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unbound:classes:bard [2024/05/05 04:55] – [Bard Features] tailkinkerunbound:classes:bard [2024/08/27 00:01] (current) – [Heroic Features (Level 1)] tailkinker
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 In combat, Bards can use a combination of ranged attacks with their bardic knowledge ability and melee weapons to deal damage while also buffing themselves and their allies with songs and chants.  Overall, the Bard is a unique class that combines elements of both warrior and scholar, allowing players to create characters who can excel in many different situations depending on their playstyle. In combat, Bards can use a combination of ranged attacks with their bardic knowledge ability and melee weapons to deal damage while also buffing themselves and their allies with songs and chants.  Overall, the Bard is a unique class that combines elements of both warrior and scholar, allowing players to create characters who can excel in many different situations depending on their playstyle.
  
-{{ :unbound:classes:bard.jpeg?400|}} +{{ :unbound:classes:bard.jpeg?600 |}} 
-**Attributes**:  When you select Bard as your class, increase your Charisma by +1.  Then choose one of the following attributes, and increase it by +1:  Agility, Education or Foresight.+===== Attributes =====
  
-**Stamina**:  When you select this class, you gain twenty stamina, plus five times your Body score.  Your Recoveries are equal to four plus your Body score.+When you select Bard as your class, increase your Charisma by +1.  Then choose one of the following attributes, and increase it by +1:  Agility, Education or Foresight.
  
-**Training**:  You are Trained in Performance and Lore.  As usual, you must choose specializations for both of these skills.  Choose a number of skills equal to two plus your Education score from the list below:  Acrobatics, Arcana, Athletics, Deception, Diplomacy, History, Insight, Intimidation, Medicine, Nature, Perception, Religion, Society.  You receive a +1 bonus to your training in these chosen skills.  Finally, you receive a +1 bonus to your training in Blades, Bows, Unarmed and Unbalanced.  Bards tend to prefer light, one-handed weapons.+===== Stamina =====
  
-**Defences**:  Add your Level to your Charisma and Dexterity defences.+When you select this class, you gain twenty stamina, plus five times your Body score.  Your Recoveries are equal to four plus your Body score. 
 + 
 +===== Training ===== 
 + 
 +Place one training rank in both [[unbound:skills:performance|Performance]] and [[unbound:skills:lore|Lore]].  As usual, you must choose specializations for both of these skills.  Choose a number of skills equal to two plus your Education score from the list below:  [[unbound:skills:acrobatics|Acrobatics]], [[unbound:skills:arcana|Arcana]], [[unbound:skills:athletics|Athletics]], [[unbound:skills:deception|Deception]], [[unbound:skills:diplomacy|Diplomacy]], [[unbound:skills:history|History]], [[unbound:skills:insight|Insight]], [[unbound:skills:intimidation|Intimidation]], [[unbound:skills:medicine|Medicine]], [[unbound:skills:nature|Nature]], [[unbound:skills:perception|Perception]], [[unbound:skills:religion|Religion]], [[unbound:skills:society|Society]].  You receive one training rank in these chosen skills.  Finally, you receive one training rank in each of [[unbound:skills:blades|Blades]], [[unbound:skills:bows|Bows]], [[unbound:skills:unarmed|Unarmed Combat]] and [[unbound:skills:unbalanced|Unbalanced Weapons]].  Bards tend to prefer light, one-handed weapons. 
 + 
 +===== Defences ===== 
 + 
 +You are trained in Charisma and Dexterity defences.  Add your level to the total of these defences.
  
 ===== Discipline ===== ===== Discipline =====
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 Within the rich tapestry of bardic tradition, aspiring bards find themselves drawn to diverse paths of study and specialization known as Disciplines. Each Discipline represents a unique approach to the art of bardic performance and mastery, offering distinct avenues for personal growth, development, and expression. Within the rich tapestry of bardic tradition, aspiring bards find themselves drawn to diverse paths of study and specialization known as Disciplines. Each Discipline represents a unique approach to the art of bardic performance and mastery, offering distinct avenues for personal growth, development, and expression.
  
-**Discipline of Battle**:  Bards who follow the Discipline of Battle are skilled combatants who excel on the front lines. By focusing on this Discipline, you gain proficiency in shields, enhancing your defensive capabilities. Additionally, you receive a significant boost to your durability with an extra five stamina, making you tougher and more resilient in combat.+==== Discipline of Battle ====
  
-**Discipline of Harmony**:  Those who choose the Discipline of Harmony prioritize supporting their allies and fostering cooperation on the battlefieldWith this Discipline, you harness your Inspirations to bolster your comrades, granting them the strength and resolve to overcome challenges  When you gain Inspiration at the start of your turn, you may do so to limit equal to your level plus your Foresight.+Bards who follow the Discipline of Battle are skilled combatants who excel on the front linesBy focusing on this Discipline, you gain proficiency in shields, enhancing your defensive capabilitiesAdditionally, you receive significant boost to your durability with an extra five stamina, making you tougher and more resilient in combat.
  
-**Discipline of Magic**:  Bards who pursue the Discipline of Magic are dedicated students of the arcane arts, seeking to unlock the mysteries of magic. While you may not yet have the ability to cast spells, your deep understanding of magical principles grants you a significant advantage in knowledge. With this Discipline, you receive a +1 bonus to your training in Arcana, Nature, and Religion skills, reflecting your extensive study and expertise in these areas. If you already possess a training bonus in any of these skills, you can apply the bonus to a different skill of your choice, allowing you to diversify your knowledge and abilities.+==== Discipline of Harmony ==== 
 + 
 +Those who choose the Discipline of Harmony prioritize supporting their allies and fostering cooperation on the battlefield. With this Discipline, you harness your Inspirations to bolster your comrades, granting them the strength and resolve to overcome challenges.   When you gain Inspiration at the start of your turn, you may do so to a limit equal to your level plus your Foresight. 
 + 
 +==== Discipline of Magic ==== 
 + 
 +Bards who pursue the Discipline of Magic are dedicated students of the arcane arts, seeking to unlock the mysteries of magic. While you may not yet have the ability to cast spells, your deep understanding of magical principles grants you a significant advantage in knowledge. With this Discipline, you receive one training rank in each of the Arcana, Nature, and Religion skills, reflecting your extensive study and expertise in these areas. If you already possess a training bonus in any of these skills, you can apply the bonus to a different skill of your choice, allowing you to diversify your knowledge and abilities.
  
 ===== Basic Attacks ===== ===== Basic Attacks =====
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   * **Miss**:  1[W] + Dexterity.   * **Miss**:  1[W] + Dexterity.
  
-**Vicious Mockery**:  Performance vs Charisma.+**Vicious Mockery**:  2 seconds, Performance vs Charisma.
   * **Hit**:  2d6 + Charisma.  Damage dice increase to 3d6 at Level 3, and to 4d6 at Level 4.   * **Hit**:  2d6 + Charisma.  Damage dice increase to 3d6 at Level 3, and to 4d6 at Level 4.
   * **Miss**:  1d6 + Charisma.   * **Miss**:  1d6 + Charisma.
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 You begin each battle with a number of Inspiration points equal to your Victories.  At the start of each turn, you gain one Inspiration, to a maximum equal to your level.  At the end of an encounter, any unused Inspiration is lost. You begin each battle with a number of Inspiration points equal to your Victories.  At the start of each turn, you gain one Inspiration, to a maximum equal to your level.  At the end of an encounter, any unused Inspiration is lost.
  
-As a simple action, you may choose a single ally that you can see and grant them one of your Inspiration points.  You may only do this if that ally currently does not have Inspiration granted by you.  When that ally makes a skill check, which can include an attack roll, they may expend that point of Inspiration to grant themselves favour on the roll.  They must choose to do this before rolling the dice+As a two-second action, you may choose a single ally that you can see and grant them one of your Inspiration points.  You may only do this if that ally currently does not have Inspiration granted by you.  When that ally makes a skill check, which can include an attack roll, they may expend that point of Inspiration to grant themselves favour on the roll.  They must choose to do this before rolling the dice.
- +
-===== Hybrid Bards ===== +
- +
-If you select the Bard as a Hybrid Class, you gain their Inspiration feature.+
  
 ===== Bard Features ===== ===== Bard Features =====
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 When you select the Bard as your Class, choose one Bard Heroic-level Feature and add it to your character. When you select the Bard as your Class, choose one Bard Heroic-level Feature and add it to your character.
  
-==== Heroic ====+==== Heroic Features (Level 1) ====
  
 [[~:Arcane Knowledge]] \\ [[~:Arcane Knowledge]] \\
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 [[~:Resonant Melody]] \\ [[~:Resonant Melody]] \\
 [[~:Song of Inspiration]] \\ [[~:Song of Inspiration]] \\
 +[[unbound:features:general:unarmed_training|Unarmed Training]]\\
 [[~:Word of Encouragement]] [[~:Word of Encouragement]]
  
-==== Champion ====+==== Champion Features (Level 2) ====
  
 [[~:Bardic Spellcasting]] \\ [[~:Bardic Spellcasting]] \\
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 [[~:Word of Healing]] [[~:Word of Healing]]
  
-==== Elite ====+==== Elite Features (Level 3) ====
  
 [[~:Greater Secrets]] \\ [[~:Greater Secrets]] \\
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 [[~:Song of Discord]] [[~:Song of Discord]]
  
-==== Paragon ====+==== Paragon Features (Level 4) ====
  
 [[~:Song of Protection]] \\ [[~:Song of Protection]] \\
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 [[~:Word of Warning]] [[~:Word of Warning]]
  
-==== Legendary ====+==== Legendary Features (Level 5) ====
  
 [[~:Final Secrets]] \\ [[~:Final Secrets]] \\
unbound/classes/bard.1714884944.txt.gz · Last modified: by tailkinker