shattered:design:displacement
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shattered:design:displacement [2024/07/21 05:30] – tailkinker | shattered:design:displacement [2024/07/22 19:12] (current) – [Displacement] tailkinker | ||
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====== Displacement ====== | ====== Displacement ====== | ||
- | A starship's volume is very important to many details for the designer: | + | A spacecraft's volume is very important to many details for the designer: |
- | Ships are classified by the Deneb Accords according to their displacement: | + | Spacecraft |
* **Small Craft**: Displacements of 1,000 m\[s3] or less. | * **Small Craft**: Displacements of 1,000 m\[s3] or less. | ||
* **Light Ships**: Displacements above 1,000 m\[s3] but not exceeding 10,000 m\[s3]. | * **Light Ships**: Displacements above 1,000 m\[s3] but not exceeding 10,000 m\[s3]. | ||
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* **Capital Ships**: Displacements over 100,000 m\[s3]. | * **Capital Ships**: Displacements over 100,000 m\[s3]. | ||
- | These classifications are particularly significant for naval forces, as the Deneb Accords limit the number of each size of craft a navy can possess. Light ships often serve as frigates, destroyers, or light cruisers, while heavy ships typically function as heavy cruisers or battlecruisers. | + | These classifications are particularly significant for naval forces, as the Deneb Accords limit the number of each size of craft a navy can possess. Light ships often serve as frigates |
===== Other Scale Values ===== | ===== Other Scale Values ===== | ||
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- Square the Linear Value. | - Square the Linear Value. | ||
- Round this value //up// to three significant digits. | - Round this value //up// to three significant digits. | ||
+ | |||
+ | ==== Slot Volume ==== | ||
+ | |||
+ | To make calculations easier, a spacecraft is divided into fifty **slots**, each representing 2% of the ship's volume. | ||
+ | |||
+ | When installing equipment, each slot must be given over to the same sort of equipment; | ||
+ | |||
+ | ==== Hull Points ==== | ||
+ | |||
+ | A spacecraft will have hull points equal to its Area Value. | ||
+ | |||
+ | A ship can increase its hull points by adding a [[shattered: | ||
===== The Scale Table ===== | ===== The Scale Table ===== | ||
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For ships (not small craft), adjust the values as follows: | For ships (not small craft), adjust the values as follows: | ||
- | - Divide the displacement | + | - Divide the Displacement |
- Multiply the resulting Area Value by 100. | - Multiply the resulting Area Value by 100. | ||
- Multiply the resulting Linear Value by 10. | - Multiply the resulting Linear Value by 10. | ||
- | ^ | + | ^ |
| | | | ||
| 1.33 | 1.21 | | | 1.33 | 1.21 | |
shattered/design/displacement.1721539849.txt.gz · Last modified: by tailkinker