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unbound:classes:druid [2024/06/03 05:13] – [Hybrid Druids] tailkinkerunbound:classes:druid [2024/09/16 04:18] (current) – [Heroic Features (Level 1)] tailkinker
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 ===== Defences ===== ===== Defences =====
  
-Add your level to your Body and Foresight defences.+You are trained in Body and Foresight defences.  Add your level to the total of these defences.
  
 ===== Basic Attacks ===== ===== Basic Attacks =====
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 Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know.  Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know.  Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know.
  
-Your spells are powered by Æther, in the same manner as most other casters.  At the beginning of every encounter, you will have Æther equal to your current Victories.  If you are in a natural setting, you automatically gain one Æther at the start of your turn;  otherwise, you must take a quick action to recover one Æther.  Either way, you can only regain one Æther per turn, and the maximum amount of Æther that you can have is equal to your level.+Each Order (with the exception of the Order of the Wild Form) will receive one additional spell at each level.  However, that spell must be chosen from a specific Sphere. 
 + 
 +Your spells are powered by Æther, in the same manner as most other casters.  At the beginning of every encounter, you will have Æther equal to your current Victories.  If you are in a natural setting, you automatically gain one Æther at the start of your turn;  otherwise, you must take a one-second action to recover one Æther.  Either way, you can only regain one Æther per turn, and the maximum amount of Æther that you can have is equal to your level plus your Foresight.
  
 Remaining Æther is lost at the end of the encounter. Remaining Æther is lost at the end of the encounter.
- 
-===== Hybrid Druids ===== 
- 
-If you select Druid as a Hybrid Class, you gain their Spellcasting feature.  If you are a Ranger, and a member of the Order of the Wild Hunt, add one Power 1 spell from each of the Beast and Plant Spheres to your list of spells known. 
  
 ===== Druidic Orders ===== ===== Druidic Orders =====
  
-There are four Druidic Orders, although one of these---the Order of the Wild Hunt---are actually Rangers, not Druids.  When you select Druid as your class, choose one of the four following Orders.+There are five Druidic Orders, although one of these---the Order of the Wild Hunt---are actually Rangers, not Druids.  When you select Druid as your class, choose one of the four following Orders.
  
 ==== Order of the Awakened Grove ==== ==== Order of the Awakened Grove ====
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 Druids of this Order focus on harnessing the raw magic of nature. They can unleash blasts of elemental energy, control the growth of plants, and commune with the spirits of the wild. Druids of this Order focus on harnessing the raw magic of nature. They can unleash blasts of elemental energy, control the growth of plants, and commune with the spirits of the wild.
  
-If you select the Order of the Awakened Grove, increase your Education by +1, and add the [[unbound:classes:druid:verdant_whispers|Verdant Whispers]] Druid feature to your character.+If you select the Order of the Awakened Grove, increase your Education by +1, and add the [[unbound:classes:druid:verdant_whispers|Verdant Whispers]] Druid feature to your character.  You may select your additional spell from the Circle of Plants.
  
 ==== Order of the Spirit Wardens ==== ==== Order of the Spirit Wardens ====
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 This Order act as guardians of the veil between the material world and the spirit realm. They possess an innate understanding of the spirit world, its denizens, and the delicate balance between the two planes.   This Order act as guardians of the veil between the material world and the spirit realm. They possess an innate understanding of the spirit world, its denizens, and the delicate balance between the two planes.  
  
-If you select the Order of the Spirit Wardens, increase your Charisma by +1, and add the [[unbound:classes:druid:spirit_sight|Spirit Sight]] Druid feature to your character.+If you select the Order of the Spirit Wardens, increase your Charisma by +1, and add the [[unbound:classes:druid:spirit_s_touch|Spirit's Touch]] Druid feature to your character.  You may select your additional spell from the Circle of Spirits.
  
 ==== Order of the Thorned Circle ==== ==== Order of the Thorned Circle ====
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 These druids are a thorn in the side of their enemies, using nature's magic to hinder and control their foes.  They can create difficult terrain, entangle enemies in vines, and unleash blasts of disruptive energy.   These druids are a thorn in the side of their enemies, using nature's magic to hinder and control their foes.  They can create difficult terrain, entangle enemies in vines, and unleash blasts of disruptive energy.  
  
-If you select the Order of the Thorned Circle, increase your Dexterity by +1, and add the [[unbound:classes:druid:marking_shot|Marking Shot]] Druid feature to your character.+If you select the Order of the Thorned Circle, increase your Dexterity by +1, and add the [[unbound:classes:druid:marking_shot|Marking Shot]] Druid feature to your character.  You may select your additional spell from the Circle of Elements.
  
 ==== Order of the Wild Form ==== ==== Order of the Wild Form ====
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 These druids are masters of metamorphosis, transforming into beasts to fight alongside their companions or scout unseen.   These druids are masters of metamorphosis, transforming into beasts to fight alongside their companions or scout unseen.  
  
-If you select the Order of the Wild Form, increase your Body by +1, and add the [[unbound:classes:druid:shape_change|Shape Change]] Druid feature to your character.+If you select the Order of the Wild Form, increase your Body by +1, and add the [[unbound:classes:druid:shape_change|Shape Change]] Druid feature to your character.  You do not gain the additional spell, but you start each encounter with Æther equal to your current Victories plus one
  
 ===== Druid Features ===== ===== Druid Features =====
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 Druids will often study the combat arts, especially those related to hunting, and will frequently improve their magical abilities.  Unlike most other classes, you do not get to choose a feature when you select this class.  Instead, it is chosen when you select your Order. Druids will often study the combat arts, especially those related to hunting, and will frequently improve their magical abilities.  Unlike most other classes, you do not get to choose a feature when you select this class.  Instead, it is chosen when you select your Order.
  
-==== Heroic Features ====+==== Heroic Features (Level 1) ====
  
 +[[~:Animal Companion]]\\
 +[[~:Avatar]]\\
 +[[~:Elemental Adaptation]]\\
 [[~:Marking Shot]]\\ [[~:Marking Shot]]\\
 [[~:Shape Change]]\\ [[~:Shape Change]]\\
-[[~:Spirit Sight]]\\ 
 [[~:Spirit's Touch]]\\ [[~:Spirit's Touch]]\\
 [[~:Verdant Whispers]]\\ [[~:Verdant Whispers]]\\
-[[~:Wild Domain]]\\ +[[~:Wild Domain]]
-[[~:Wild Speech]] +
- +
-==== Champion Features ====+
  
 +==== Champion Features (Level 2) ====
  
 [[~:Large Form]]\\ [[~:Large Form]]\\
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 [[~:Spiritual Harmony]] [[~:Spiritual Harmony]]
  
-==== Elite Features ====+==== Elite Features (Level 3) ====
  
 [[~:Armoured Form]]\\ [[~:Armoured Form]]\\
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 [[~:Spiritual Ward]] [[~:Spiritual Ward]]
  
-==== Paragon Features ====+==== Paragon Features (Level 4) ====
  
 [[~:Augmented Form]]\\ [[~:Augmented Form]]\\
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 [[~:Venom]] [[~:Venom]]
  
-==== Legendary Features ====+==== Legendary Features (Level 5) ====
  
 [[~:Gift of the Old Gods]]\\ [[~:Gift of the Old Gods]]\\
unbound/classes/druid.1717391638.txt.gz · Last modified: by tailkinker