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unbound:characters:introduction [2024/05/13 03:49] tailkinkerunbound:characters:introduction [2024/12/15 22:37] (current) – [Attributes] tailkinker
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 Your character is the role you will play in your adventures. Every character has different strengths and weaknesses, distinct personality traits, a unique back-story, and quirks. You have considerable freedom to fashion your character, and you should do your best to make them as memorable as possible. Your character is the role you will play in your adventures. Every character has different strengths and weaknesses, distinct personality traits, a unique back-story, and quirks. You have considerable freedom to fashion your character, and you should do your best to make them as memorable as possible.
  
-===== Attributes ===== 
- 
-Each character has six different [[unbound:characters:attributes|Attributes]], each representing a strength or weakness in the character's natural talents.  These six attributes are [[unbound:characters:agility|Agility]], [[unbound:characters:body|Body]], [[unbound:characters:charisma|Charisma]], [[unbound:characters:dexterity|Dexterity]], [[unbound:characters:education|Education]] and [[unbound:characters:foresight|Foresight]]. 
- 
-As you begin building your character, you will start with a score of zero in each of these attributes. 
- 
-===== Statistics ===== 
- 
-Each character also has a number of [[unbound:characters:statistics]], mostly generated by other choices.  These include [[unbound:characters:statistics#Level]], [[unbound:characters:statistics#stamina]], [[unbound:characters:statistics#recoveries]], [[unbound:characters:statistics#defences]] and [[unbound:characters:statistics#speed]]. 
  
 ===== Character Concept ===== ===== Character Concept =====
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 ===== Creating Your Character ===== ===== Creating Your Character =====
  
-Creating your character is a six-step process.+Creating your character is a five-step process.
   - Select your [[unbound:ancestry:ancestry]].   - Select your [[unbound:ancestry:ancestry]].
   - Choose your [[unbound:backstory:backstory|back-story]], and gain a feature based on that back-story.   - Choose your [[unbound:backstory:backstory|back-story]], and gain a feature based on that back-story.
   - Choose your [[unbound:classes:classes|class]], and select a class feature from that class.   - Choose your [[unbound:classes:classes|class]], and select a class feature from that class.
   - Determine your character's [[unbound:characters:attributes|]] and [[unbound:characters:statistics]].   - Determine your character's [[unbound:characters:attributes|]] and [[unbound:characters:statistics]].
-  - Choose a [[unbound:features:general|general feature]]+  - Receive an [[unbound:equipment:kits:adventurer_s_kit|Adventurer's Kit]], and spend [[unbound:equipment:coins|100 silver pennies]] to select your [[unbound:equipment:equipment]]. 
-  - Spend [[unbound:equipment:coins|100 silver pennies]] to select your [[unbound:equipment:equipment]].+ 
 +===== Attributes and Statistics ===== 
 + 
 +While it may seem daunting at first, understanding attributes and statistics is crucial for shaping your character's gameplay experience. In the following sections, we'll break down the different types of stats, explain how they relate to your character concept, and guide you through the process of assigning values to each. 
 + 
 +==== Attributes ==== 
 + 
 +Each character has six different [[unbound:characters:attributes]], each representing a strength or weakness in the character's natural talents.  These six attributes are [[unbound:characters:agility|Agility]], [[unbound:characters:body|Body]], [[unbound:characters:charisma|Charisma]], [[unbound:characters:dexterity|Dexterity]], [[unbound:characters:education|Education]] and [[unbound:characters:foresight|Foresight]].  Each attribute contributes to various aspects of your character's abilities. 
 + 
 +As you begin building your character, you will start with a score of zero in each of these attributes.  But that's not a terrible score---it means that the character is a bit below average in everything to start.  As you choose your [[unbound:ancestry:ancestry|Ancestry]], [[unbound:backstory:backstory|Back-Story]] and [[unbound:classes:classes|Class]], you will be given values to distribute among your attributes, allowing you to customize and prioritize your character's strengths. 
 + 
 +=== Defences === 
 + 
 +Your attributes also define your character's [[unbound:characters:statistics#defences]].  Enemy attacks will be rolled against a target number determined by adding ten to the targeted attribute.  For example, if an enemy targets your Agility, your Agility defence would be 10 + your Agility attribute score. 
 + 
 +Your Class, as well as certain features, can boost your defences. One common way to improve defences is through training. Each Class will train two of your defences, allowing you to add your Level to the corresponding defences. Be sure to mark trained defences on your character sheet. 
 + 
 +==== Statistics ==== 
 + 
 +In addition to attributes, your character will have several [[unbound:characters:statistics]] that are generated based on other choices you make during character creation.  These statistics include [[unbound:characters:statistics#Level]], [[unbound:characters:statistics#stamina]], [[unbound:characters:statistics#recoveries]], and [[unbound:characters:statistics#speed]]. 
 + 
 +Level represents your character's overall growth and experience, while stamina dictates how much damage they can sustain before falling unconscious. Recoveries determine how quickly your character can regain their Stamina, and speed influences their movement and reaction times. 
 + 
 +As a reference point, an average completed character will have 45 stamina, five recoveries and a speed of six.  
  
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unbound/characters/introduction.1715572169.txt.gz · Last modified: by tailkinker