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shattered:design:armaments:plasma_guns

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shattered:design:armaments:plasma_guns [2025/12/04 04:33] tailkinkershattered:design:armaments:plasma_guns [2025/12/04 05:53] (current) tailkinker
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 ^Plasma Gun  ^  Volume  ^  Damage  ^ ^Plasma Gun  ^  Volume  ^  Damage  ^
-|800KW  |  1m\[s3]   1d8  | +|800KW  |  1m³   1d8  | 
-|3MW  |  7m\[s3]   2d8  | +|3MW  |  7m³   2d8  | 
-|7MW  |  25m\[s3]   3d8  | +|7MW  |  25m³   3d8  | 
-|13MW  |  60m\[s3]   4d8  | +|13MW  |  60m³   4d8  | 
-|20MW  |  115m\[s3]   5d8  | +|20MW  |  115m³   5d8  | 
-|30MW  |  200m\[s3]   6d8  | +|30MW  |  200m³   6d8  | 
-|40MW  |  315m\[s3]   7d8  | +|40MW  |  315m³   7d8  | 
-|50MW  |  470m\[s3]  |  4d8\[mu]2  | +|50MW  |  470m³  |  4d8×2  | 
-|65MW  |  660m\[s3]  |  3d8\[mu]3  | +|65MW  |  660m³  |  3d8×3  | 
-|80MW  |  900m\[s3]  |  5d8\[mu]2  | +|80MW  |  900m³  |  5d8×2  | 
-|120MW  |  1,500m\[s3]  |  6d8\[mu]2  | +|120MW  |  1,500m³  |  6d8×2  | 
-|160MW  |  2,500m\[s3]  |  7d8\[mu]2  | +|160MW  |  2,500m³  |  7d8×2  | 
-|180MW  |  3,000m\[s3]  |  5d8\[mu]3  | +|180MW  |  3,000m³  |  5d8×3  | 
-|200MW  |  3,750m\[s3]  |  4d8\[mu]4  | +|200MW  |  3,750m³  |  4d8×4  | 
-|250MW  |  5,500m\[s3]  |  6d8\[mu]3  | +|250MW  |  5,500m³  |  6d8×3  | 
-|320MW  |  7,250m\[s3]  |  5d8\[mu]4  | +|320MW  |  7,250m³  |  5d8×4  | 
-|360MW  |  8,500m\[s3]  |  7d8\[mu]3  | +|360MW  |  8,500m³  |  7d8×3  | 
-|450MW  |  12,500m\[s3]  |  6d8\[mu]4  |+|450MW  |  12,500m³  |  6d8×4  |
  
 While plasma guns lack the pinpoint accuracy of lasers and the armour penetration of neutron cannons, their ability to disrupt enemy electronics makes them valuable weapons in fleet engagements where disabling systems can turn the tide of battle. While plasma guns lack the pinpoint accuracy of lasers and the armour penetration of neutron cannons, their ability to disrupt enemy electronics makes them valuable weapons in fleet engagements where disabling systems can turn the tide of battle.
shattered/design/armaments/plasma_guns.1764822804.txt.gz · Last modified: by tailkinker