realms:introduction
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realms:introduction [2024/08/19 04:10] – created tailkinker | realms:introduction [2024/08/19 17:12] (current) – tailkinker | ||
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A power struggle among the Emperor’s court reached a bloody climax with the monarch' | A power struggle among the Emperor’s court reached a bloody climax with the monarch' | ||
- | The once unified continent is now a patchwork of warring kingdoms, duchies, and city-states, | + | {{ : |
In this fractured world, heroes are forged in the fires of conflict. Their courage, skill, and determination are the only things standing between order and chaos. The fate of the Realms hangs in the balance, and it is in the hands of these brave individuals to shape the future. | In this fractured world, heroes are forged in the fires of conflict. Their courage, skill, and determination are the only things standing between order and chaos. The fate of the Realms hangs in the balance, and it is in the hands of these brave individuals to shape the future. | ||
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+ | The once-mighty Empire of Aranor occupied the fertile lands north of the vast, inland Sea of Calyxia. Its influence, though formidable, never fully extended to the rugged, mountainous Northern Reaches, a region of hardy, independent peoples. To the south, across the tempestuous waters, lay the Southern Expanse, a land of arid deserts and endless grasslands, where Aranor' | ||
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+ | When the empire collapsed, these disparate regions were left to fend for themselves. The Northern Reaches, untouched by imperial rule, emerged relatively unscathed. The Southern Expanse, a collection of nomadic tribes and small, isolated kingdoms, found opportunity in Aranor' | ||
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+ | Overseeing much of Aranor’s spiritual life was the monolithic Imperial Temple. This powerful institution, | ||
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realms/introduction.1724040643.txt.gz · Last modified: by tailkinker