User Tools

Site Tools


shattered:design:armour

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
shattered:design:armour [2024/07/22 14:54] tailkinkershattered:design:armour [2024/07/22 19:49] (current) tailkinker
Line 1: Line 1:
 ====== Armour ====== ====== Armour ======
  
-Spacecraft in the Shattered Worlds employ a composite armour made up of layers of ceramic, crystalline carbon and plastics.  This is non-reactive armour;  most navies feel that the problems inherent in using reactive armour on a spacecraft outweigh its benefits.+Spacecraft in the Shattered Worlds employ a composite armour made up of layers of ceramic, crystalline carbon and plastics.  This non-reactive armor provides robust protection without the complications of reactive armor, which is less suited for the space environment.
  
-For each slot of armour placed on a ship, the ship gains Damage Reduction (DR) equal to half its Linear Value.   +For each slot of armour placed on a ship, the ship gains Damage Reduction (DR) equal to its Linear Value divided by five.  Round down only //after// doing the math, so that you get the most out of your fractions.
-Round down only //after// doing the math, so that you get the most out of your fractions.+
  
 Any ship with Streamlining will require at least one slot assigned to armour. Any ship with Streamlining will require at least one slot assigned to armour.
Line 10: Line 9:
 ===== Reinforced Hull ===== ===== Reinforced Hull =====
  
-A ship will have Hull Points equal to its Area Value.  For each slot assigned to reinforced hull, add half its Area value to its Hull Points.  However, even among military vessels, only capital ships bother with this option.+reinforced hull increases the ship’s ability to withstand damage by enhancing its structural integrity. This option is typically reserved for larger military vessels, such as capital ships. 
 + 
 +**Base Hull Points**: A ship starts with Hull Points equal to its Area Value. 
 + 
 +**Reinforced Hull**: For each slot assigned to reinforced hull, add half the ship’s Area Value to its Hull Points. 
 + 
 +Reinforced hulls are not common on smaller or non-military vessels, as the benefits are generally outweighed by the costs and space requirements. 
 + 
shattered/design/armour.1721660041.txt.gz · Last modified: by tailkinker