unbound:actions:undertake_a_journey
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unbound:actions:undertake_a_journey [2024/06/18 16:12] – created tailkinker | unbound:actions:undertake_a_journey [2024/06/18 19:05] (current) – [Travel Activities] tailkinker | ||
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====== Undertake a Journey ====== | ====== Undertake a Journey ====== | ||
- | **Time Required**: | + | **Time Required**: |
**Skill**: | **Skill**: | ||
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===== Travel Activities ===== | ===== Travel Activities ===== | ||
- | As when Travelling Overland, your character can choose to take additional actions as part of their travel. | + | As when Travelling Overland, your character can choose to take additional actions as part of their travel. |
==== Forage ==== | ==== Forage ==== | ||
A character who is trained in either Nature or Survival may hunt or forage while on the march. | A character who is trained in either Nature or Survival may hunt or forage while on the march. | ||
+ | |||
+ | ==== Hustling ==== | ||
+ | |||
+ | Any individual in the party may choose to Hustle in order to double their speed over the course of the day. Note that this won't help in wetlands! | ||
+ | |||
+ | ==== Navigate ==== | ||
+ | |||
+ | So long as you are following roads or tracks, you don't need to worry about getting lost. However, once you venture out into the wilderness, navigation becomes more important. | ||
+ | * **Success**: | ||
+ | * **Failure**: | ||
+ | |||
+ | If multiple people choose to navigate, then any **success** is considered a **success** for the activity, and the activity is a **failure** only if every person rolled a **failure**. | ||
+ | |||
+ | ==== Scout ==== | ||
+ | |||
+ | If any party member wishes to scout for the party, they may spend two hours of their free time to do so, and the party cannot be [[unbound: | ||
unbound/actions/undertake_a_journey.1718727121.txt.gz · Last modified: by tailkinker