unbound:actions:jump
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unbound:actions:jump [2024/05/17 16:41] – [High Jump] tailkinker | unbound:actions:jump [2024/07/19 18:58] (current) – tailkinker | ||
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====== Jump ====== | ====== Jump ====== | ||
- | **Time Required**: | + | **Time Required**: |
**Skill**: | **Skill**: | ||
- | You can attempt a long jump or a high jump. You don't need to worry about rolling if you are simply hurdling over a meter-tall obstacle or clearing a meter-wide gap; these count merely as difficult terrain. | + | You can attempt a long jump or a high jump. Doing so provokes |
Roll Athletics, and record the amount you roll. If you moved in the same turn immediately prior to this action and covered at least two meters in the direction of the jump, you may increase your Athletics skill bonus by the number of meters of distance you moved, to a limit of your Athletics skill bonus (allowing you to as much as double your Athletics skill bonus). | Roll Athletics, and record the amount you roll. If you moved in the same turn immediately prior to this action and covered at least two meters in the direction of the jump, you may increase your Athletics skill bonus by the number of meters of distance you moved, to a limit of your Athletics skill bonus (allowing you to as much as double your Athletics skill bonus). | ||
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===== Long Jump ===== | ===== Long Jump ===== | ||
- | Divide the total rolled by four, and drop fractions. | + | Divide the total rolled by five, and drop fractions. |
+ | |||
+ | ===== Jumping While Moving ===== | ||
+ | |||
+ | You don't need to take a full action to simply hop over small obstacles. | ||
+ | |||
+ | You cannot Jump when Prone. | ||
<WRAP 80% box round center> | <WRAP 80% box round center> | ||
- | A three-meter-wide chasm splits the passage, but Sebastian feels confident he can clear it. He has room to run towards the chasm, which allows him to get a +3. He rolls his Athletics and gets a total of 16. That gives him a total distance of four meters. | + | A three-meter-wide chasm splits the passage, but Sebastian feels confident he can clear it. He has room to run towards the chasm, which allows him to get a +3. He rolls his Athletics and gets a total of 16. That gives him a total distance of three meters. |
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unbound/actions/jump.1715964110.txt.gz · Last modified: by tailkinker