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unbound:actions:keep_a_watch

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unbound:actions:keep_a_watch [2024/05/17 16:49] tailkinkerunbound:actions:keep_a_watch [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Keep a Watch ====== 
  
-**Time Required**:  2 hours\\ 
-**Skill**:  [[unbound:skills:Perception]] (Untrained) 
- 
-When the party takes a rest---short or long---it is wise for people to keep an eye open for possible trouble.  The Director should request a [[unbound:skills:Perception]] skill check from you, even if nothing is about to attack the party. This Perception check is made against any attacker's [[unbound:skills:Stealth]] skill, and the Director should make this skill check in secret. 
-  * **Success**:  If there //is// something out there, you've spotted it.  Neither side has Surprise.   
-  * **Failure**:  You are caught looking the other way, and any ambusher will have Surprise against you. 
- 
-<WRAP 80% box round center> 
-The Director has secretly determined that the wolf pack will attack the party's camp during Aria's watch.  Each party member who Kept a Watch has made their Perception check, and Aria's was an 18.  The Director rolls the wolves' Stealth check, and gets a 15.  Aria spots the approaching wolves, and begins waking her team. 
-</WRAP> 
unbound/actions/keep_a_watch.1715964548.txt.gz · Last modified: by tailkinker