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unbound:classes:ranger [2024/05/08 19:31] tailkinkerunbound:classes:ranger [2025/02/04 17:05] (current) – [Heroic Features (Level 1)] tailkinker
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 One area in which Rangers are //not// so effective is magic.  While a few Rangers have been known to join the Druidic order, very few bother to learn their magics.  However, their easy access to plants and animals allows them to dabble in alchemy, and many become quite proficient potioneers. One area in which Rangers are //not// so effective is magic.  While a few Rangers have been known to join the Druidic order, very few bother to learn their magics.  However, their easy access to plants and animals allows them to dabble in alchemy, and many become quite proficient potioneers.
  
-{{ :unbound:classes:ranger.jpeg?400|}} +{{ :unbound:classes:ranger.jpeg?600 |}} 
-====== Attributes ======+===== Attributes =====
  
 When you select Ranger as your class, take a +1 bonus to your Dexterity score.  Then choose one of Agility, Body or Foresight, and take a +1 bonus to that attribute as well. When you select Ranger as your class, take a +1 bonus to your Dexterity score.  Then choose one of Agility, Body or Foresight, and take a +1 bonus to that attribute as well.
  
-====== Stamina ======+===== Stamina =====
  
-When you select this class, increase your maximum [[unbound:statistics#stamina]] by twenty-five, plus five times your Body score.  Your [[unbound:statistics#recoveries]] are equal to four plus your Body score.+When you select this class, increase your maximum [[unbound:characters:statistics#stamina]] by twenty-five, plus five times your Body score.  Your [[unbound:characters:statistics#recoveries]] are equal to four plus your Body score.
  
-====== Training ======+===== Training =====
  
-You receive a +1 bonus to your training with +You receive one training rank in each of
 [[unbound:skills:blades|Blades]],  [[unbound:skills:blades|Blades]], 
 [[unbound:skills:bows|Bows]],  [[unbound:skills:bows|Bows]], 
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 [[unbound:skills:thrown|Thrown Weapons]],  [[unbound:skills:thrown|Thrown Weapons]], 
 [[unbound:skills:unarmed|Unarmed Combat]].   [[unbound:skills:unarmed|Unarmed Combat]].  
-You receive a +1 to your training bonus in the selected skills.+Each of these skills also receives one training rank.
  
-====== Defences ======+===== Defences =====
  
-Add your Level to your Agility and Foresight defences.+You are trained in Agility and Foresight defences.  Add your level to the total of these defences.
  
-====== Basic Attacks ======+===== Basic Attacks =====
  
 The Ranger is a well-rounded combatant, trained in both melee and ranged combat. The Ranger is a well-rounded combatant, trained in both melee and ranged combat.
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   * **Miss**:  1[W] + Dexterity.   * **Miss**:  1[W] + Dexterity.
  
-====== Hunter's Mark ======+===== Hunter's Mark =====
  
-The Ranger tends to choose a single target and attempt to destroy it as quickly as possible.  As a quick action, you may Mark a creature that you can see, or that you are currently tracking.  You gain a +1 bonus to attack rolls against your Marked prey, as well as favour on attempts to spot or track it.  You may only have one creature Marked at a time;  if you Mark another, any other Mark you may have ends.  A Mark also ends if the creature you have Marked dies.+**Time Required**:  1 second 
 + 
 +The Ranger tends to choose a single target and attempt to destroy it as quickly as possible.  As a one-second action, you may Mark a creature that you can see, or that you are currently tracking.  You gain a +1 bonus to attack rolls against your Marked prey, as well as favour on attempts to spot or track it.  You may only have one creature Marked at a time;  if you Mark another, any other Mark you may have ends.  A Mark also ends if the creature you have Marked dies.
  
 When initiative is rolled, you may immediately Mark a foe that you can see as a free action. When initiative is rolled, you may immediately Mark a foe that you can see as a free action.
  
-====== Focus ======+===== Focus =====
  
 At the start of any turn in which you have a foe Marked, you gain one Focus, to a maximum equal to your level.  If you begin combat with a foe Marked (either because you were tracking it, or because you Marked them as a free action when initiative was rolled), you begin that combat with Focus equal to your current Victories. At the start of any turn in which you have a foe Marked, you gain one Focus, to a maximum equal to your level.  If you begin combat with a foe Marked (either because you were tracking it, or because you Marked them as a free action when initiative was rolled), you begin that combat with Focus equal to your current Victories.
  
-====== Hybrid Rangers ====== +===== Combat Styles =====
- +
-When you select the Ranger as your Hybrid Class, you gain the Hunter's Mark and Focus features. +
- +
-====== Combat Styles ======+
  
 While all Rangers learn to use the bow with great precision, some choose to also study the use of melee weapons.  Those who do so tend to become blindingly quick with these weapons, compensating for their lack of sheer power or vicious aim with repeated attacks.  Still others learn the ways of the wild, and may even become members of the Druidic Order of the Wild Hunt. While all Rangers learn to use the bow with great precision, some choose to also study the use of melee weapons.  Those who do so tend to become blindingly quick with these weapons, compensating for their lack of sheer power or vicious aim with repeated attacks.  Still others learn the ways of the wild, and may even become members of the Druidic Order of the Wild Hunt.
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 However, the following Combat Styles do //not// affect your character development in many ways---only their starting position. However, the following Combat Styles do //not// affect your character development in many ways---only their starting position.
  
-===== Archery Specialist =====+==== Archery Specialist ====
  
-You have learned to master the powerful longbow, rather than the shorter hunting bow that most Rangers prefer.  The longbow has a much higher draw weight, requiring considerable power to get the most out of it.  When using a bow, you may add your Body to its damage, //in addition to// your Dexterity, and may disregard the first -1 range penalty.+You have learned to master the powerful longbow and war bow, rather than the shorter hunting bow that most Rangers prefer.  You do not suffer the -1 penalty inherent to an Advanced weapon when using a longbow.  When using a bow, you may add your level to its damage, //in addition to// your Dexterity, and may disregard the first -1 range penalty.
  
-===== Dual Weapon Specialist =====+==== Dual Weapon Specialist ====
  
 Using a weapon in either hand is second nature to you, and you are quick to deploy them when they are needed.  When Initiative is rolled, you may Ready a weapon in each hand as a free action. Using a weapon in either hand is second nature to you, and you are quick to deploy them when they are needed.  When Initiative is rolled, you may Ready a weapon in each hand as a free action.
  
-===== Order of the Wild Hunt =====+==== Order of the Wild Hunt ====
  
 Rather than focus on a specific combat style, you chose to embrace the spiritual aspects of your environment.  You gain one point of Druidic Prestige, and learn the Druidic secret language. Rather than focus on a specific combat style, you chose to embrace the spiritual aspects of your environment.  You gain one point of Druidic Prestige, and learn the Druidic secret language.
  
-====== Ranger Features ======+==== Takedown Expert ==== 
 + 
 +Many Rangers act as law enforcement out on the fringes of society.  Because of this, they've learned techniques for taking down their targets alive.  When you use a weapon with the Non-Lethal property, you inflict +1 damage per die of damage rolled.  Your attempts to [[unbound:actions:grab|Grab]] or [[unbound:actions:trip|Trip]] a target cannot provoke [[unbound:actions:counterattack|Counterattacks]]. 
 + 
 +===== Ranger Features =====
  
 Select one of the following Heroic features and add it to your character. Select one of the following Heroic features and add it to your character.
  
-===== Heroic Features =====+==== Heroic Features (Level 1) ====
  
 [[~:Animal Companion]]\\ [[~:Animal Companion]]\\
 [[~:Archery Focus]]\\ [[~:Archery Focus]]\\
 [[~:Dual Weapons]]\\ [[~:Dual Weapons]]\\
 +[[unbound:features:general:Escape the Corner]] \\
 [[~:Favoured Terrain]]\\ [[~:Favoured Terrain]]\\
 [[~:Hated Foe]]\\ [[~:Hated Foe]]\\
 +[[~:Rapid Reload]]\\
 +[[~:Replenish Ammunition]]\\
 +[[unbound:features:general:unarmed_training|Unarmed Training]]\\
 [[~:Weak Spot]] [[~:Weak Spot]]
  
-===== Champion Features =====+==== Champion Features (Level 2) ====
  
 [[~:Additional Foe]]\\ [[~:Additional Foe]]\\
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 [[~:Socialized Beast]] [[~:Socialized Beast]]
  
-===== Elite Features =====+==== Elite Features (Level 3) ====
  
 [[~:Deadly Shot]]\\ [[~:Deadly Shot]]\\
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 [[~:Trained Beast]] [[~:Trained Beast]]
  
-===== Paragon Features =====+==== Paragon Features (Level 4) ====
  
 [[~:Deadly Precision]]\\ [[~:Deadly Precision]]\\
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 [[~:Second Chance]] [[~:Second Chance]]
  
-===== Legendary Features =====+==== Legendary Features (Level 5) ====
  
 [[~:Fury of the Wild]]\\ [[~:Fury of the Wild]]\\
unbound/classes/ranger.1715196689.txt.gz · Last modified: by tailkinker