realms:introduction
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| - | ====== The Realms ====== | ||
| - | For centuries, the continent was dominated by the opulent and sprawling Empire of Aranor. A colossal behemoth of bureaucracy and grandeur, it stretched from the frigid north to the sun-drenched south. Yet, beneath the gilded veneer of prosperity, corruption festered like a malignant growth. | ||
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| - | A power struggle among the Emperor’s court reached a bloody climax with the monarch' | ||
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| - | The once unified continent is now a patchwork of warring kingdoms, duchies, and city-states, | ||
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| - | In this fractured world, heroes are forged in the fires of conflict. Their courage, skill, and determination are the only things standing between order and chaos. The fate of the Realms hangs in the balance, and it is in the hands of these brave individuals to shape the future. | ||
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| - | The once-mighty Empire of Aranor occupied the fertile lands north of the vast, inland Sea of Calyxia. Its influence, though formidable, never fully extended to the rugged, mountainous Northern Reaches, a region of hardy, independent peoples. To the south, across the tempestuous waters, lay the Southern Expanse, a land of arid deserts and endless grasslands, where Aranor' | ||
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| - | When the empire collapsed, these disparate regions were left to fend for themselves. The Northern Reaches, untouched by imperial rule, emerged relatively unscathed. The Southern Expanse, a collection of nomadic tribes and small, isolated kingdoms, found opportunity in Aranor' | ||
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| - | Overseeing much of Aranor’s spiritual life was the monolithic Imperial Temple. This powerful institution, | ||
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| - | Now, among the city-states and kingdoms of the Realms are: | ||
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| - | Sarpentis, one of the larger kingdoms, originally composed of several fractious city states, that banded together after the Fall. It's known for its arts and sciences. | ||
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| - | Tarquinia, the old capital of Aranor, now reduced to a city-state that must import much of its food. | ||
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| - | Valenora, home to a magical school and Alexandrian-scale library. | ||
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| - | Meridia, a prosperous trade alliance of five city-states located along the Verdanus river (on par with the Nile). | ||
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| - | Florentis, famous for its orchards. | ||
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| - | Thessara, situated on a bay near the Northern Reaches. | ||
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| - | Ravennia, on an island in the Calyxia Sea. | ||
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| - | Hildemar, once the bread basket of Aranor, located in the flatlands between the Verdanus and the Alswind rivers | ||
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| - | Aulonika, the westernmost part of Aranor, whose culture survived assimilation into the Empire. | ||
realms/introduction.1724042019.txt.gz · Last modified: by tailkinker
