User Tools

Site Tools


unbound:actions:charge

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
unbound:actions:charge [2024/05/15 19:56] tailkinkerunbound:actions:charge [2024/08/08 04:27] (current) tailkinker
Line 1: Line 1:
 ====== Charge ====== ====== Charge ======
  
-**Time Required**:  Simple or Complex Action\\+**Time Required**:  +1 to +4 seconds\\
 **Skill**:  None **Skill**:  None
  
-You run directly at a foe, aiming to strike them with a melee attack.  This is the safest way to approach a foe that has Reach.+You run directly at a foe, aiming to strike them with a melee attack.  This is the safest way to approach a foe that has Reach.  The time for this action is added to any attack you wish to make.
  
-Choose a foe, and move a distance of up to twice your speed towards that target---up to four times your speed if you elect to perform the Charge as a complex action.  This counts as all of your free movement this turn.  You must move in a straight line towards your targetand end your movement in the square adjacent to your target that was closest to your starting position.  Your target may not Counterattack you during this movement (though any other foe you pass might still be able to do so).  +Choose a foe, and move a distance towards that target equal to your speed times the number of seconds added to your attack actionas described in the table below.   
 +^  Time  ^  Distance 
 +|  +1 seconds  |  1\[mu]Speed 
 +|  +2 seconds  |  2\[mu]Speed 
 +|  +3 seconds  |  3\[mu]Speed 
 +|  +4 seconds  |  4\[mu]Speed  |
  
-When you complete this movement, make a melee basic attack against that foe as part of this action.  If this attack is a **hit**, you inflict +1[W] damage.+You must move in a straight line towards your target, and end your movement in the square adjacent to your target that was closest to your starting position.  Your target may not Counterattack you during this movement (though any other foe you pass might still be able to do so) 
  
 You cannot Charge if you were Prone at the start of your turn, even if you have a feature that allows you to stand up as a Free Action. You cannot Charge if you were Prone at the start of your turn, even if you have a feature that allows you to stand up as a Free Action.
 +
 +Once you elect to Charge, you may not choose to [[unbound:actions:Run]], [[unbound:actions:Sprint]], [[unbound:actions:Step]] or [[unbound:actions:Walk]] in the same turn.  You cannot Charge more than once per turn.
  
 <WRAP 80% box round center> <WRAP 80% box round center>
-As the combat begins, Sir Roland is twelve meters away from a Giant Spider.  With his Speed of 4, he would need to Run twice to close on the spider.  Since the spider has Threatening Reach, Sir Roland would take a Counterattack in the process.  So he elects to Charge!+As the combat begins, Sir Roland is twelve meters away from a Giant Spider.  With his Speed of 6, he would need to Run to close on the spider.  Since the spider has Threatening Reach, Sir Roland would take a Counterattack in the process.  So he elects to Charge!
  
-Charging as a complex action gives him a Speed of 16but he needs only twelve of this to close the gap.  When he completes his charge, he makes a mighty swing with his Langsax, striking Agility 10...and missing.+Making an attack with his Langsax normally requires four secondsso he adds two seconds to that for twelve mneters of Charge.  When he completes his charge, he makes a mighty swing with his Langsax, striking Agility 10...and misses.
 </WRAP> </WRAP>
unbound/actions/charge.1715802987.txt.gz · Last modified: by tailkinker