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unbound:classes:ranger:animal_companion

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unbound:classes:ranger:animal_companion [2024/05/08 19:39] – [Animal Companion] tailkinkerunbound:classes:ranger:animal_companion [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Animal Companion ====== 
  
-**Requires**:  Trained in Nature 
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-You have gained the trust and assistance of some creature.  Your animal companion is a class feature, //not// a separate entity, and as such, it cannot be targeted by attacks or killed.   
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-Choose an animal, and decide if it is Clever, Domestic, Large or Savage. 
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-^Type  ^ Power ^ Wits ^ Instinct ^ 
-|Clever  | 1 | 2 | 1 | 
-|Domestic  | 1 | 1 | 0 | 
-|Large  | 3 | 1 | 2 | 
-|Savage  | 2 | 1 | 1 | 
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-You suffer a penalty equal to your animal companion's Instinct to attempts to Aid, Make an Impression or Make a Request. 
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-===== Tricks ===== 
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-Every animal companion learns the **Protect** trick.  Choose a number of additional tricks from the list below, equal to your animal companion's Wits. 
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-**Assist**:  Add your animal companion's Wits to Deception, Nature or Sleight of Hand checks. 
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-**Attack**:  Add your animal companion's Power to your damage when you strike a foe. 
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-**Defend**:  Add your animal companion's Wits to your Agility defence. 
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-**Harry**:  Subtract your animal companion's Wits from the Speed of your Marked Prey. 
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-**Hunt**:  Add your animal companion's Wits to Perception checks to find a creature and to Survival checks made to track a creature. 
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-**Protect**:  Add your animal companion's Power to your Damage Resistance. 
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-**Ride**:  (Large only)  Add your animal companion's Power to your Speed when travelling overland. 
unbound/classes/ranger/animal_companion.1715197160.txt.gz · Last modified: by tailkinker