unbound:classes:druid
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unbound:classes:druid [2024/05/20 06:08] – tailkinker | unbound:classes:druid [2024/09/16 04:18] (current) – [Heroic Features (Level 1)] tailkinker | ||
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===== Defences ===== | ===== Defences ===== | ||
- | Add your level to your Body and Foresight | + | You are trained in Body and Foresight defences. |
===== Basic Attacks ===== | ===== Basic Attacks ===== | ||
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Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | ||
- | Your spells are powered by Æther, in the same manner as most other casters. | + | Each Order (with the exception of the Order of the Wild Form) will receive one additional spell at each level. |
+ | |||
+ | Your spells are powered by Æther, in the same manner as most other casters. | ||
Remaining Æther is lost at the end of the encounter. | Remaining Æther is lost at the end of the encounter. | ||
- | |||
- | ===== Hybrid Druids ===== | ||
- | |||
- | If you select Druid as a Hybrid Class, you gain their Spellcasting feature. | ||
===== Druidic Orders ===== | ===== Druidic Orders ===== | ||
- | There are four Druidic Orders, although one of these---the Order of the Wild Hunt---are actually Rangers, not Druids. | + | There are five Druidic Orders, although one of these---the Order of the Wild Hunt---are actually Rangers, not Druids. |
==== Order of the Awakened Grove ==== | ==== Order of the Awakened Grove ==== | ||
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Druids of this Order focus on harnessing the raw magic of nature. They can unleash blasts of elemental energy, control the growth of plants, and commune with the spirits of the wild. | Druids of this Order focus on harnessing the raw magic of nature. They can unleash blasts of elemental energy, control the growth of plants, and commune with the spirits of the wild. | ||
- | If you select the Order of the Awakened Grove, increase your Education by +1, and add the [[unbound: | + | If you select the Order of the Awakened Grove, increase your Education by +1, and add the [[unbound: |
==== Order of the Spirit Wardens ==== | ==== Order of the Spirit Wardens ==== | ||
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This Order act as guardians of the veil between the material world and the spirit realm. They possess an innate understanding of the spirit world, its denizens, and the delicate balance between the two planes. | This Order act as guardians of the veil between the material world and the spirit realm. They possess an innate understanding of the spirit world, its denizens, and the delicate balance between the two planes. | ||
- | If you select the Order of the Spirit Wardens, increase your Charisma by +1, and add the [[unbound: | + | If you select the Order of the Spirit Wardens, increase your Charisma by +1, and add the [[unbound: |
==== Order of the Thorned Circle ==== | ==== Order of the Thorned Circle ==== | ||
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These druids are a thorn in the side of their enemies, using nature' | These druids are a thorn in the side of their enemies, using nature' | ||
- | If you select the Order of the Thorned Circle, increase your Dexterity by +1, and add the [[unbound: | + | If you select the Order of the Thorned Circle, increase your Dexterity by +1, and add the [[unbound: |
==== Order of the Wild Form ==== | ==== Order of the Wild Form ==== | ||
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These druids are masters of metamorphosis, | These druids are masters of metamorphosis, | ||
- | If you select the Order of the Wild Form, increase your Body by +1, and add the [[unbound: | + | If you select the Order of the Wild Form, increase your Body by +1, and add the [[unbound: |
===== Druid Features ===== | ===== Druid Features ===== | ||
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Druids will often study the combat arts, especially those related to hunting, and will frequently improve their magical abilities. | Druids will often study the combat arts, especially those related to hunting, and will frequently improve their magical abilities. | ||
- | ==== Heroic Features ==== | + | ==== Heroic Features |
+ | [[~:Animal Companion]]\\ | ||
+ | [[~: | ||
+ | [[~: | ||
[[~:Marking Shot]]\\ | [[~:Marking Shot]]\\ | ||
[[~:Shape Change]]\\ | [[~:Shape Change]]\\ | ||
- | [[~:Spirit Sight]]\\ | ||
[[~: | [[~: | ||
[[~:Verdant Whispers]]\\ | [[~:Verdant Whispers]]\\ | ||
- | [[~:Wild Domain]]\\ | + | [[~:Wild Domain]] |
- | [[~:Wild Speech]] | + | |
- | + | ||
- | ==== Champion Features ==== | + | |
+ | ==== Champion Features (Level 2) ==== | ||
[[~:Large Form]]\\ | [[~:Large Form]]\\ | ||
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[[~: | [[~: | ||
- | ==== Elite Features ==== | + | ==== Elite Features |
[[~: | [[~: | ||
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[[~: | [[~: | ||
- | ==== Paragon Features ==== | + | ==== Paragon Features |
[[~: | [[~: | ||
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[[~:Venom]] | [[~:Venom]] | ||
- | ==== Legendary Features ==== | + | ==== Legendary Features |
[[~:Gift of the Old Gods]]\\ | [[~:Gift of the Old Gods]]\\ |
unbound/classes/druid.1716185338.txt.gz · Last modified: by tailkinker