unbound:classes:druid
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| unbound:classes:druid [2024/09/16 04:18] – [Heroic Features (Level 1)] tailkinker | unbound:classes:druid [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Druid ====== | ||
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| - | //"The forces of nature are my ally. And through me, their will shall be done, regardless of those who stand in our way." | ||
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| - | The secretive Orders of the Druids are primarily found within the more northern parts of the Realms, where forests and rivers abound, but individual Druids have been found throughout the Realms. | ||
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| - | In fact, the Druidic Orders predate the Empire of Aranor, and survived its persecution and eventual fall. They kept books and scrolls hidden from the Inquisition, | ||
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| - | But in the meantime, they make use of their magics to aid the common folk and protect the wild areas. | ||
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| - | {{ : | ||
| - | ===== Attributes ===== | ||
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| - | When you select Druid as your Class, increase your Foresight by +1. Your choice of Druidic Order will grant you a second attribute improvement. | ||
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| - | ===== Stamina ===== | ||
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| - | When you select this class, increase your maximum [[unbound: | ||
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| - | ===== Training ===== | ||
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| - | You are trained in shields. | ||
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| - | Choose a number of Skills equal to three plus your Education score from the following list: [[unbound: | ||
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| - | You receive one training rank in each of the selected Skills. | ||
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| - | Druids learn a secret language, called Druidic. | ||
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| - | ===== Defences ===== | ||
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| - | You are trained in Body and Foresight defences. | ||
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| - | ===== Basic Attacks ===== | ||
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| - | Druids do not neglect their combat training, even though it is not the focus of their education. | ||
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| - | **Melee**: | ||
| - | * **Hit**: | ||
| - | * **Miss**: | ||
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| - | **Ranged**: | ||
| - | * **Hit**: | ||
| - | * **Miss**: | ||
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| - | A Druid that has learned to Shapechange will gain additional basic attacks. | ||
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| - | ===== Spellcasting ===== | ||
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| - | Every Druid learns at least the basics of magic. | ||
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| - | Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | ||
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| - | Each Order (with the exception of the Order of the Wild Form) will receive one additional spell at each level. | ||
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| - | Your spells are powered by Æther, in the same manner as most other casters. | ||
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| - | Remaining Æther is lost at the end of the encounter. | ||
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| - | ===== Druidic Orders ===== | ||
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| - | There are five Druidic Orders, although one of these---the Order of the Wild Hunt---are actually Rangers, not Druids. | ||
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| - | ==== Order of the Awakened Grove ==== | ||
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| - | Druids of this Order focus on harnessing the raw magic of nature. They can unleash blasts of elemental energy, control the growth of plants, and commune with the spirits of the wild. | ||
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| - | If you select the Order of the Awakened Grove, increase your Education by +1, and add the [[unbound: | ||
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| - | ==== Order of the Spirit Wardens ==== | ||
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| - | This Order act as guardians of the veil between the material world and the spirit realm. They possess an innate understanding of the spirit world, its denizens, and the delicate balance between the two planes. | ||
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| - | If you select the Order of the Spirit Wardens, increase your Charisma by +1, and add the [[unbound: | ||
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| - | ==== Order of the Thorned Circle ==== | ||
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| - | These druids are a thorn in the side of their enemies, using nature' | ||
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| - | If you select the Order of the Thorned Circle, increase your Dexterity by +1, and add the [[unbound: | ||
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| - | ==== Order of the Wild Form ==== | ||
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| - | These druids are masters of metamorphosis, | ||
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| - | If you select the Order of the Wild Form, increase your Body by +1, and add the [[unbound: | ||
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| - | ===== Druid Features ===== | ||
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| - | Druids will often study the combat arts, especially those related to hunting, and will frequently improve their magical abilities. | ||
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| - | ==== Heroic Features (Level 1) ==== | ||
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| - | [[~:Animal Companion]]\\ | ||
| - | [[~: | ||
| - | [[~: | ||
| - | [[~:Marking Shot]]\\ | ||
| - | [[~:Shape Change]]\\ | ||
| - | [[~: | ||
| - | [[~:Verdant Whispers]]\\ | ||
| - | [[~:Wild Domain]] | ||
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| - | ==== Champion Features (Level 2) ==== | ||
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| - | [[~:Large Form]]\\ | ||
| - | [[~: | ||
| - | [[~: | ||
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| - | ==== Elite Features (Level 3) ==== | ||
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| - | [[~: | ||
| - | [[~: | ||
| - | [[~: | ||
| - | [[~:Mobile Form]] \\ | ||
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| - | ==== Paragon Features (Level 4) ==== | ||
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| - | [[~: | ||
| - | [[~: | ||
| - | [[~: | ||
| - | [[~:Venom]] | ||
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| - | ==== Legendary Features (Level 5) ==== | ||
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| - | [[~:Gift of the Old Gods]]\\ | ||
| - | [[~:Gift of the Skin Turner]]\\ | ||
| - | [[~:Gift of the Spirits]]\\ | ||
| - | [[~:Gift of the Wild Hunt]] | ||
unbound/classes/druid.1726460311.txt.gz · Last modified: by tailkinker
