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realms:deities [2025/06/30 11:46] tailkinkerrealms:deities [2025/06/30 11:51] (current) tailkinker
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 The Allmother is the benevolent creator goddess, mother of all life and the giver of fertility. She is often depicted as a woman with flowing robes and a crown of stars, cradling a newborn child.  Her adherents hold that as the creator of all things, she can affect the fates of her creations, but that left unchecked, she would cause great chaos in the world. The Allmother is the benevolent creator goddess, mother of all life and the giver of fertility. She is often depicted as a woman with flowing robes and a crown of stars, cradling a newborn child.  Her adherents hold that as the creator of all things, she can affect the fates of her creations, but that left unchecked, she would cause great chaos in the world.
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-The Allmother grants access to the Divinities of Fate, Fortune, Light and Life.  Increase your Foresight by +1;  gain training in Medicine and Blunt.  Her favoured weapon is the staff. 
  
 ==== The Lawgiver ==== ==== The Lawgiver ====
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 The stern but just god of law, order, and civilization. He is depicted as a robed figure holding scales and a sword.  His proponents hold that without the intervention of the Lawgiver, society could not exist, as rampant creation is also rampant chaos. The stern but just god of law, order, and civilization. He is depicted as a robed figure holding scales and a sword.  His proponents hold that without the intervention of the Lawgiver, society could not exist, as rampant creation is also rampant chaos.
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-The Lawgiver grants access to the Divinities of Authority, Law, Omens and Pact.  Increase your Foresight by +1;  gain training in Diplomacy and Blades.  His favoured weapon is the langsax. 
  
 ==== The Forgemaster ==== ==== The Forgemaster ====
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 The industrious and creative god/goddess of craftsmanship, invention, and technology. They are depicted as an androgynous figure wielding a hammer and tongs, surrounded by gears and tools.  Their most faithful followers always refer to the Forgemaster as he and she, alternating between the two even within the same sentence. The industrious and creative god/goddess of craftsmanship, invention, and technology. They are depicted as an androgynous figure wielding a hammer and tongs, surrounded by gears and tools.  Their most faithful followers always refer to the Forgemaster as he and she, alternating between the two even within the same sentence.
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-The Forgemaster grants access to Creation, Earth, Fire and Transformation.  Increase your Education by +1;  gain training in Crafting and Blunt.  Their preferred weapon is the warhammer. 
  
 ==== The Huntress ==== ==== The Huntress ====
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 The goddess of the hunt, wilderness, and the moon. She is depicted as a young woman with white hair and a bow and arrow, often accompanied by a wolf and a stag.  She is a goddess of storms, as much as of nature. The goddess of the hunt, wilderness, and the moon. She is depicted as a young woman with white hair and a bow and arrow, often accompanied by a wolf and a stag.  She is a goddess of storms, as much as of nature.
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-The Huntress offers access to Animals, Light, Storms and Wilds.  Increase your Agility by +1;  gain training in Survival and Bows.  Her preferred weapon is the bow, but never the war bow or long bow! 
  
 ==== The Warlord ==== ==== The Warlord ====
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 The Warlord is the powerful and bloodthirsty god of war, conquest, and valor. He is depicted as a warrior clad in armor, wielding a spear.  His honour is well known, but so is his destructive nature and his tendency towards cruelty.   The Warlord is the powerful and bloodthirsty god of war, conquest, and valor. He is depicted as a warrior clad in armor, wielding a spear.  His honour is well known, but so is his destructive nature and his tendency towards cruelty.  
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-The Warlord grants access to the Divinities of Destruction, Fate, Pact and Pain.  Increase your Body by +1;  gain training in Intimidation and Polearms.  His preferred weapon is the spear. 
  
 ==== The Farmer ==== ==== The Farmer ====
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 Worship of the Farmer is believed to have come from a different, older religion, that was absorbed by the Imperial Temple.  Her role within the Temple might be only to keep the peasants in line. Worship of the Farmer is believed to have come from a different, older religion, that was absorbed by the Imperial Temple.  Her role within the Temple might be only to keep the peasants in line.
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-She/they grant access to the Divinities of Animal, Life, Plant and Sustenance.  Her/their preferred weapon is the flail.  Increase your Body by +1;  gain training in Nature and Blades. 
  
 ==== The Trickster ==== ==== The Trickster ====
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 The mischievous and enigmatic god/goddess of trickery, dreams, and luck. They are depicted as a shapeshifter, often appearing as a raven or a playful child.  Though typically portrayed as a red-haired boy child, the Trickster is said to be as comfortable manifesting as a girl, an adult or an animal.  They are viewed as a font of creativity and laughter, though often at another's expense. The mischievous and enigmatic god/goddess of trickery, dreams, and luck. They are depicted as a shapeshifter, often appearing as a raven or a playful child.  Though typically portrayed as a red-haired boy child, the Trickster is said to be as comfortable manifesting as a girl, an adult or an animal.  They are viewed as a font of creativity and laughter, though often at another's expense.
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-They grant access to the Divinities of Chaos, Dreams, Fortune and Mischief.  Increase your Dexterity by +1;  gain training in Deception and Blades.  Their preferred weapon is the dagger. 
  
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 //"It is the Sky Father that brings the rains that nourish the earth and the storms that bring both destruction and renewal. He is a powerful but capricious deity, demanding respect and offerings from those who seek his favor."// //"It is the Sky Father that brings the rains that nourish the earth and the storms that bring both destruction and renewal. He is a powerful but capricious deity, demanding respect and offerings from those who seek his favor."//
  
-The god of the sky, weather, and thunder. He is depicted as an old man with a long white beard, wielding a lightning bolt.  He grants access to Air, Light, Storms and Water.  Increase your Foresight by +1;  gain training in Perception and Polearms.+The god of the sky, weather, and thunder. He is depicted as an old man with a long white beard, wielding a lightning bolt.  
  
 ==== The Hearth Mother ==== ==== The Hearth Mother ====
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 //"The Hearth Mother protects families and communities, providing warmth, comfort, and the skills needed for domestic life. She is especially revered by women and those who care for the young."// //"The Hearth Mother protects families and communities, providing warmth, comfort, and the skills needed for domestic life. She is especially revered by women and those who care for the young."//
  
-The goddess of the home, hearth, and family. She is depicted as a woman tending a fire, surrounded by children and domestic animals.  She grants access to the Divinities of Fire, Pact, Plant and Sustenance.  Increase your Body by +1;  gain training in Crafting and Unbalanced.+The goddess of the home, hearth, and family. She is depicted as a woman tending a fire, surrounded by children and domestic animals.  
  
 ==== The Spirit Weaver ==== ==== The Spirit Weaver ====
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 //"The Spirit Weaver guides the souls of the dead to the afterlife and watches over the spirit world. They are also said to communicate with mortals through dreams and omens."// //"The Spirit Weaver guides the souls of the dead to the afterlife and watches over the spirit world. They are also said to communicate with mortals through dreams and omens."//
  
-The enigmatic god/goddess of spirits, dreams, and the afterlife. They are depicted as a cloaked figure with glowing eyes, often accompanied by ravens or owls.  They grant access to the Divinities of Entropy, Grave, Mind and Undying.  Increase your Education by +1;  gain training in Arcana and Blades.+The enigmatic god/goddess of spirits, dreams, and the afterlife. They are depicted as a cloaked figure with glowing eyes, often accompanied by ravens or owls.  
  
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 //"The Great Weaver spun the threads of time, creating the past, present, and future. They determine the fates of mortals but also offer glimpses of destiny through dreams and omens."// //"The Great Weaver spun the threads of time, creating the past, present, and future. They determine the fates of mortals but also offer glimpses of destiny through dreams and omens."//
  
-The enigmatic god/goddess of fate, time, and the interconnectedness of all things. They are depicted as a spider weaving a vast tapestry, with threads representing the lives of mortals and the flow of time. They grant access to the Divinities of Authority, Fate, Fortune and Time.  Increase your Foresight by +1;  gain training in History and Blades.+The enigmatic god/goddess of fate, time, and the interconnectedness of all things. They are depicted as a spider weaving a vast tapestry, with threads representing the lives of mortals and the flow of time. 
  
 ==== The Sun Serpent ==== ==== The Sun Serpent ====
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 //"The Sun Serpent scorched the barren lands into existence, bringing fire and life to the desert."// //"The Sun Serpent scorched the barren lands into existence, bringing fire and life to the desert."//
  
-A powerful draconic deity associated with the sun, fire, and desert life. He is depicted as a majestic serpent with scales like burning embers, radiating heat and light.  He grants access to the Divinities of Fire, Life, Light and Sustenance.  Increase your Dexterity by +1;  gain training in Athletics and Blades.+A powerful draconic deity associated with the sun, fire, and desert life. He is depicted as a majestic serpent with scales like burning embers, radiating heat and light.  
  
 ==== The Wanderer ==== ==== The Wanderer ====
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 //"The Wanderer forever journeys across the world, seeking new experiences and knowledge. They guide travelers on their journeys and offer protection to those who embrace the unknown."// //"The Wanderer forever journeys across the world, seeking new experiences and knowledge. They guide travelers on their journeys and offer protection to those who embrace the unknown."//
  
-The restless god/goddess of travel, exploration, and the unknown. They are depicted as a cloaked figure with a staff and a knapsack, constantly on the move.  They grant access to Fate, Omens, Travel and Wilds.  Increase your Agility by +1;  gain training in Survival and Blunt.+The restless god/goddess of travel, exploration, and the unknown. They are depicted as a cloaked figure with a staff and a knapsack, constantly on the move.  
  
 ==== The Masked Warrior ==== ==== The Masked Warrior ====
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 //"They teach the art of war and strategy, but also demands discipline and respect for worthy opponents. They are seen as both a protector and a destroyer, depending on the cause."// //"They teach the art of war and strategy, but also demands discipline and respect for worthy opponents. They are seen as both a protector and a destroyer, depending on the cause."//
  
-The enigmatic deity of war, strategy, and martial prowess. They are depicted as a figure clad in armor, their face obscured by a mask, wielding a variety of weapons.  They grant access to the Divinities of Authority, Destruction, Pain and Strength.  Increase your Body by +1;  gain training in Intimidation and Blades.+The enigmatic deity of war, strategy, and martial prowess. They are depicted as a figure clad in armor, their face obscured by a mask, wielding a variety of weapons.
  
 ==== The Silent Shepherd ==== ==== The Silent Shepherd ====
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 //"He ushers the departed into the afterlife, and then judges if their life has had meaning.  Do not try to escape him;  death is inevitable."// //"He ushers the departed into the afterlife, and then judges if their life has had meaning.  Do not try to escape him;  death is inevitable."//
  
-The stoic god of death, the afterlife, and quiet contemplation. He is depicted as a hooded figure holding a shepherd's crook, guiding the souls of the dead.  He grants access to Entropy, Grave, Mind and Omens.  Increase your Foresight by +1;  gain training in Stealth and Blunt.+The stoic god of death, the afterlife, and quiet contemplation. He is depicted as a hooded figure holding a shepherd's crook, guiding the souls of the dead.  
  
 ==== The Old Man Of The Sea ==== ==== The Old Man Of The Sea ====
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 //"If you wish to sail, ensure you sacrifice to the Old Man of the Sea.  It's the only way to ensure that you come safely home.  For all the seas are his domain, and he guards it jealously against intruders."// //"If you wish to sail, ensure you sacrifice to the Old Man of the Sea.  It's the only way to ensure that you come safely home.  For all the seas are his domain, and he guards it jealously against intruders."//
  
-Depicted as an old man with pale blue skin, the Old Man of the Sea is a fairly stereotypical deity of the oceans.  He is revered by sailors of all sorts, but also feared by them.  He wields a glaive formed of a massive shark's tooth mounted at the end of a staff of driftwood.  His Templars also prefer glaives, but are willing to settle for a more mundane construction.  He offers access to the Divinities of Air, Storms, Travel and Water.  Increase your Foresight by +1;  gain training in Athletics and Polearms.+Depicted as an old man with pale blue skin, the Old Man of the Sea is a fairly stereotypical deity of the oceans.  He is revered by sailors of all sorts, but also feared by them.  He wields a glaive formed of a massive shark's tooth mounted at the end of a staff of driftwood.  His Templars also prefer glaives, but are willing to settle for a more mundane construction.  
  
 ==== The Whisperer ==== ==== The Whisperer ====
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 //"The Whisperer offers forbidden knowledge and forbidden pleasures in exchange for a price. They are a source of temptation and danger, but also of hidden wisdom for those who can resist their allure."// //"The Whisperer offers forbidden knowledge and forbidden pleasures in exchange for a price. They are a source of temptation and danger, but also of hidden wisdom for those who can resist their allure."//
  
-The seductive god/goddess of secrets, pleasure, and forbidden knowledge. They are depicted as a beautiful figure with an ever-changing appearance, tempting mortals with whispers of hidden truths.  They offer access to the Divinities of Arcane, Dreams, Knowledge and Mind.  Their preferred weapon is the whip.  Increase your Education by +1;  gain training in Diplomacy and Unarmed.+The seductive god/goddess of secrets, pleasure, and forbidden knowledge. They are depicted as a beautiful figure with an ever-changing appearance, tempting mortals with whispers of hidden truths. 
  
 ==== The Green Mother ==== ==== The Green Mother ====
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 //"She is the life force of nature, promoting growth and renewal. She is revered by those who tend the land and seek harmony with the natural world."// //"She is the life force of nature, promoting growth and renewal. She is revered by those who tend the land and seek harmony with the natural world."//
  
-The nurturing goddess of life, growth, and nature's bounty. She is depicted as a woman with vines and leaves for hair, surrounded by animals and plants.  She grants access to Animals, Life, Strength and Wilds.  Increase your Body by +1;  gain training in Medicine and Blunt Weapons.+The nurturing goddess of life, growth, and nature's bounty. She is depicted as a woman with vines and leaves for hair, surrounded by animals and plants. 
  
 ==== The Unyielding ==== ==== The Unyielding ====
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 //"They are not one who personifies the virtues of strength, perseverance, and honour. They //are// those virtues."// //"They are not one who personifies the virtues of strength, perseverance, and honour. They //are// those virtues."//
  
-The embodiment of strength, perseverance, honour, and unwavering resolve. They are depicted as a figure sculpted from solid stone, radiating an aura of determination.  They grant access to the Divinities of Authority, Law, Pact and Strength.  Increase your Body by +1;  gain training in Society and Unarmed Combat.+The embodiment of strength, perseverance, honour, and unwaverin
  
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 Known as the Veilweaver, the Loomweamer and the Scribeweaver, this triple deity forms the heart of a mystery cult that formed in ancient Astrios.  Though the Imperial Temple suppressed them with particular fervor, they still survive. Known as the Veilweaver, the Loomweamer and the Scribeweaver, this triple deity forms the heart of a mystery cult that formed in ancient Astrios.  Though the Imperial Temple suppressed them with particular fervor, they still survive.
  
-The Veilweaver presents as agendered, the Loomweaver as male, and the Scribeweaver as female.  Templars of the Weavers may choose one of them as a patron, but serve the Weavers as a whole.  They grant access to the Divinities of Fate, Knowledge, Mind and Omens.  Increase your Education by +1;  gain training in Lore and Unarmed Combat.  Because of their specific selection of Divinities, Templars of the Weavers often pass themselves off as Bards or Mages. +The Veilweaver presents as agendered, the Loomweaver as male, and the Scribeweaver as female.  Templars of the Weavers may choose one of them as a patron, but serve the Weavers as a whole.
 ==== The Undying One ==== ==== The Undying One ====
  
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 This enigmatic being is said to wander the World, seeking power.  The faith that rose up to follow him views him less as a deity and more as an exalted being to emulate.  He appeared first in Galhan, a city-state adjacent to Aranor, before the rise of the Empire.  Templars who choose this path increase their Body by +1, and gain training in Diplomacy and Polearms.  His Templars gain access to Arcana, Entropy, Time and Undying. This enigmatic being is said to wander the World, seeking power.  The faith that rose up to follow him views him less as a deity and more as an exalted being to emulate.  He appeared first in Galhan, a city-state adjacent to Aranor, before the rise of the Empire.  Templars who choose this path increase their Body by +1, and gain training in Diplomacy and Polearms.  His Templars gain access to Arcana, Entropy, Time and Undying.
  
-The Imperial Temple views the Undying One as an evil deity, and works with great fervor to destroy his centers of worship.  The Templars of the Undying One do not attempt to conceal their faith, and as a result, are often harshly punished.+The Imperial Temple views the Undying One as an evil deity, and works with great fervour to destroy his centres of worship.  The Templars of the Undying One do not attempt to conceal their faith, and as a result, are often harshly punished.
  
 ==== The Elements ==== ==== The Elements ====
  
-Worship of the four classical elements goes back to the earliest days of the Southern Expanse, before the rise of the Southern Gods.  It is still found in a few isolated communities, mostly of humans near Suflar.  Their doctrine is animist, centred around the idea of all things having a living spirit, composed of some balance of the elements.  Their Templars gain access to Air, Earth, Fire and Water.  They receive training in Crafting and in Blunt Weapons, and gain a +1 bonus to Dexterity.+Worship of the four classical elements goes back to the earliest days of the Southern Expanse, before the rise of the Southern Gods.  It is still found in a few isolated communities, mostly of humans near Suflar.  Their doctrine is animist, centred around the idea of all things having a living spirit, composed of some balance of the elements. 
  
 ==== The King of Cats ==== ==== The King of Cats ====
 {{ :realms:deities:kingofcats.jpeg?200|}} {{ :realms:deities:kingofcats.jpeg?200|}}
 Nobody is entirely certain from where this deity first emerged.  They present as a feline of indiscriminate gender, and are a patron to thieves, smugglers and scouts.  Criminals of all varieties tend to beseech them for favour before a job.  The Imperial Temple tends to ignore their following, but the various city guards do not!   Nobody is entirely certain from where this deity first emerged.  They present as a feline of indiscriminate gender, and are a patron to thieves, smugglers and scouts.  Criminals of all varieties tend to beseech them for favour before a job.  The Imperial Temple tends to ignore their following, but the various city guards do not!  
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-Templars of the King of Cats gain a +1 bonus to Dexterity, and receive training in Stealth and Unarmed Combat.  They gain access to Chaos, Fortune, Mischief and Travel.  Their favoured weapon is the Inzawi.  Many of the Templars of the King of Cats will select Hybrid Training as a Duelist or a Rogue. 
realms/deities.1751284003.txt.gz · Last modified: by tailkinker