shattered:design:armour
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shattered:design:armour [2024/07/22 14:54] – tailkinker | shattered:design:armour [2024/07/22 19:49] (current) – tailkinker | ||
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====== Armour ====== | ====== Armour ====== | ||
- | Spacecraft in the Shattered Worlds employ a composite armour made up of layers of ceramic, crystalline carbon and plastics. | + | Spacecraft in the Shattered Worlds employ a composite armour made up of layers of ceramic, crystalline carbon and plastics. |
- | For each slot of armour placed on a ship, the ship gains Damage Reduction (DR) equal to half its Linear Value. | + | For each slot of armour placed on a ship, the ship gains Damage Reduction (DR) equal to its Linear Value divided by five. Round down only //after// doing the math, so that you get the most out of your fractions. |
- | Round down only //after// doing the math, so that you get the most out of your fractions. | + | |
Any ship with Streamlining will require at least one slot assigned to armour. | Any ship with Streamlining will require at least one slot assigned to armour. | ||
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===== Reinforced Hull ===== | ===== Reinforced Hull ===== | ||
- | A ship will have Hull Points equal to its Area Value. | + | A reinforced hull increases the ship’s ability to withstand damage by enhancing its structural integrity. This option is typically reserved for larger military vessels, such as capital ships. |
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+ | **Base Hull Points**: A ship starts with Hull Points equal to its Area Value. | ||
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+ | **Reinforced Hull**: | ||
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+ | Reinforced hulls are not common on smaller or non-military vessels, | ||
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shattered/design/armour.1721660041.txt.gz · Last modified: by tailkinker