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unbound:classes:duelist [2024/05/07 08:05] – [Basic Attacks] tailkinkerunbound:classes:duelist [2025/02/04 17:05] (current) – [Heroic Features (Level 1)] tailkinker
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 Patience is a virtue the Duelist understands well. They bide their time, waiting for the opportune moment to unleash devastating strikes. Their mastery over their chosen weapons is unparalleled. Whether wielding a langsax, dagger, or dual blades, they move with a fluidity that blurs the line between art and combat. Every strike is a testament to years of discipline and dedication. Patience is a virtue the Duelist understands well. They bide their time, waiting for the opportune moment to unleash devastating strikes. Their mastery over their chosen weapons is unparalleled. Whether wielding a langsax, dagger, or dual blades, they move with a fluidity that blurs the line between art and combat. Every strike is a testament to years of discipline and dedication.
  
-{{ :unbound:classes:duelist.jpeg?400|}}+{{ :unbound:classes:duelist.jpeg?600 |}}
 ===== Attributes ===== ===== Attributes =====
  
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 ===== Stamina ===== ===== Stamina =====
  
-When you select this class, increase your maximum [[unbound:statistics#stamina]] by twenty-five, plus five times your Body score.  Your [[unbound:statistics#recoveries]] are equal to four plus your Body score.+When you select this class, increase your maximum [[unbound:characters:statistics#stamina]] by twenty, plus five times your Body score.  Your [[unbound:characters:statistics#recoveries]] are equal to three plus your Body score.
  
 ===== Training ===== ===== Training =====
  
-You are trained in shields.  You receive a +1 bonus to your training with [[unbound:skills:blades|Blades]], [[unbound:skills:insight|Insight]] and [[unbound:skills:unarmed|Unarmed Combat]].  Choose three skills from the following list, plus a number equal to your Education score:  [[unbound:skills:acrobatics|Acrobatics]], [[unbound:skills:athletics|Athletics]], [[unbound:skills:deception|Deception]], [[unbound:skills:diplomacy|Diplomacy]], [[unbound:skills:intimidation|Intimidation]], [[unbound:skills:perception|Perception]], [[unbound:skills:performance|Performance]], [[unbound:skills:sleightofhand|Sleight of Hand]], [[unbound:skills:society|Society]].  You receive a +1 bonus to your training with the chosen skills.+You are trained in shields.  You receive one training rank in each of  
 +[[unbound:skills:Blades]],  
 +[[unbound:skills:Insight]] and  
 +[[unbound:skills:unarmed|Unarmed Combat]].   
 +Choose three skills from the following list, plus a number equal to your Education score:  [[unbound:skills:Acrobatics]], [[unbound:skills:Athletics]], [[unbound:skills:Deception]], [[unbound:skills:Diplomacy]], [[unbound:skills:Intimidation]], [[unbound:skills:Perception]], [[unbound:skills:Performance]], [[unbound:skills:sleightofhand|Sleight of Hand]], [[unbound:skills:Society]].  You receive one training rank in each of the selected skills.
  
 ===== Defences ===== ===== Defences =====
  
-Add your Level to your Agility and Foresight defences.+You are trained in Agility and Foresight defences.  Add your level to the total of these defences.
  
 ===== Basic Attacks ===== ===== Basic Attacks =====
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   * **Hit**:  2[W] + Dexterity damage.  The damage dice increases to 2[W] at level 4.   * **Hit**:  2[W] + Dexterity damage.  The damage dice increases to 2[W] at level 4.
   * **Miss**:  1[W] + Dexterity damage.   * **Miss**:  1[W] + Dexterity damage.
 +
 +==== Master of Blades ====
 +
 +When using a Light or Medium [[unbound:skills:blades|Blade]], or any Light melee weapon, the Duelist may use Agility as their controlling attribute, rather than the usual controlling attribute for that weapon's skill.
  
 ===== Panache ===== ===== Panache =====
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 ==== Finishing Moves ==== ==== Finishing Moves ====
  
-A Duelist who has Panache may use Finishing Moves against a foe.  However, not only must the Duelist have Panache to use a Finishing Move, but they must also have favour on the attack roll against that foe.  If you choose to spend Panache to get that favour, you must still have Panache remaining to use the Finisher. +A Duelist who has Panache may use Finishing Moves against a foe.  However, not only must the Duelist have Panache to use a Finishing Move, but they must also have favour on the attack roll against that foe.  If you choose to spend Panache to get that favour, you must still have Panache remaining to use the Finishing Move.
- +
-===== Hybrid Duelists ===== +
- +
-When you select the Duelist as your Hybrid Class, you gain their Panache feature, including the option to take Finishing Moves.  However, you do //not// select a Style, and so your maximum Panache is equal to your level only.+
  
 ===== Style ===== ===== Style =====
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 The Cunning Strategist relies on careful planning, observation, and anticipation to gain the upper hand in combat. They are adept at reading their opponents' movements and exploiting weaknesses in their tactics. The Cunning Strategist relies on careful planning, observation, and anticipation to gain the upper hand in combat. They are adept at reading their opponents' movements and exploiting weaknesses in their tactics.
  
-If you select this style, increase your Foresight attribute by +1.  If your [[unbound:skills:insight|Insight]] skill is not trained, you receive a +1 training bonus in that skill, or into any untrained skill if your Insight is already trained.+If you select this style, increase your Foresight attribute by +1.  If your [[unbound:skills:Insight]] skill is not trained, you receive one training rank in that skill, or into any untrained skill if your Insight is already trained.
  
 ==== Gallant Blade ==== ==== Gallant Blade ====
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 The Gallant Duelist is a charismatic and flamboyant fighter who dazzles opponents with their charm and grace. They are masters of both the blade and the art of persuasion, using their charisma to control the flow of combat and win over audiences. The Gallant Duelist is a charismatic and flamboyant fighter who dazzles opponents with their charm and grace. They are masters of both the blade and the art of persuasion, using their charisma to control the flow of combat and win over audiences.
  
-If you select this style, increase your Charisma attribute by +1.  Then choose an untrained skill from either [[unbound:skills:deception|Deception]] or [[unbound:skills:intimidation|Intimidation]], and increase its training bonus by +1.  If you have both of these skills trained, choose any other skill and increase its training bonus by +1 instead.+If you select this style, increase your Charisma attribute by +1.  Then choose an untrained skill from either [[unbound:skills:Deception]] or [[unbound:skills:Intimidation]], and grant it one training rank.  If you have both of these skills trained, choose any other skill and increase its training rank by one instead.
  
 ==== Keen Edge ==== ==== Keen Edge ====
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 The Keen Edge is a master of precision and finesse, wielding their blade with unmatched accuracy and skill. They rely on their dexterity to deliver precise strikes that find weak points in their opponent's defenses. The Keen Edge is a master of precision and finesse, wielding their blade with unmatched accuracy and skill. They rely on their dexterity to deliver precise strikes that find weak points in their opponent's defenses.
  
-If you select this style, increase your Dexterity attribute by +1.  If your [[unbound:skills:sleightofhand|Sleight of Hand]] is untrained, increase its training bonus to +1;  otherwise, choose any other untrained skill, and place a +1 training bonus on that skill instead.+If you select this style, increase your Dexterity attribute by +1.  If your [[unbound:skills:sleightofhand|Sleight of Hand]] is untrained, give it one training rank;  otherwise, choose any other untrained skill, and grant that skill one training rank instead.
  
 ===== Duelist Features ===== ===== Duelist Features =====
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 When you select the Duelist as your class, choose one of the following Heroic Duelist features and add it to your character. When you select the Duelist as your class, choose one of the following Heroic Duelist features and add it to your character.
  
-==== Heroic Features ====+==== Heroic Features (Level 1) ====
  
 [[~:Battle Dance]]\\ [[~:Battle Dance]]\\
 +[[unbound:features:general:Escape the Corner]] \\
 [[~:Feint]]\\ [[~:Feint]]\\
 [[~:Ranged Precision]]\\ [[~:Ranged Precision]]\\
 [[~:Reactive Shift]]\\ [[~:Reactive Shift]]\\
 [[~:Sidestep]]\\ [[~:Sidestep]]\\
 +[[unbound:features:general:unarmed_training|Unarmed Training]]\\
 [[~:Verbal Takedown]] [[~:Verbal Takedown]]
  
-==== Champion Features ====+==== Champion Features (Level 2) ====
  
 [[~:Brutal Finish]]\\ [[~:Brutal Finish]]\\
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 [[~:Humiliating Finish]] [[~:Humiliating Finish]]
  
-==== Elite Features ====+==== Elite Features (Level 3) ====
  
 [[~:Evasive Maneuvers]]\\ [[~:Evasive Maneuvers]]\\
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 [[~:Swift Strikes]] [[~:Swift Strikes]]
  
-==== Paragon Features ====+==== Paragon Features (Level 4) ====
  
 [[~:Dance of Blades]]\\ [[~:Dance of Blades]]\\
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 [[~:Riposte]] [[~:Riposte]]
  
-==== Legendary Features ====+==== Legendary Features (Level 5) ====
  
 [[~:Dashing Finish]]\\ [[~:Dashing Finish]]\\
 [[~:Lethal Finish]]\\ [[~:Lethal Finish]]\\
 [[~:Overwhelming Finish]] [[~:Overwhelming Finish]]
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unbound/classes/duelist.1715069132.txt.gz · Last modified: by tailkinker