realms:deities
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| - | ====== Deities ====== | ||
| - | The deities of the Realms are divided into three pantheons: | ||
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| - | Each deity lists an attribute; | ||
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| - | ===== The Imperial Temple ===== | ||
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| - | After four hundred years of temple supremacy, the Templars of the Empire have strong support from the people of the central Realms. | ||
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| - | ==== The Allmother ==== | ||
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| - | {{ : | ||
| - | //"In the age before time's measure, when the cosmos lay unshaped and silent, there arose the Allmother, goddess of creation and bearer of life's first breath. From the boundless void, she crafted the stars, weaving their celestial dance with threads of her divine light. With gentle hands, she molded the earth, shaping valleys and mountains, rivers and seas. Upon this fertile canvas, she breathed life into every living being, each a testament to her boundless love. // | ||
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| - | //" | ||
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| - | The Allmother is the benevolent creator goddess, mother of all life and the giver of fertility. She is often depicted as a woman with flowing robes and a crown of stars, cradling a newborn child. | ||
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| - | The Allmother grants access to the Divinities of Fate, Fortune, Light and Life. Increase your Foresight by +1; gain training in Medicine and Blunt. | ||
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| - | ==== The Lawgiver ==== | ||
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| - | {{: | ||
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| - | //"His proponents hailed him as the beacon of societal harmony, believing that his divine decrees tempered the excesses of unchecked ambition and curbed the primal forces that threatened to unravel the fabric of existence. Yet, they knew too well the cost of disobedience, | ||
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| - | The stern but just god of law, order, and civilization. He is depicted as a robed figure holding scales and a sword. | ||
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| - | The Lawgiver grants access to the Divinities of Authority, Law, Omens and Pact. Increase your Foresight by +1; gain training in Diplomacy and Blades. | ||
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| - | ==== The Forgemaster ==== | ||
| - | {{ : | ||
| - | //"In the heart of the blazing forges, where the clang of hammer on anvil resounded like a symphony of creation, there stood the Forgemaster, | ||
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| - | //His devotees, with fervent devotion, praised both her strength and his finesse, recognizing in the Forgemaster the essence of both creation and refinement. They honored the Forgemaster in their workshops and laboratories, | ||
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| - | The industrious and creative god/goddess of craftsmanship, | ||
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| - | The Forgemaster grants access to Creation, Earth, Fire and Transformation. | ||
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| - | ==== The Huntress ==== | ||
| - | {{: | ||
| - | //"In the heart of untamed wilderness, where the thunder of hooves and the crackle of lightning blend with the whispering winds, there strides the Huntress, a goddess revered for her dual dominion over the hunt and storms. Cloaked in the mists of tempests, her presence heralds the coming of rains that quench the parched earth and the fury of thunderbolts that rend the sky. The Huntress commands the forces of nature in their entirety, from the quiet lull of the forest at dusk to the tumultuous roar of storms at their peak.// | ||
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| - | //"She is portrayed as a figure of both awe and reverence, with eyes as piercing as the lightning she wields and a voice that echoes across valleys and mountaintops. Her devotees seek her favor not only for successful hunts and bountiful harvests but also for protection against the wrath of storms and the unpredictability of nature. They offer prayers and sacrifices, weaving tales of her prowess in bringing balance to the cycles of life and death, growth and decay."// | ||
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| - | The goddess of the hunt, wilderness, and the moon. She is depicted as a young woman with white hair and a bow and arrow, often accompanied by a wolf and a stag. She is a goddess of storms, as much as of nature. | ||
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| - | The Huntress offers access to Animals, Light, Storms and Wilds. | ||
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| - | ==== The Warlord ==== | ||
| - | {{ : | ||
| - | //"In the tumultuous realms where the clash of steel and the cries of battle resonate, there reigns the Warlord, the formidable god of war, conquest, and valor. Clad in imposing armor that gleams with the blood of countless foes and wielding a spear that has tasted the essence of innumerable battles, he stands as the epitome of martial prowess and relentless ambition. His honor is as renowned as his ferocity; a paradoxical blend of chivalrous respect for worthy adversaries and a ruthless drive for domination.// | ||
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| - | //The Warlord' | ||
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| - | The Warlord is the powerful and bloodthirsty god of war, conquest, and valor. He is depicted as a warrior clad in armor, wielding a spear. | ||
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| - | The Warlord grants access to the Divinities of Destruction, | ||
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| - | ==== The Farmer ==== | ||
| - | {{: | ||
| - | //"In the fertile fields where the earth' | ||
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| - | //"The Farmer' | ||
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| - | Despite being typically viewed as a female, the Farmer is, in some areas, viewed as gender-neutral or as gender fluid. | ||
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| - | Worship of the Farmer is believed to have come from a different, older religion, that was absorbed by the Imperial Temple. | ||
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| - | She/they grant access to the Divinities of Animal, Life, Plant and Sustenance. | ||
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| - | ==== The Trickster ==== | ||
| - | {{ : | ||
| - | "//In the shadowy realms where the line between reality and illusion blurs, there dances the Trickster, the mischievous and enigmatic deity of trickery, dreams, and luck. Ever a shapeshifter, | ||
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| - | //" | ||
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| - | The mischievous and enigmatic god/goddess of trickery, dreams, and luck. They are depicted as a shapeshifter, | ||
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| - | They grant access to the Divinities of Chaos, Dreams, Fortune and Mischief. | ||
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| - | ---- | ||
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| - | ===== The Old Faith ===== | ||
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| - | Prior to the rise of Aranor, the Old Faith served the needs of the people. | ||
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| - | ==== The Great Mother ==== | ||
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| - | //"The Great Mother birthed all living things from her womb, including the first humans. She provides for her children through the bounty of the earth and ensures the cycle of life and death."// | ||
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| - | The embodiment of the earth and fertility, the Great Mother is a nurturing and powerful deity revered by hunter-gatherers and early agricultural societies. She is often depicted as a pregnant woman or a woman with bountiful breasts, surrounded by animals and plants. | ||
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| - | ==== The Horned Hunter ==== | ||
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| - | //"The Horned Hunter taught humans the art of hunting and how to live in harmony with the natural world. He is a fierce protector of animals and the wilderness, and those who hunt without respect face his wrath."// | ||
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| - | The god of the hunt, the wild places, and the creatures that dwell there. He is depicted as a man with a stag's antlers, wielding a bow and accompanied by a pack of wolves. | ||
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| - | ==== The Sky Father ==== | ||
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| - | //"It is the Sky Father that brings the rains that nourish the earth and the storms that bring both destruction and renewal. He is a powerful but capricious deity, demanding respect and offerings from those who seek his favor."// | ||
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| - | The god of the sky, weather, and thunder. He is depicted as an old man with a long white beard, wielding a lightning bolt. He grants access to Air, Light, Storms and Water. | ||
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| - | ==== The Hearth Mother ==== | ||
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| - | //"The Hearth Mother protects families and communities, | ||
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| - | The goddess of the home, hearth, and family. She is depicted as a woman tending a fire, surrounded by children and domestic animals. | ||
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| - | ==== The Spirit Weaver ==== | ||
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| - | //"The Spirit Weaver guides the souls of the dead to the afterlife and watches over the spirit world. They are also said to communicate with mortals through dreams and omens."// | ||
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| - | The enigmatic god/goddess of spirits, dreams, and the afterlife. They are depicted as a cloaked figure with glowing eyes, often accompanied by ravens or owls. They grant access to the Divinities of Entropy, Grave, Mind and Undying. | ||
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| - | ===== The Southern Gods ===== | ||
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| - | Mostly embraced by the Aruna and the Wyrmkind, the influence of these new deities is spreading across the southern reaches of the Realms. | ||
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| - | ==== The Great Weaver ==== | ||
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| - | //"The Great Weaver spun the threads of time, creating the past, present, and future. They determine the fates of mortals but also offer glimpses of destiny through dreams and omens."// | ||
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| - | The enigmatic god/goddess of fate, time, and the interconnectedness of all things. They are depicted as a spider weaving a vast tapestry, with threads representing the lives of mortals and the flow of time. They grant access to the Divinities of Authority, Fate, Fortune and Time. Increase your Foresight by +1; gain training in History and Blades. | ||
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| - | ==== The Sun Serpent ==== | ||
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| - | //"The Sun Serpent scorched the barren lands into existence, bringing fire and life to the desert."// | ||
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| - | A powerful draconic deity associated with the sun, fire, and desert life. He is depicted as a majestic serpent with scales like burning embers, radiating heat and light. | ||
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| - | ==== The Wanderer ==== | ||
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| - | //"The Wanderer forever journeys across the world, seeking new experiences and knowledge. They guide travelers on their journeys and offer protection to those who embrace the unknown."// | ||
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| - | The restless god/goddess of travel, exploration, | ||
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| - | ==== The Masked Warrior ==== | ||
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| - | //" | ||
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| - | The enigmatic deity of war, strategy, and martial prowess. They are depicted as a figure clad in armor, their face obscured by a mask, wielding a variety of weapons. | ||
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| - | ==== The Silent Shepherd ==== | ||
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| - | //"He ushers the departed into the afterlife, and then judges if their life has had meaning. | ||
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| - | The stoic god of death, the afterlife, and quiet contemplation. He is depicted as a hooded figure holding a shepherd' | ||
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| - | ==== The Old Man Of The Sea ==== | ||
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| - | //"If you wish to sail, ensure you sacrifice to the Old Man of the Sea. It's the only way to ensure that you come safely home. For all the seas are his domain, and he guards it jealously against intruders."// | ||
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| - | Depicted as an old man with pale blue skin, the Old Man of the Sea is a fairly stereotypical deity of the oceans. | ||
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| - | ==== The Whisperer ==== | ||
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| - | //"The Whisperer offers forbidden knowledge and forbidden pleasures in exchange for a price. They are a source of temptation and danger, but also of hidden wisdom for those who can resist their allure."// | ||
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| - | The seductive god/goddess of secrets, pleasure, and forbidden knowledge. They are depicted as a beautiful figure with an ever-changing appearance, tempting mortals with whispers of hidden truths. | ||
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| - | ==== The Green Mother ==== | ||
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| - | //"She is the life force of nature, promoting growth and renewal. She is revered by those who tend the land and seek harmony with the natural world."// | ||
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| - | The nurturing goddess of life, growth, and nature' | ||
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| - | ==== The Unyielding ==== | ||
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| - | //" | ||
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| - | The embodiment of strength, perseverance, | ||
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| - | ----- | ||
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| - | ===== Minor Pantheons and Faiths ===== | ||
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| - | Aranor suppressed most of these faiths quite thoroughly, leaving them with almost no followers. | ||
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| - | ==== The Three Weavers ==== | ||
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| - | //"All the fates of the lesser gods are in the hands of the Three."// | ||
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| - | Known as the Veilweaver, the Loomweamer and the Scribeweaver, | ||
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| - | The Veilweaver presents as agendered, the Loomweaver as male, and the Scribeweaver as female. | ||
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| - | ==== The Undying One ==== | ||
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| - | //" | ||
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| - | This enigmatic being is said to wander the World, seeking power. | ||
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| - | The Imperial Temple views the Undying One as an evil deity, and works with great fervor to destroy his centers of worship. | ||
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| - | ==== The Elements ==== | ||
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| - | Worship of the four classical elements goes back to the earliest days of the Southern Expanse, before the rise of the Southern Gods. It is still found in a few isolated communities, | ||
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| - | ==== The King of Cats ==== | ||
| - | {{ : | ||
| - | Nobody is entirely certain from where this deity first emerged. | ||
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| - | Templars of the King of Cats gain a +1 bonus to Dexterity, and receive training in Stealth and Unarmed Combat. | ||
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