shattered:design:armaments:lasers
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
shattered:design:armaments:lasers [2024/09/19 14:13] – removed - external edit (Unknown date) 127.0.0.1 | shattered:design:armaments:lasers [2025/08/12 03:25] (current) – tailkinker | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Lasers ====== | ||
+ | High-intensity lasers have a distinct benefit in terms of accuracy, but their lack of armour penetration has rendered them largely obsolete. | ||
+ | |||
+ | ^Laser | ||
+ | |250KW | ||
+ | |1MW | 1.5m\[s3] | ||
+ | |2.5MW | ||
+ | |4MW | 10m\[s3] | ||
+ | |6MW | 20m\[s3] | ||
+ | |||
+ | Interestingly, | ||
+ | |||
+ | Tactically, lasers serve as excellent suppressive fire tools in close-range skirmishes, especially when combined with more powerful but slower weapons like kinetic cannons or torpedoes. Their ability to deliver consistent, accurate damage with minimal logistical footprint ensures they retain a niche, even as larger fleets rely on more devastating armaments. |