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unbound:actions:undertake_a_journey [2024/06/18 16:12] – created tailkinkerunbound:actions:undertake_a_journey [2024/06/18 19:05] (current) – [Travel Activities] tailkinker
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 ====== Undertake a Journey ====== ====== Undertake a Journey ======
  
-**Time Required**:  1 day+**Time Required**:  1 day\\
 **Skill**:  None (but special cases exist) **Skill**:  None (but special cases exist)
  
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 ===== Travel Activities ===== ===== Travel Activities =====
  
-As when Travelling Overland, your character can choose to take additional actions as part of their travel.  However, to make things easier on the party, you treat all of these as one-hour actions taken from your free time.+As when Travelling Overland, your character can choose to take additional actions as part of their travel.  However, to make things easier on the party, you treat all of these as actions taken from your free time.
  
 ==== Forage ==== ==== Forage ====
  
 A character who is trained in either Nature or Survival may hunt or forage while on the march.  You spend one hour hunting or foraging.  So long as you are not moving through a barren area, such as desert or tundra, you may find foodstuffs equal to 2 copper pennies towards meals per training rank you have in both Nature and Survival.  Treat this as rations, //not// as meals in a community. A character who is trained in either Nature or Survival may hunt or forage while on the march.  You spend one hour hunting or foraging.  So long as you are not moving through a barren area, such as desert or tundra, you may find foodstuffs equal to 2 copper pennies towards meals per training rank you have in both Nature and Survival.  Treat this as rations, //not// as meals in a community.
 +
 +==== Hustling ====
 +
 +Any individual in the party may choose to Hustle in order to double their speed over the course of the day.  Note that this won't help in wetlands!  However, the character will be extremely tired by the end of the day, and must spend two hours of their free time recovering from the Hustle.  
 +
 +==== Navigate ====
 +
 +So long as you are following roads or tracks, you don't need to worry about getting lost.  However, once you venture out into the wilderness, navigation becomes more important.  At the start of the day, a character who is Navigating may make a Survival check against a TN of 15, and must spend one hour of their free time before the march even begins.
 +  * **Success**:  You are on course.
 +  * **Failure**:  You go off course, and have to double back.  Your distance for the day is halved.
 +
 +If multiple people choose to navigate, then any **success** is considered a **success** for the activity, and the activity is a **failure** only if every person rolled a **failure**.  If no person chose to navigate, the activity is automatically considered a **failure**.
 +
 +==== Scout ====
 +
 +If any party member wishes to scout for the party, they may spend two hours of their free time to do so, and the party cannot be [[unbound:rules:initiative#Surprise|Surprised]] while moving.
  
unbound/actions/undertake_a_journey.1718727121.txt.gz · Last modified: by tailkinker