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unbound:actions:jump [2024/05/17 16:43] tailkinkerunbound:actions:jump [2024/07/19 18:58] (current) tailkinker
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 ====== Jump ====== ====== Jump ======
  
-**Time Required**:  Simple Action\\+**Time Required**:  2 seconds\\
 **Skill**:  Athletics (Untrained) **Skill**:  Athletics (Untrained)
  
-You can attempt a long jump or a high jump.  Doing so provokes an attack of opportunity.+You can attempt a long jump or a high jump.  Doing so provokes a [[unbound:actions:Counterattack]].
  
 Roll Athletics, and record the amount you roll.  If you moved in the same turn immediately prior to this action and covered at least two meters in the direction of the jump, you may increase your Athletics skill bonus by the number of meters of distance you moved, to a limit of your Athletics skill bonus (allowing you to as much as double your Athletics skill bonus). Roll Athletics, and record the amount you roll.  If you moved in the same turn immediately prior to this action and covered at least two meters in the direction of the jump, you may increase your Athletics skill bonus by the number of meters of distance you moved, to a limit of your Athletics skill bonus (allowing you to as much as double your Athletics skill bonus).
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 ===== Long Jump ===== ===== Long Jump =====
  
-Divide the total rolled by four, and drop fractions.  This is the number of meters you cleared in the jump.  You also gain 60cm plus 2cm of altitude per point rolled, and can consider that for purposes of jumping over obstacles.  Again, halve the bonus height if you are a Small creature such as a [[unbound:ancestry:Gnome]].+Divide the total rolled by five, and drop fractions.  This is the number of meters you cleared in the jump.  You also gain 60cm plus 2cm of altitude per point rolled, and can consider that for purposes of jumping over obstacles.  Again, halve the bonus height if you are a Small creature such as a [[unbound:ancestry:Gnome]].
  
 ===== Jumping While Moving ===== ===== Jumping While Moving =====
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 <WRAP 80% box round center> <WRAP 80% box round center>
-A three-meter-wide chasm splits the passage, but Sebastian feels confident he can clear it.  He has room to run towards the chasm, which allows him to get a +3.  He rolls his Athletics and gets a total of 16.  That gives him a total distance of four meters.  He lands safely on the far side.+A three-meter-wide chasm splits the passage, but Sebastian feels confident he can clear it.  He has room to run towards the chasm, which allows him to get a +3.  He rolls his Athletics and gets a total of 16.  That gives him a total distance of three meters.  He barely clears the gap, but lands safely on the far side.
 </WRAP> </WRAP>
unbound/actions/jump.1715964202.txt.gz · Last modified: by tailkinker