unbound:actions:travel_overland
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unbound:actions:travel_overland [2024/05/18 12:45] – tailkinker | unbound:actions:travel_overland [2024/06/18 16:10] (current) – [Forage] tailkinker | ||
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If the party is moving strictly along decent roads, they may increase the speed by one. On the other hand, if they are moving through dense woods, desert, jungle or mountainous terrain, their speed is halved. | If the party is moving strictly along decent roads, they may increase the speed by one. On the other hand, if they are moving through dense woods, desert, jungle or mountainous terrain, their speed is halved. | ||
+ | |||
+ | ===== Travel Activities ===== | ||
A party that is moving overland is not doing anything more than moving, and keeping half an eye on their surroundings. | A party that is moving overland is not doing anything more than moving, and keeping half an eye on their surroundings. | ||
- | ====== Forage | + | ==== Forage ==== |
- | A character who is trained in either Nature or Survival may hunt or forage while on the march. | + | A character who is trained in either Nature or Survival may hunt or forage while on the march. |
- | ===== Hustling | + | ==== Hustling ==== |
The party has ways to increase their speed. | The party has ways to increase their speed. | ||
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A character who chooses to Hustle can still choose another overland activity. | A character who chooses to Hustle can still choose another overland activity. | ||
- | ===== Navigate | + | ==== Navigate ==== |
So long as you are following roads or tracks, you don't need to worry about getting lost. However, once you venture out into the wilderness, navigation becomes more important. | So long as you are following roads or tracks, you don't need to worry about getting lost. However, once you venture out into the wilderness, navigation becomes more important. | ||
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If multiple people choose to navigate, then any **success** is considered a **success** for the activity, and the activity is a **failure** only if every person rolled a **failure**. | If multiple people choose to navigate, then any **success** is considered a **success** for the activity, and the activity is a **failure** only if every person rolled a **failure**. | ||
- | ===== Scout ===== | + | ==== Scout ==== |
If any party member wishes to scout for the party, they may halve their speed, and the party cannot be [[unbound: | If any party member wishes to scout for the party, they may halve their speed, and the party cannot be [[unbound: | ||
- | ===== Track ===== | + | ==== Track ==== |
A party member who is [[unbound: | A party member who is [[unbound: |
unbound/actions/travel_overland.1716036354.txt.gz · Last modified: by tailkinker