shattered:design:displacement
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shattered:design:displacement [2024/07/21 05:25] – created tailkinker | shattered:design:displacement [2024/07/22 19:12] (current) – [Displacement] tailkinker | ||
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====== Displacement ====== | ====== Displacement ====== | ||
- | A starship's volume is very important to many details for the designer: | + | A spacecraft's volume is very important to many details for the designer: |
- | Ships are classified by the Deneb Accords according to their displacement: | + | Spacecraft |
+ | * **Small Craft**: Displacements | ||
+ | * **Light Ships**: Displacements | ||
+ | * **Heavy Ships**: Displacements | ||
+ | | ||
+ | |||
+ | These classifications are particularly significant for naval forces, as the Deneb Accords limit the number of each size of craft a navy can possess. Light ships often serve as frigates | ||
===== Other Scale Values ===== | ===== Other Scale Values ===== | ||
- | Once you have the displacement of your vessel, you will need to find its Linear Value and Area Value. These are used in many calculations when selecting | + | After determining |
==== Linear Value ==== | ==== Linear Value ==== | ||
- | Linear Value is used to find the thickness of the ship's armour and the capability of its sensor suite, | + | Linear Value is used to find the thickness of the ship's armour and the capability of its sensor suite, |
+ | - Take the cube root of the ship' | ||
+ | - Round this value //up// to two significant digits. | ||
==== Area Value ==== | ==== Area Value ==== | ||
- | Among other things, the ship' | + | The Area Value affects |
+ | |||
+ | - Square the Linear Value. | ||
+ | - Round this value //up// to three significant digits. | ||
+ | |||
+ | ==== Slot Volume ==== | ||
+ | |||
+ | To make calculations easier, a spacecraft is divided into fifty **slots**, each representing 2% of the ship's volume. | ||
+ | |||
+ | When installing equipment, each slot must be given over to the same sort of equipment; | ||
+ | |||
+ | ==== Hull Points ==== | ||
+ | |||
+ | A spacecraft will have hull points equal to its Area Value. | ||
+ | |||
+ | A ship can increase its hull points by adding a [[shattered: | ||
===== The Scale Table ===== | ===== The Scale Table ===== | ||
- | If you don't fancy doing that level of math, check the table below for your hull size. | + | If you don't fancy doing the math manually, refer to the table below to find the appropriate values |
- | If you are building a ship, rather than a small craft, | + | For ships (not small craft), adjust the values as follows: |
+ | - Divide the Displacement | ||
+ | - Multiply | ||
+ | - Multiply | ||
- | ^ | + | ^ |
| | | | ||
| 1.33 | 1.21 | | | 1.33 | 1.21 | |
shattered/design/displacement.1721539512.txt.gz · Last modified: by tailkinker