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shattered:design:displacement [2024/07/21 05:25] – created tailkinkershattered:design:displacement [2024/07/22 19:12] (current) – [Displacement] tailkinker
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 ====== Displacement ====== ====== Displacement ======
  
-starship's volume is very important to many details for the designer:  the placement of its propulsors, the size of its hyperdrive, the amount of space needed within for its crew, and so on.  For this reason, the first choice made by a starship's designer should be its volume.  The ship's volume, also called **displacement**, is measured in cubic meters (**m\[s3]**).+spacecraft's volume is very important to many details for the designer:  the placement of its propulsors, the size of its hyperdrive, the amount of space needed within for its crew, and so on.  For this reason, the first choice made by a spacecraft's designer should be its volume.  The ship's volume, also called **displacement**, is measured in cubic meters (**m\[s3]**).
  
-Ships are classified by the Deneb Accords according to their displacement:  **small craft** have displacements of 1,000 m\[s3] or less **light ships** have displacements above 1,000 m\[s3] but not exceeding 10,000 m\[s3] **heavy ships** have displacements above 10,000 m\[s3] but not exceeding 100,000 m\[s3], and **capital ships** have displacements over 100,000 m\[s3].  This is of most concern to naval forces, as the Deneb Accords limit the number of each size of craft a navy is permitted to have Light ships often serve as frigates, destroyers or light cruisers;  heavy ships are typically heavy cruisers or battlecruisers.+Spacecraft are classified by the Deneb Accords according to their displacement:   
 +  * **Small Craft**: Displacements of 1,000 m\[s3] or less
 +  * **Light Ships**: Displacements above 1,000 m\[s3] but not exceeding 10,000 m\[s3]
 +  * **Heavy Ships**: Displacements above 10,000 m\[s3] but not exceeding 100,000 m\[s3]
 +  * **Capital Ships**: Displacements over 100,000 m\[s3].   
 + 
 +These classifications are particularly significant for naval forces, as the Deneb Accords limit the number of each size of craft a navy can possess. Light ships often serve as frigates or destroyerswhile heavy ships typically function as cruisers or battlecruisers.
  
 ===== Other Scale Values ===== ===== Other Scale Values =====
  
-Once you have the displacement of your vessel, you will need to find its Linear Value and Area Value.  These are used in many calculations when selecting equipment.+After determining your vessel's displacement, you'll need to calculate its Linear Value and Area Value, which are essential for various equipment selections.
  
 ==== Linear Value ==== ==== Linear Value ====
  
-Linear Value is used to find the thickness of the ship's armour and the capability of its sensor suite, to name just a few uses.  To find the Linear Value for your chosen hull, take the cube root of its volume.  Round this //up// to two significant digits.+Linear Value is used to find the thickness of the ship's armour and the capability of its sensor suite, among other things.  To find the Linear Value for your chosen hull
 +  - Take the cube root of the ship'volume.   
 +  - Round this value //up// to two significant digits.
  
 ==== Area Value ==== ==== Area Value ====
  
-Among other things, the ship'Area Value will affect the cost to add stealth featuresand is used to find the crew complement.  To find the Area Value for your hull, square your Linear Value.  Round this //up// to three significant digits.+The Area Value affects the cost of adding stealth features and is used to determine the crew complement, among other things. To find the Area Value
 + 
 +  - Square the Linear Value. 
 +  Round this value //up// to three significant digits
 + 
 +==== Slot Volume ==== 
 + 
 +To make calculations easier, a spacecraft is divided into fifty **slots**, each representing 2% of the ship's volume.  This is, of course, only for design purposes.  Divide your Displacement by 50 to find your slot volume. 
 + 
 +When installing equipment, each slot must be given over to the same sort of equipment;  they cannot be installed in partial slots. 
 + 
 +==== Hull Points ==== 
 + 
 +A spacecraft will have hull points equal to its Area Value.  Hull points are reduced when the ship takes damage.  When all hull points are lost, the ship has lost structural integrity, and will fly apart. 
 + 
 +A ship can increase its hull points by adding a [[shattered:design:armour#reinforced hull]].  However, since a ship is more likely to be disabled through critical hits rather than depleting its hull points, only the largest of military vessels bother with this option.
  
 ===== The Scale Table ===== ===== The Scale Table =====
  
-If you don't fancy doing that level of math, check the table below for your hull size.  Find the smallest Volume that is greater than your chosen Displacement.+If you don't fancy doing the math manuallyrefer to the table below to find the appropriate values for your hull size. Locate the smallest volume greater than your chosen displacement.
  
-If you are building a ship, rather than a small craft, divide your displacement by 1,000, then multiply the resulting Area Value by 100 and the resulting Linear Value by 10.+For ships (not small craft)adjust the values as follows: 
 +  - Divide the Displacement by 1,000
 +  - Multiply the resulting Area Value by 100
 +  - Multiply the resulting Linear Value by 10.
  
-^  Volume    Area    Linear  ^+^  Displacement    Area    Linear  ^
 |        |        |        | |        |        |        |
 |    1.33  |    1.21  |     1.1  | |    1.33  |    1.21  |     1.1  |
shattered/design/displacement.1721539512.txt.gz · Last modified: by tailkinker