dismissal]]
 +
 +==== Champion Features ====
 +
 +[[~:Demonic Resistance]]\\
 +[[~:Draconic Resistance]]\\
 +[[~:Enlarged Spell]]\\
 +[[~:Oath Spell]]\\
 +[[~:Redirect Spell]]\\
 +[[~:Wild Walk]]
 +
 +==== Elite Features ====
 +
 +[[~:Additional Spells]]\\
 +[[~:Aura of Perspective]]\\
 +[[~:Breath Weapon]]\\
 +[[~:Concealed Spell]]\\
 +[[~:Demonic Power]]\\
 +[[~:Homing Spell]]\\
 +[[~:Vanish from Mind's Eye]]
 +
 +==== Paragon Features ====
 +
 +[[~:Chain Spell]]\\
 +[[~:Dragonflight]]\\
 +[[~:Fey Magic Talent]]\\
 +[[~:Mindweave]]\\
 +[[~:Supernatural Power]]
 +
 +==== Legendary Features ====
 +[[~:Arcane Mastery]]\\
 +[[~:Demonic Immunity]]\\
 +[[~:Draconic Immunity]]\\
 +[[~:Fey Body]]
 +
unbound/classes/sorcerer.1715303995.txt.gz · Last modified: by tailkinker