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shattered:design:armaments:rules

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shattered:design:armaments:rules [2025/02/06 16:53] – [Point Defence Laser Turrets] tailkinkershattered:design:armaments:rules [2025/12/04 06:07] (current) – [Turrets] tailkinker
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 ^  Mounts  ^  Factor  ^ ^  Mounts  ^  Factor  ^
-|  1  |  \[mu]4  | +|  1  |  ×4  | 
-|  2  |  \[mu]6  | +|  2  |  ×6  | 
-|  3  |  \[mu]8  | +|  3  |  ×8  | 
-|  4  |  \[mu]10  |+|  4  |  ×10  |
  
-As an example, a 500MW neutron cannon occupies 0.5m\[s3].  A turret carrying three of these would occupy 4m\[s3].+As an example, a 500MW neutron cannon occupies 0.5m³.  A turret carrying three of these would occupy 4m³.
  
 No single gun mounted in a turret may have a volume higher than 10% the Slot Volume of the ship, and no single turret may have a volume higher than the ship's Slot Volume.  The exception for this is blasters.  These new, high-tech weapons may have a volume as high as 20% the Slot Volume of the ship, and a blaster turret may be up to twice the volume of the ship's Slot Volume. No single gun mounted in a turret may have a volume higher than 10% the Slot Volume of the ship, and no single turret may have a volume higher than the ship's Slot Volume.  The exception for this is blasters.  These new, high-tech weapons may have a volume as high as 20% the Slot Volume of the ship, and a blaster turret may be up to twice the volume of the ship's Slot Volume.
shattered/design/armaments/rules.1738860833.txt.gz · Last modified: by tailkinker