shattered:design:armaments:lasers
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| shattered:design:armaments:lasers [2024/09/19 14:13] – ↷ Page moved from shattered:designed:armaments:lasers to shattered:design:armaments:lasers tailkinker | shattered:design:armaments:lasers [2025/12/04 05:59] (current) – tailkinker | ||
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| Line 4: | Line 4: | ||
| ^Laser | ^Laser | ||
| - | |250KW | + | |250KW |
| - | |1MW | 1.5m\[s3] | + | |1MW | 1.5m³ |
| - | |2.5MW | + | |2.5MW |
| - | |4MW | | + | |4MW | |
| - | |6MW | | + | |6MW | |
| + | |||
| + | Interestingly, | ||
| + | |||
| + | Tactically, lasers serve as excellent suppressive fire tools in close-range skirmishes, especially when combined with more powerful but slower weapons like kinetic cannons or torpedoes. Their ability to deliver consistent, accurate damage with minimal logistical footprint ensures they retain a niche, even as larger fleets rely on more devastating armaments. | ||
shattered/design/armaments/lasers.1726755235.txt.gz · Last modified: by tailkinker
