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unbound:characters:statistics [2024/08/08 04:25] – [Speed] tailkinkerunbound:characters:statistics [2024/08/27 03:57] (current) – [Milestones] tailkinker
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 |  5  |  Legend  | |  5  |  Legend  |
  
 +==== Milestones ====
 +
 +Milestones are used to meter the rate at which a character gains [[unbound:characters:improvement|improvements]].  The number of Milestones needed to gain one improvement is equal to four plus the character's current level.  When your character has accumulated enough milestones to [[unbound:actions:upgrade_your_character|Upgrade Your Character]], you will need to take a rest in order to gain those improvements.  Once you've gained all five improvements, your character will go up a level.
 ===== Stamina ===== ===== Stamina =====
  
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 Every attack against your character will target one of your defences.  Each defence is based upon an attribute, and bears the same name---Agility lends itself to your Agility defence, Body to your Body defence, and so on. Every attack against your character will target one of your defences.  Each defence is based upon an attribute, and bears the same name---Agility lends itself to your Agility defence, Body to your Body defence, and so on.
  
-The amount of each defence will be equal to ten plus its associated attribute value.  Your class will instruct you to add your level to two of these defences.+The amount of each defence will be equal to ten plus its associated attribute value.  Your class, and some specific features, can also add to these defences.  The most common way that these defences are increased is through training.  Each class will train two of your defences.  Your character sheet includes a spot to mark if a defence is trained.  Add your level to any defence that you have trained.
  
 ===== Speed ===== ===== Speed =====
unbound/characters/statistics.1723091136.txt.gz · Last modified: by tailkinker