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unbound:actions:keep_a_watch

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unbound:actions:keep_a_watch [2024/05/17 16:49] tailkinkerunbound:actions:keep_a_watch [2024/05/17 16:51] (current) tailkinker
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 ====== Keep a Watch ====== ====== Keep a Watch ======
  
-**Time Required**:  2 hours\\+**Time Required**:  1 hour\\
 **Skill**:  [[unbound:skills:Perception]] (Untrained) **Skill**:  [[unbound:skills:Perception]] (Untrained)
  
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   * **Failure**:  You are caught looking the other way, and any ambusher will have Surprise against you.   * **Failure**:  You are caught looking the other way, and any ambusher will have Surprise against you.
  
 +Keeping a Watch actually covers a three-hour period; the one hour simply represents that time spent on watch duties, rather than other tasks, over that three-hour time period.
 <WRAP 80% box round center> <WRAP 80% box round center>
 The Director has secretly determined that the wolf pack will attack the party's camp during Aria's watch.  Each party member who Kept a Watch has made their Perception check, and Aria's was an 18.  The Director rolls the wolves' Stealth check, and gets a 15.  Aria spots the approaching wolves, and begins waking her team. The Director has secretly determined that the wolf pack will attack the party's camp during Aria's watch.  Each party member who Kept a Watch has made their Perception check, and Aria's was an 18.  The Director rolls the wolves' Stealth check, and gets a 15.  Aria spots the approaching wolves, and begins waking her team.
 </WRAP> </WRAP>
unbound/actions/keep_a_watch.1715964548.txt.gz · Last modified: by tailkinker