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unbound:actions:craft_an_item

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unbound:actions:craft_an_item [2024/06/12 18:02] – [Salvaging Materials] tailkinkerunbound:actions:craft_an_item [2024/06/13 20:50] (current) tailkinker
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 ====== Craft an Item ====== ====== Craft an Item ======
  
-**Time Required**:  Simple Action.\\ +**Time Required**:  1 hour\\ 
-**Skill**:  Crafting.+**Skill**:  Crafting
  
 You attempt to craft an item.  You must spend currency equal to 25% of the base cost of the item to purchase raw materials before making the attempt.  You can purchase these raw materials, or salvage them from other sources. You attempt to craft an item.  You must spend currency equal to 25% of the base cost of the item to purchase raw materials before making the attempt.  You can purchase these raw materials, or salvage them from other sources.
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 You can use this action to salvage materials from an item.  This is done in the same manner as Crafting an Item, save that the values for **Success** or **Failure** are doubled.  An item will yield up to 20% of its cost in raw materials before being exhausted, which can then be used to craft new items. You can use this action to salvage materials from an item.  This is done in the same manner as Crafting an Item, save that the values for **Success** or **Failure** are doubled.  An item will yield up to 20% of its cost in raw materials before being exhausted, which can then be used to craft new items.
  
-If the item was [[unbound:conditions:Broken]], halve its cost when determining how much value can be recovered from it.  If the item was [[unbound:conditions:Destroyed]], instead divide its cost by four.+If the item was [[unbound:conditions:Broken]], you can recover raw materials up to 10% of its value, instead of 20%.  If the item was [[unbound:conditions:Destroyed]], you can only recover raw material up to 5% of its value.
 ===== Equipment ===== ===== Equipment =====
  
unbound/actions/craft_an_item.1718215320.txt.gz · Last modified: by tailkinker