unbound:classes:hybrid
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unbound:classes:hybrid [2024/08/26 12:29] – [Attribute and Defences] tailkinker | unbound:classes:hybrid [2024/09/29 03:42] (current) – [Preferred Weapon] tailkinker | ||
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===== Milestones ===== | ===== Milestones ===== | ||
- | The Hybrid' | + | The Hybrid' |
===== Hybrid Features ===== | ===== Hybrid Features ===== | ||
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When you select the Hybrid as your class, choose one Heroic feature from //each// of your two Hybrid classes, and add them to your character. | When you select the Hybrid as your class, choose one Heroic feature from //each// of your two Hybrid classes, and add them to your character. | ||
- | Whenever you purchase a Class Feature as an upgrade, you may select this upgrade from either of your classes. | + | Whenever you purchase a Class Feature as an upgrade, you may select this upgrade from either of your classes. |
+ | |||
+ | ---- | ||
===== Bard ===== | ===== Bard ===== | ||
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Place one training rank in both Performance and Lore. As usual, you must choose specializations for both of these skills. | Place one training rank in both Performance and Lore. As usual, you must choose specializations for both of these skills. | ||
- | |||
==== Vicious Mockery ==== | ==== Vicious Mockery ==== | ||
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As a two-second action, you may choose a single ally that you can see and grant them one of your Inspiration points. | As a two-second action, you may choose a single ally that you can see and grant them one of your Inspiration points. | ||
+ | |||
+ | ---- | ||
===== Berserker ===== | ===== Berserker ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Body by +1. | + | Increase your Body by +1. |
==== Skills ==== | ==== Skills ==== | ||
Choose one of the following combat skills, and place one training rank in that skill: | Choose one of the following combat skills, and place one training rank in that skill: | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
==== Rage ==== | ==== Rage ==== | ||
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You may add your Rage to any damage inflicted by a melee or unarmed strike that you make. However, at the end of your turn, if you have not made an attack, and have not been attacked since the end of your last turn, you lose all of your accumulated Rage. | You may add your Rage to any damage inflicted by a melee or unarmed strike that you make. However, at the end of your turn, if you have not made an attack, and have not been attacked since the end of your last turn, you lose all of your accumulated Rage. | ||
+ | |||
+ | ---- | ||
===== Druid ===== | ===== Druid ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Foresight by +1. | + | Increase your Foresight by +1. |
==== Skills ==== | ==== Skills ==== | ||
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[[unbound: | [[unbound: | ||
[[unbound: | [[unbound: | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
==== Spellcasting ==== | ==== Spellcasting ==== | ||
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Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | ||
- | |||
- | Each Order (with the exception of the Order of the Wild Form) will receive one additional spell at each level. | ||
Your spells are powered by Æther, in the same manner as most other casters. | Your spells are powered by Æther, in the same manner as most other casters. | ||
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Remaining Æther is lost at the end of the encounter. | Remaining Æther is lost at the end of the encounter. | ||
- | If you are a Ranger, and a member of the Order of the Wild Hunt, you gain only two spells per level, but may add one additional spell from each of the Beast and Plant Spheres, per level, to your list of spells known. | + | ---- |
===== Duelist ===== | ===== Duelist ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Agility by +1. | + | Increase your Agility by +1. |
==== Skills ==== | ==== Skills ==== | ||
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[[unbound: | [[unbound: | ||
[[unbound: | [[unbound: | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
==== Panache ==== | ==== Panache ==== | ||
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To the Duelist, it is not enough to simply defeat your foes; you must do it with // | To the Duelist, it is not enough to simply defeat your foes; you must do it with // | ||
- | The artful dance of dodging and parrying fuels the Duelist' | + | The artful dance of dodging and parrying fuels the Duelist' |
When you make a melee attack of any sort against a foe, and are not using a heavy weapon, you may spend one point of Panache. | When you make a melee attack of any sort against a foe, and are not using a heavy weapon, you may spend one point of Panache. | ||
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A Duelist who has Panache may use Finishing Moves against a foe. However, not only must the Duelist have Panache to use a Finishing Move, but they must also have favour on the attack roll against that foe. If you choose to spend Panache to get that favour, you must still have Panache remaining to use the Finishing Move. | A Duelist who has Panache may use Finishing Moves against a foe. However, not only must the Duelist have Panache to use a Finishing Move, but they must also have favour on the attack roll against that foe. If you choose to spend Panache to get that favour, you must still have Panache remaining to use the Finishing Move. | ||
+ | |||
+ | ---- | ||
===== Guardian ===== | ===== Guardian ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Body by +1. | + | Increase your Body by +1. |
==== Skills ==== | ==== Skills ==== | ||
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[[unbound: | [[unbound: | ||
The chosen skill receives one training rank. | The chosen skill receives one training rank. | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
==== Grit ==== | ==== Grit ==== | ||
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If the Marked foe makes an attack that does not include you among its targets, that attack suffers slight. | If the Marked foe makes an attack that does not include you among its targets, that attack suffers slight. | ||
+ | |||
+ | ---- | ||
===== Mage ===== | ===== Mage ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Education by +1. | + | Increase your Education by +1. |
==== Skills ==== | ==== Skills ==== | ||
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The Mage is, of course, centered around their ability to cast spells. | The Mage is, of course, centered around their ability to cast spells. | ||
- | Choose | + | Choose |
+ | |||
+ | Unlike other casters, you do not always have access to all of your spells. | ||
Your spells are powered by Æther. | Your spells are powered by Æther. | ||
Remaining Æther is lost at the end of the encounter. | Remaining Æther is lost at the end of the encounter. | ||
+ | |||
+ | ---- | ||
===== Ranger ===== | ===== Ranger ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Dexterity by +1. | + | Increase your Dexterity by +1. |
==== Skills ==== | ==== Skills ==== | ||
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[[unbound: | [[unbound: | ||
[[unbound: | [[unbound: | ||
+ | |||
+ | ==== Combat Focus ==== | ||
+ | |||
+ | Choose either melee or ranged. | ||
==== Hunter' | ==== Hunter' | ||
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At the start of any turn in which you have a foe Marked, you gain one Focus, to a maximum equal to your level. | At the start of any turn in which you have a foe Marked, you gain one Focus, to a maximum equal to your level. | ||
+ | |||
+ | ---- | ||
===== Rogue ===== | ===== Rogue ===== | ||
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===== Attribute and Defences ===== | ===== Attribute and Defences ===== | ||
- | Increase your Dexterity by +1. | + | Increase your Dexterity by +1. |
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
===== Skills ===== | ===== Skills ===== | ||
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When the Rogue strikes a foe and inflicts damage, they may expend one point of Focus. | When the Rogue strikes a foe and inflicts damage, they may expend one point of Focus. | ||
+ | |||
+ | ---- | ||
===== Savant ===== | ===== Savant ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Education by +1. | + | Increase your Education by +1. |
==== Skills ==== | ==== Skills ==== | ||
You receive one training rank in [[unbound: | You receive one training rank in [[unbound: | ||
+ | |||
+ | ==== Combat Focus ==== | ||
+ | |||
+ | Choose either melee or ranged. | ||
==== Gnosis ==== | ==== Gnosis ==== | ||
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In addition, whenever the Savant spends Gnosis points for any reason, they receive a temporary bonus to one of their attribute defences until the end of their next turn. This bonus is equal to one plus the number of Gnosis points spent. The Savant chooses the defence at the moment that they spend their Gnosis points. | In addition, whenever the Savant spends Gnosis points for any reason, they receive a temporary bonus to one of their attribute defences until the end of their next turn. This bonus is equal to one plus the number of Gnosis points spent. The Savant chooses the defence at the moment that they spend their Gnosis points. | ||
+ | |||
+ | ---- | ||
===== Sorcerer ===== | ===== Sorcerer ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Foresight by +1. | + | Increase your Foresight by +1. |
==== Bloodline ==== | ==== Bloodline ==== | ||
One of your ancestors was a powerful magical being. | One of your ancestors was a powerful magical being. | ||
- | You gain that Bloodline' | + | You gain that Bloodline' |
You must select one Corruption from the list for your Bloodline. | You must select one Corruption from the list for your Bloodline. | ||
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Your spells are powered by Æther. | Your spells are powered by Æther. | ||
- | Choose two Power 1 spells from the spell list for your Bloodline, and add them to the list of spells you know. Every time you gain a level, choose one additional spell from your Bloodline list whose Power does not exceed your level, and add them to the list of spells you know. | + | Choose two Power 1 spells from the spell list for your Bloodline, and add them to the list of spells you know. Every time you gain a level, choose one additional spell from your Bloodline list whose Power does not exceed your level, and add them to the list of spells you know. |
+ | |||
+ | ---- | ||
===== Templar ===== | ===== Templar ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Charisma by +1. | + | Increase your Charisma by +1. |
==== Deity ==== | ==== Deity ==== | ||
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As with all spellcasters, | As with all spellcasters, | ||
- | Every deity also offers a preferred weapon. | + | ==== Preferred Weapon ==== |
+ | |||
+ | Every deity offers a preferred weapon. | ||
+ | |||
+ | ---- | ||
===== Warrior ===== | ===== Warrior ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Agility by +1. | + | Increase your Agility by +1. |
==== Skills ==== | ==== Skills ==== | ||
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Choose one of the following skills, and place one training rank in it: | Choose one of the following skills, and place one training rank in it: | ||
[[unbound: | [[unbound: | ||
+ | |||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
==== Combat Style ==== | ==== Combat Style ==== |
unbound/classes/hybrid.1724675387.txt.gz · Last modified: by tailkinker