unbound:classes:hybrid
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unbound:classes:hybrid [2024/08/01 22:53] – tailkinker | unbound:classes:hybrid [2024/09/29 03:42] (current) – [Preferred Weapon] tailkinker | ||
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===== Hybrid Classes ===== | ===== Hybrid Classes ===== | ||
- | When you choose Hybrid as your class, you must immediately choose two different classes. | + | When you choose Hybrid as your class, you must immediately choose two different classes. |
===== Attributes ===== | ===== Attributes ===== | ||
- | Each of your Hybrid classes will grant improvement to your attributes. | + | Each of your Hybrid classes will grant improvement to your attributes. |
===== Stamina ===== | ===== Stamina ===== | ||
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===== Training ===== | ===== Training ===== | ||
- | Choose any four skills, | + | Each of your Hybrid class options will grant you training in two or more different |
+ | |||
+ | If your Hybrid | ||
===== Defences ===== | ===== Defences ===== | ||
- | Add your level to the defences that match your key attributes from your Hybrid classes. | + | Each Hybrid class option allows you to train one defence. |
===== Basic Attacks ===== | ===== Basic Attacks ===== | ||
You have received basic combat training only. However, if you have selected certain classes among your Hybrid classes, you gain additional basic attacks based on their abilities. | You have received basic combat training only. However, if you have selected certain classes among your Hybrid classes, you gain additional basic attacks based on their abilities. | ||
- | |||
- | [[unbound: | ||
- | |||
- | [[unbound: | ||
- | |||
- | [[unbound: | ||
- | |||
- | [[unbound: | ||
**Melee**: | **Melee**: | ||
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===== Milestones ===== | ===== Milestones ===== | ||
- | The Hybrid' | + | The Hybrid' |
===== Hybrid Features ===== | ===== Hybrid Features ===== | ||
- | When you select the Hybrid as your class, choose one Heroic feature from each of your two Hybrid classes, and add them to your character. | + | When you select the Hybrid as your class, choose one Heroic feature from //each// of your two Hybrid classes, and add them to your character. |
- | Whenever you purchase a Class Feature as an upgrade, you may select this upgrade from either of your classes. | + | Whenever you purchase a Class Feature as an upgrade, you may select this upgrade from either of your classes. |
+ | |||
+ | ---- | ||
===== Bard ===== | ===== Bard ===== | ||
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When you select Bard as one of your Hybrid classes, you gain the following statistics and features. | When you select Bard as one of your Hybrid classes, you gain the following statistics and features. | ||
- | ==== Attribute and Defence | + | ==== Attribute and Defences |
- | Increase your Charisma by +1. | + | Increase your Charisma by +1. |
==== Skills ==== | ==== Skills ==== | ||
Place one training rank in both Performance and Lore. As usual, you must choose specializations for both of these skills. | Place one training rank in both Performance and Lore. As usual, you must choose specializations for both of these skills. | ||
- | |||
==== Vicious Mockery ==== | ==== Vicious Mockery ==== | ||
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As a two-second action, you may choose a single ally that you can see and grant them one of your Inspiration points. | As a two-second action, you may choose a single ally that you can see and grant them one of your Inspiration points. | ||
+ | |||
+ | ---- | ||
===== Berserker ===== | ===== Berserker ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Body by +1. | + | Increase your Body by +1. |
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | Choose one of the following combat skills, and place one training rank in that skill: | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
==== Rage ==== | ==== Rage ==== | ||
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You may add your Rage to any damage inflicted by a melee or unarmed strike that you make. However, at the end of your turn, if you have not made an attack, and have not been attacked since the end of your last turn, you lose all of your accumulated Rage. | You may add your Rage to any damage inflicted by a melee or unarmed strike that you make. However, at the end of your turn, if you have not made an attack, and have not been attacked since the end of your last turn, you lose all of your accumulated Rage. | ||
+ | |||
+ | ---- | ||
===== Druid ===== | ===== Druid ===== | ||
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==== Attribute and Defences ==== | ==== Attribute and Defences ==== | ||
- | Increase your Foresight by +1. | + | Increase your Foresight by +1. |
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You receive one training rank in each of | ||
+ | [[unbound: | ||
+ | [[unbound: | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
==== Spellcasting ==== | ==== Spellcasting ==== | ||
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Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | ||
- | |||
- | Each Order (with the exception of the Order of the Wild Form) will receive one additional spell at each level. | ||
Your spells are powered by Æther, in the same manner as most other casters. | Your spells are powered by Æther, in the same manner as most other casters. | ||
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Remaining Æther is lost at the end of the encounter. | Remaining Æther is lost at the end of the encounter. | ||
- | If you are a Ranger, and a member | + | ---- |
+ | |||
+ | ===== Duelist ===== | ||
+ | |||
+ | When you choose Duelist as one of your Hybrid classes, you gain the following statistics and features. | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Agility by +1. Your Agility defence is trained. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You receive one training rank in each of | ||
+ | [[unbound: | ||
+ | [[unbound: | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
+ | |||
+ | ==== Panache ==== | ||
+ | |||
+ | To the Duelist, it is not enough to simply defeat your foes; | ||
+ | |||
+ | The artful dance of dodging and parrying fuels the Duelist' | ||
+ | |||
+ | When you make a melee attack of any sort against a foe, and are not using a heavy weapon, you may spend one point of Panache. | ||
+ | |||
+ | === Finishing Moves === | ||
+ | |||
+ | A Duelist who has Panache may use Finishing Moves against | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Guardian ===== | ||
+ | |||
+ | If you choose the Guardian as one of your Hybrid classes, you gain the following statistics and features. | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Body by +1. Your Body defence is trained. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You are trained in shields. | ||
+ | [[unbound: | ||
+ | [[unbound: | ||
+ | [[unbound: | ||
+ | [[unbound: | ||
+ | [[unbound: | ||
+ | The chosen skill receives one training rank. | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
+ | |||
+ | ==== Grit ==== | ||
+ | |||
+ | The Guardian can shrug off pain and ignore impacts. | ||
+ | |||
+ | While you have any points of Grit, you can reduce the stamina damage that you take from any attack by an amount equal to your Grit. Damage that is going straight to hit points cannot be reduced via Grit. | ||
+ | |||
+ | ==== Guardian' | ||
+ | |||
+ | **Time Required**: | ||
+ | |||
+ | The Guardian can single out one foe for special attention. | ||
+ | |||
+ | If the Marked foe makes an attack that does not include you among its targets, that attack suffers slight. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Mage ===== | ||
+ | |||
+ | If you choose Mage as one of your Hybrid classes, you gain the following statistics and features. | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Education by +1. Your Education defence is trained. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You receive one training rank in both [[unbound: | ||
+ | |||
+ | ==== Stamina ==== | ||
+ | |||
+ | Reduce your initial stamina by five. | ||
+ | |||
+ | ==== Cantrip ==== | ||
+ | |||
+ | The Mage gains the ability to cast a magical attack, called a Cantrip, as a ranged basic attack. | ||
+ | |||
+ | **Cantrip**: | ||
+ | * **Hit**: | ||
+ | * **Miss**: | ||
+ | |||
+ | ==== Spellcasting ==== | ||
+ | |||
+ | The Mage is, of course, centered around their ability to cast spells. Your spellcasting skill is Arcana. | ||
+ | |||
+ | Choose five Power 1 spells from the Arcane Tradition, and add them to the list of spells that you know. Every time you gain a level, choose five additional spells from the Arcane Tradition, whose Power does not exceed your level, and add them to the list of spells that you know. | ||
+ | |||
+ | Unlike other casters, you do not always have access to all of your spells. | ||
+ | |||
+ | Your spells are powered by Æther. | ||
+ | |||
+ | Remaining Æther is lost at the end of the encounter. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Ranger ===== | ||
+ | |||
+ | When you select the Ranger as one of your Hybrid classes. you gain the following statistics and features. | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Dexterity by +1. Your Dexterity defence is trained. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You receive one training rank in each of | ||
+ | [[unbound: | ||
+ | [[unbound: | ||
+ | |||
+ | ==== Combat Focus ==== | ||
+ | |||
+ | Choose either melee or ranged. | ||
+ | |||
+ | ==== Hunter' | ||
+ | |||
+ | **Time Required**: | ||
+ | |||
+ | The Ranger tends to choose a single target and attempt to destroy it as quickly as possible. | ||
+ | |||
+ | When initiative is rolled, you may immediately Mark a foe that you can see as a free action. | ||
+ | |||
+ | ==== Focus ==== | ||
+ | |||
+ | At the start of any turn in which you have a foe Marked, you gain one Focus, to a maximum equal to your level. If you begin combat with a foe Marked (either because you were tracking it, or because you Marked them as a free action when initiative was rolled), you begin that combat with Focus equal to your current Victories. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Rogue ===== | ||
+ | |||
+ | If you select the Rogue as one of your Hybrid classes, you gain the following statistics and features. | ||
+ | |||
+ | ===== Attribute and Defences ===== | ||
+ | |||
+ | Increase your Dexterity by +1. Your Dexterity defence is trained. | ||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
+ | |||
+ | ===== Skills ===== | ||
+ | |||
+ | You receive one training rank in [[unbound: | ||
+ | |||
+ | ==== Focus ==== | ||
+ | |||
+ | A Rogue is able to influence the battlefield by making subtle, tactical strikes designed to disrupt their foes. At the start of each of their turns, the Rogue gains one point of Focus, to a maximum equal to their Level. | ||
+ | |||
+ | When the Rogue strikes a foe and inflicts damage, they may expend one point of Focus. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Savant ===== | ||
+ | |||
+ | When you choose the Savant as one of your Hybrid classes, you gain the following statistics and features. | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Education by +1. Your Education defence is trained. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You receive one training rank in [[unbound: | ||
+ | |||
+ | ==== Combat Focus ==== | ||
+ | |||
+ | Choose either melee or ranged. | ||
+ | |||
+ | ==== Gnosis ==== | ||
+ | |||
+ | The Savant is able to analyze the battlefield and direct their allies to the most effective outcome. | ||
+ | |||
+ | Whenever an ally makes an attack, the Savant may use their reaction and expend one point of Gnosis in order to grant that ally favour on their attack roll. | ||
+ | |||
+ | === Intuitive Defences === | ||
+ | |||
+ | The Savant is always prepared for the possibility that they may come to harm, and typically have a small supply of treatments for various conditions. | ||
+ | |||
+ | In addition, whenever the Savant spends Gnosis points for any reason, they receive a temporary bonus to one of their attribute defences until the end of their next turn. This bonus is equal to one plus the number of Gnosis points spent. The Savant chooses the defence at the moment that they spend their Gnosis points. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Sorcerer ===== | ||
+ | |||
+ | Wehn you select the Sorcerer as one of your Hybrid classes, you gain the following statistics and features. | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Foresight by +1. Your Foresight defence is trained. | ||
+ | |||
+ | ==== Bloodline ==== | ||
+ | |||
+ | One of your ancestors was a powerful magical being. | ||
+ | You gain that Bloodline' | ||
+ | |||
+ | You must select one Corruption from the list for your Bloodline. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You receive skill training based on your Bloodline, as detailed in your Bloodline' | ||
+ | |||
+ | ==== Spellcasting ==== | ||
+ | |||
+ | The ability to cast spells is one of the more central powers granted to a Sorcerer. | ||
+ | |||
+ | Your spells are powered by Æther. | ||
+ | |||
+ | Choose two Power 1 spells from the spell list for your Bloodline, and add them to the list of spells you know. Every time you gain a level, choose | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Templar ===== | ||
+ | |||
+ | When you select | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Charisma by +1. Your Charisma defence is trained. | ||
+ | |||
+ | ==== Deity ==== | ||
+ | |||
+ | You must select a [[unbound: | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | You start with one training rank invested in [[unbound: | ||
+ | |||
+ | ==== Spellcasting ==== | ||
+ | |||
+ | Templars believe that their faith grants them access | ||
+ | |||
+ | You have access to all spells whose Power is equal to or less than your level, that appear on the list of Divinities to which you have access. | ||
+ | |||
+ | As with all spellcasters, | ||
+ | |||
+ | ==== Preferred Weapon ==== | ||
+ | |||
+ | Every deity offers a preferred weapon. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Warrior ===== | ||
+ | |||
+ | When you choose Warrior as one of your Hybrid classes, you gain the following features and statistics. | ||
+ | |||
+ | ==== Attribute and Defences ==== | ||
+ | |||
+ | Increase your Agility by +1. Your Agility defence is trained. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | Choose one of the following skills, and place one training rank in it: | ||
+ | [[unbound: | ||
+ | |||
+ | |||
+ | ==== Melee Focus ==== | ||
+ | |||
+ | The damage inflicted by your melee basic attack increases to 3[W] at Level 3, and to 4[W] at Level 5. | ||
+ | |||
+ | ==== Combat Style ==== | ||
+ | |||
+ | Choose one of the following styles and apply it to your character. | ||
+ | |||
+ | === Colossus === | ||
+ | |||
+ | Warriors who choose the Colossus Combat Style are towering behemoths clad in heavy armor, but remaining surprisingly nimble despite the mass of their defence. You are trained to use shields. | ||
+ | |||
+ | === Sentinel === | ||
+ | |||
+ | This Combat Style represents the stalwart guardians who stand at the forefront of battle, wielding a weapon in one hand and a shield in the other. | ||
+ | |||
+ | === Vanguard === | ||
+ | |||
+ | The Vanguard chooses heavier weapons rather than heavier defences. | ||
+ | ==== Defensive Mark ==== | ||
+ | Those who would ignore you do so only at their own peril. |
unbound/classes/hybrid.1722552798.txt.gz · Last modified: by tailkinker