User Tools

Site Tools


unbound:actions:travel_overland

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
unbound:actions:travel_overland [2024/05/18 12:46] – [Forage] tailkinkerunbound:actions:travel_overland [2024/06/18 16:10] (current) – [Forage] tailkinker
Line 7: Line 7:
  
 If the party is moving strictly along decent roads, they may increase the speed by one.  On the other hand, if they are moving through dense woods, desert, jungle or mountainous terrain, their speed is halved.  If forced to move through wetlands, they may cover half a kilometer per hour, regardless of their speed. If the party is moving strictly along decent roads, they may increase the speed by one.  On the other hand, if they are moving through dense woods, desert, jungle or mountainous terrain, their speed is halved.  If forced to move through wetlands, they may cover half a kilometer per hour, regardless of their speed.
 +
 +===== Travel Activities =====
  
 A party that is moving overland is not doing anything more than moving, and keeping half an eye on their surroundings.  However, other options exist for activities during overland travel. A party that is moving overland is not doing anything more than moving, and keeping half an eye on their surroundings.  However, other options exist for activities during overland travel.
  
-===== Forage =====+==== Forage ====
  
-A character who is trained in either Nature or Survival may hunt or forage while on the march.  If you choose to do so, your speed is halved.  So long as you are not moving through a barren area, such as desert or tundra, you may find foodstuffs equal to 1 copper penny towards meals per training rank you have in both Nature and Survival.+A character who is trained in either Nature or Survival may hunt or forage while on the march.  If you choose to do so, your speed is halved.  So long as you are not moving through a barren area, such as desert or tundra, you may find foodstuffs equal to 1 copper penny towards meals per training rank you have in both Nature and Survival.  Treat this as rations, //not// as meals in a community.
  
-===== Hustling =====+==== Hustling ====
  
 The party has ways to increase their speed.  Any individual in the party may choose to expend a recovery in order to double their speed over the course of the hour.  Note that this won't help in wetlands! The party has ways to increase their speed.  Any individual in the party may choose to expend a recovery in order to double their speed over the course of the hour.  Note that this won't help in wetlands!
Line 20: Line 22:
 A character who chooses to Hustle can still choose another overland activity. A character who chooses to Hustle can still choose another overland activity.
  
-===== Navigate =====+==== Navigate ====
  
 So long as you are following roads or tracks, you don't need to worry about getting lost.  However, once you venture out into the wilderness, navigation becomes more important.  After each hour of travel, a character who is Navigating may make a Survival check against a TN of 12. So long as you are following roads or tracks, you don't need to worry about getting lost.  However, once you venture out into the wilderness, navigation becomes more important.  After each hour of travel, a character who is Navigating may make a Survival check against a TN of 12.
Line 30: Line 32:
 If multiple people choose to navigate, then any **success** is considered a **success** for the activity, and the activity is a **failure** only if every person rolled a **failure**.  If no person chose to navigate, the activity is automatically considered a **failure**. If multiple people choose to navigate, then any **success** is considered a **success** for the activity, and the activity is a **failure** only if every person rolled a **failure**.  If no person chose to navigate, the activity is automatically considered a **failure**.
  
-===== Scout =====+==== Scout ====
  
 If any party member wishes to scout for the party, they may halve their speed, and the party cannot be [[unbound:rules:initiative#Surprise|Surprised]] while moving. If any party member wishes to scout for the party, they may halve their speed, and the party cannot be [[unbound:rules:initiative#Surprise|Surprised]] while moving.
  
-===== Track =====+==== Track ====
  
 A party member who is [[unbound:actions:track_a_creature|Tracking a Creature]] is considered to be Travelling Overland at half their speed, and cannot use a recovery to boost their speed. A party member who is [[unbound:actions:track_a_creature|Tracking a Creature]] is considered to be Travelling Overland at half their speed, and cannot use a recovery to boost their speed.
unbound/actions/travel_overland.1716036362.txt.gz · Last modified: by tailkinker