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unbound:actions:craft_an_item

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unbound:actions:craft_an_item [2024/05/16 01:30] – [Craft an Item] tailkinkerunbound:actions:craft_an_item [2024/06/13 20:50] (current) tailkinker
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 ====== Craft an Item ====== ====== Craft an Item ======
  
-**Time Required**:  Simple Action.\\ +**Time Required**:  1 hour\\ 
-**Skill**:  Crafting.+**Skill**:  Crafting
  
 You attempt to craft an item.  You must spend currency equal to 25% of the base cost of the item to purchase raw materials before making the attempt.  You can purchase these raw materials, or salvage them from other sources. You attempt to craft an item.  You must spend currency equal to 25% of the base cost of the item to purchase raw materials before making the attempt.  You can purchase these raw materials, or salvage them from other sources.
  
 Roll Craft vs TN 12. Roll Craft vs TN 12.
-  * **Success**:  You accumulate 5sp in work value towards completing the item. +  * **Success**:  You accumulate 5 silver pieces in work value towards completing the item. 
-  * **Failure**:  You accumulate 1sp in work value towards completing the item.+  * **Failure**:  You accumulate 1 silver pieces in work value towards completing the item.
  
 When you have accumulated work value equal to the value of the item, it is complete. When you have accumulated work value equal to the value of the item, it is complete.
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 You can use this action to salvage materials from an item.  This is done in the same manner as Crafting an Item, save that the values for **Success** or **Failure** are doubled.  An item will yield up to 20% of its cost in raw materials before being exhausted, which can then be used to craft new items. You can use this action to salvage materials from an item.  This is done in the same manner as Crafting an Item, save that the values for **Success** or **Failure** are doubled.  An item will yield up to 20% of its cost in raw materials before being exhausted, which can then be used to craft new items.
 +
 +If the item was [[unbound:conditions:Broken]], you can recover raw materials up to 10% of its value, instead of 20%.  If the item was [[unbound:conditions:Destroyed]], you can only recover raw material up to 5% of its value.
 +===== Equipment =====
 +
 +If you do not have a Crafter's Kit, you suffer slight on any checks made to Craft an Item or to Salvage Materials.
  
 <WRAP 80% box round center> <WRAP 80% box round center>
 Unable to access any shops, Aurelia decides that she can craft her replacement robes.  Heavy Robes cost 40sp, so she will need to acquire 10sp worth of material.  After an hour of work, she rolls her Crafting and gets a 13:  a **success**.  She has gained 5sp of work towards her armour.  35sp more, and her robes will be done. Unable to access any shops, Aurelia decides that she can craft her replacement robes.  Heavy Robes cost 40sp, so she will need to acquire 10sp worth of material.  After an hour of work, she rolls her Crafting and gets a 13:  a **success**.  She has gained 5sp of work towards her armour.  35sp more, and her robes will be done.
 </WRAP> </WRAP>
unbound/actions/craft_an_item.1715823034.txt.gz · Last modified: by tailkinker