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unbound:characters:introduction [2024/08/26 12:14] – [Attributes] tailkinkerunbound:characters:introduction [2024/12/15 22:37] (current) – [Attributes] tailkinker
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 Each character has six different [[unbound:characters:attributes]], each representing a strength or weakness in the character's natural talents.  These six attributes are [[unbound:characters:agility|Agility]], [[unbound:characters:body|Body]], [[unbound:characters:charisma|Charisma]], [[unbound:characters:dexterity|Dexterity]], [[unbound:characters:education|Education]] and [[unbound:characters:foresight|Foresight]].  Each attribute contributes to various aspects of your character's abilities. Each character has six different [[unbound:characters:attributes]], each representing a strength or weakness in the character's natural talents.  These six attributes are [[unbound:characters:agility|Agility]], [[unbound:characters:body|Body]], [[unbound:characters:charisma|Charisma]], [[unbound:characters:dexterity|Dexterity]], [[unbound:characters:education|Education]] and [[unbound:characters:foresight|Foresight]].  Each attribute contributes to various aspects of your character's abilities.
  
-As you begin building your character, you will start with a score of zero in each of these attributes.  As you choose your [[unbound:ancestry:ancestry|Ancestry]], [[unbound:backstory:backstory|Back-Story]] and [[unbound:classes:classes|Class]], you will be given values to distribute among your attributes, allowing you to customize and prioritize your character's strengths.+As you begin building your character, you will start with a score of zero in each of these attributes.  But that's not a terrible score---it means that the character is a bit below average in everything to start.  As you choose your [[unbound:ancestry:ancestry|Ancestry]], [[unbound:backstory:backstory|Back-Story]] and [[unbound:classes:classes|Class]], you will be given values to distribute among your attributes, allowing you to customize and prioritize your character's strengths.
  
 === Defences === === Defences ===
  
-Your attributes also define your character's defences.  Enemy attacks will be rolled against a target number determined by adding ten to the targeted attribute.  +Your attributes also define your character'[[unbound:characters:statistics#defences]].  Enemy attacks will be rolled against a target number determined by adding ten to the targeted attribute.  For example, if an enemy targets your Agility, your Agility defence would be 10 + your Agility attribute score.
  
-Your classand some specific features, can also add to these defences.  The most common way that these defences are increased is through training.  Each class will train two of your defences.  Your character sheet includes a spot to mark if a defence is trained.  Add your level to any defence that you have trained.+Your Classas well as certain features, can boost your defences. One common way to improve defences is through training. Each Class will train two of your defences, allowing you to add your Level to the corresponding defences. Be sure to mark trained defences on your character sheet.
  
 ==== Statistics ==== ==== Statistics ====
  
-Each character also has a number of [[unbound:characters:statistics]], mostly generated by other choices.  These include [[unbound:characters:statistics#Level]], [[unbound:characters:statistics#stamina]], [[unbound:characters:statistics#recoveries]], [[unbound:characters:statistics#defences]] and [[unbound:characters:statistics#speed]].+In addition to attributes, your character will have several [[unbound:characters:statistics]] that are generated based on other choices you make during character creation.  These statistics include [[unbound:characters:statistics#Level]], [[unbound:characters:statistics#stamina]], [[unbound:characters:statistics#recoveries]], and [[unbound:characters:statistics#speed]]. 
 + 
 +Level represents your character's overall growth and experience, while stamina dictates how much damage they can sustain before falling unconscious. Recoveries determine how quickly your character can regain their Stamina, and speed influences their movement and reaction times. 
 + 
 +As a reference point, an average completed character will have 45 stamina, five recoveries and a speed of six.  
  
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unbound/characters/introduction.1724674444.txt.gz · Last modified: by tailkinker