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unbound:classes:druid:avatar [2024/09/16 04:43] – created tailkinkerunbound:classes:druid:avatar [2024/09/17 02:57] (current) tailkinker
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 You have formed a bond with a powerful spirit of the natural world, and can call it to your aid.  Summoning this spirit can inflict a toll on your body, but grants you considerable advantage in combat. You have formed a bond with a powerful spirit of the natural world, and can call it to your aid.  Summoning this spirit can inflict a toll on your body, but grants you considerable advantage in combat.
  
-When you select this feature, choose one of the following types of Avatar:  Beast, Elemental or Plant.  This influences the sort of damage your Avatar inflicts in battlebut it primarily determines its appearance and can limit its choices of upgrades in the future.+When you select this feature, choose one of the following types of Avatar:  Beast, Bird, Elemental or Plant.  If you choose Elementalyou must also choose Fire, Earth, Air or Water.  Each type of Avatar is listed below.
  
-As a three-second action in battle, you may summon your Avatar.  This requires that you spend one Recovery, but you gain 2d6 temporary stamina, plus an amount equal to your Foresight attribute.  Your Avatar appears in a square adjacent to you.  All of its defences are equal to your Foresight defence, and it uses your Nature skill to make attacks.  +As a three-second action in battle, you may manifest your Avatar.  This requires that you spend one Recovery, but you gain 2d6 temporary stamina, plus an amount equal to your Foresight attribute.  Your Avatar appears in a square adjacent to you.  All of its defences are equal to your Foresight defence, and it uses your Nature skill to make attacks.  
  
-Avatar Unarmed Strike:  Nature vs Agility+Your Avatar acts on your turn, using your pool of time to take its actions.  However, to compensate for this, you receive two additional seconds each turn.  Neither you nor your Avatar may perform actions whose total time exceeds the usual six seconds per turn.  Your Avatar can take any movement action---[[unbound:actions:charge|Charge]], [[unbound:actions:Step]], [[unbound:actions:Walk]], [[unbound:actions:Run]] or [[unbound:actions:Sprint]]---or it can take the basic unarmed strike, below, as a two-second action. 
 + 
 +Avatar Unarmed Strike:  2 seconds, Nature vs Agility
   * **Hit**:  2[W] + Foresight damage.  Increases to 3[W] at Level 3, and to 4[W] at Level 5.   * **Hit**:  2[W] + Foresight damage.  Increases to 3[W] at Level 3, and to 4[W] at Level 5.
   * **Miss**:  1[W] + Foresight damage.   * **Miss**:  1[W] + Foresight damage.
- 
-Its basic melee attack damage depends on its type.  Beast Avatars inflict d8 of either either Slashing or Impaling damage.  Elemental Avatars inflict d8 Blunt damage, or (for Fire Elementals) d6 Heat damage.  Plant Avatars inflict d8 of either Blunt or Impaling damage.  Any choices regarding damage are made when you select this feature, and cannot be changed. 
  
 Your Avatar shares your stamina pool;  whenever it is struck for damage, you take the damage in its place!  When your stamina is depleted, the Avatar vanishes.  However, damage inflicted to your Avatar //never// becomes hit points of damage. Your Avatar shares your stamina pool;  whenever it is struck for damage, you take the damage in its place!  When your stamina is depleted, the Avatar vanishes.  However, damage inflicted to your Avatar //never// becomes hit points of damage.
 +
 +===== Air Elemental Avatar =====
 +
 +This sort of Avatar typically takes the form of a dust devil.  Air Elemental Avatars have a flying speed of 4, and inflict d8 Blunt damage with their unarmed attacks.  They are difficult to see, and are treated as having Concealment 1 under all circumstances.
 +
 +===== Beast Avatar =====
 +
 +A Beast Avatar is some sort of terrestrial creature.  When you select this feature, choose the form of your Beast Avatar, and based upon that, decide if it does d8 Blunt, d8 Slashing or d8 Impaling damage.  Beast Avatars have a speed of 6, and so long as the Avatar is manifested, you gain a +2 bonus to Perception.
 +
 +===== Bird Avatar =====
 +
 +This Avatar typically takes the form of a bird of prey.  It gains a speed of 3, but a flying speed of 8.  The Bird Avatar inflicts d10 Impaling damage with its unarmed attack.
 +
 +===== Earth Elemental Avatar =====
 +
 +Taking the form of a humanoid rock, the Earth Elemental Avatar is slow, but very robust.  It has a speed of 4, and inflicts d8 Blunt damage with its unarmed attacks.  It also has [[unbound:rules:resistance_and_vulnerability#Resistance]] 1 Physical, making it a difficult foe to harm.
 +
 +===== Fire Elemental Avatar =====
 +
 +An animate bonfire, the Fire Elemental Avatar is extremely quick, with a speed of 8, but also suffers from [[unbound:rules:resistance_and_vulnerability#Vulnerability]] 1 Cold.  Its unarmed attacks inflict d6 of Heat damage.
 +
 +===== Plant Avatar =====
 +
 +This Avatar takes the form of a walking tree, and can strike for d8 Blunt damage.  They have a speed of 5, and when you manifest this Avatar, you receive ten additional temporary stamina.
 +
 +===== Water Elemental Avatar =====
 +
 +A snakelike form of water, this Avatar has a speed of 4 on land, but a swim speed of 6.  When underwater, the Water Elemental Avatar has [[unbound:rules:cover_and_concealment#Concealment]] 1.  It strikes for d8 Blunt damage.
unbound/classes/druid/avatar.1726461785.txt.gz · Last modified: by tailkinker