shattered:design:armaments:rules
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shattered:design:armaments:rules [2024/07/22 16:59] – [Point Defence Laser Turrets] tailkinker | shattered:design:armaments:rules [2025/02/06 16:53] (current) – [Point Defence Laser Turrets] tailkinker | ||
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This is where the fun begins. | This is where the fun begins. | ||
- | Up to ten slots aboard a warship may be assigned to one of four types of armament, and one particular type of armament can be assigned to any of these four types of spaces. | + | Up to twenty |
+ | The //total// number of individual guns or torpedo tubes any ship can carry may not exceed its Linear Value. | ||
===== Broadside Guns ===== | ===== Broadside Guns ===== | ||
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As an example, a 500MW neutron cannon occupies 0.5m\[s3]. | As an example, a 500MW neutron cannon occupies 0.5m\[s3]. | ||
- | No single gun mounted in a turret may have a volume higher than 10% the Slot Volume of the ship, and no single turret may have a volume higher than the ship's Slot Volume. | + | No single gun mounted in a turret may have a volume higher than 10% the Slot Volume of the ship, and no single turret may have a volume higher than the ship's Slot Volume. |
===== Torpedoes ===== | ===== Torpedoes ===== | ||
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These small turrets each mount four 250MW lasers, but lack the on-mount controls found on proper turrets. | These small turrets each mount four 250MW lasers, but lack the on-mount controls found on proper turrets. | ||
- | Point Defence Laser Turrets may be installed in any space set aside for armaments, regardless of the type of space in question. | + | Point Defence Laser Turrets may be installed in any space set aside for armaments, regardless of the type of space in question. In addition, each Point Defence Laser Turret counts as a single weapon, not four, for purposes of total weapon limits. |
shattered/design/armaments/rules.1721667559.txt.gz · Last modified: by tailkinker