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unbound:actions:calm_a_foe

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unbound:actions:calm_a_foe [2024/05/15 19:48] tailkinkerunbound:actions:calm_a_foe [2024/11/09 17:11] (current) tailkinker
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 ====== Calm a Foe ====== ====== Calm a Foe ======
  
-**Time Required**:  Complex Action\\+**Time Required**:  5 seconds\\
 **Skill**:  Varies **Skill**:  Varies
  
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 If any allies attack or the foe's allies successfully pressure them to resume fighting, the foe will immediately become hostile again. If any allies attack or the foe's allies successfully pressure them to resume fighting, the foe will immediately become hostile again.
 +
 +===== Equipment =====
 +
 +No special equipment is required to Calm a Foe.  However, if you are using Diplomacy in the attempt, you may expend [[unbound:equipment:consumables#Luxury Items]], to a maximum of 15sp, to improve your chances.  The amount of gift items you spread out determines the bonus you receive for doing such, as described below.
 +
 +^Amount  |  1sp  |  3sp  |  6sp  |  10sp  |  15sp  |
 +^Bonus    +1    +2    +3     +4     +5   |
  
 <WRAP 80% box round center> <WRAP 80% box round center>
 Aurelia approaches the leader of the Goblin raiding party, intent on using [[unbound:skills:diplomacy|Diplomacy]] to try to stop them from fighting.  The Goblin has a Charisma defence of 11, and Aurelia rolls a 13.  The Goblin leader pauses in his attack, and is willing to hear Aurelia out. Aurelia approaches the leader of the Goblin raiding party, intent on using [[unbound:skills:diplomacy|Diplomacy]] to try to stop them from fighting.  The Goblin has a Charisma defence of 11, and Aurelia rolls a 13.  The Goblin leader pauses in his attack, and is willing to hear Aurelia out.
 </WRAP> </WRAP>
unbound/actions/calm_a_foe.1715802483.txt.gz · Last modified: by tailkinker