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unbound:actions:subdue_a_foe

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unbound:actions:subdue_a_foe [2024/05/18 10:33] tailkinkerunbound:actions:subdue_a_foe [2024/07/19 19:34] (current) tailkinker
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 ====== Subdue a Foe ====== ====== Subdue a Foe ======
  
-**Time Required**:  Simple Action\\+**Time Required**:  +1 second\\
 **Skill**:  [[unbound:skills:unarmed|Unarmed Combat]] (Trained)\\ **Skill**:  [[unbound:skills:unarmed|Unarmed Combat]] (Trained)\\
 **Requires**:  The target must be [[unbound:conditions:Grappled]] or [[unbound:conditions:Pinned]]\\ **Requires**:  The target must be [[unbound:conditions:Grappled]] or [[unbound:conditions:Pinned]]\\
  
 You attempt to subdue the target, so that they can be taken alive.  Make an Unarmed Combat attack roll against the target's Body defence.  You can also make this attack with any other Combat skill, provided that the weapon you are using has the [[unbound:equipment:weapons:custom_weapons#Non-Lethal]] property. You attempt to subdue the target, so that they can be taken alive.  Make an Unarmed Combat attack roll against the target's Body defence.  You can also make this attack with any other Combat skill, provided that the weapon you are using has the [[unbound:equipment:weapons:custom_weapons#Non-Lethal]] property.
-  * **Success**:  Roll 2[W] + Body [[unbound:rules:damage_types#Non-Lethal]] damage. If the foe was already at zero stamina, they must immediately make a [[unbound:rules:health_and_damage:#Capacity saving throw]].+  * **Success**:  Roll 2[W] + Body [[unbound:rules:damage_types#Non-Lethal Damage]]. If the foe was already at zero stamina, they must immediately make a [[unbound:rules:health_and_damage:#Capacity saving throw]].
   * **Failure**:  If the foe was Pinned, they take 1[W] + Body Non-Lethal damage.   * **Failure**:  If the foe was Pinned, they take 1[W] + Body Non-Lethal damage.
  
unbound/actions/subdue_a_foe.1716028395.txt.gz · Last modified: by tailkinker